[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Is there a tutorial on how to get your CAG's to actually work in XRM? Does XRM change the way they function? Mine are just sitting on their ass in their home bases doing nothing while the Silicon Mines are crying out for energy cells.
Just to ensure I've got the steps right:
1) Dock CAG ship at Silicon Mine.
2) Set as Home Base
3) Command Console > Start commercial representation.
4) Fiddle with settings (I'm skipping this part for now as they're not behaving, I want them at least working on a basic level first)
5) Confirm the "Start Commercial Representation" dialog.
6) Trader proceeds to sit in Home Base for days on end with the Orders tag of "None" while the Mine is crying out for E-Cells.
7) Get frustrated with the lack of progress and set up a manual trade run.
So, is that correct? The ships (which are Terran transports that bailed, so I commandeered) both have Navigation Command Software and Trade Command Software Mk 1 + Mk 2, along with some other trading systems that were on sale.
Just to ensure I've got the steps right:
1) Dock CAG ship at Silicon Mine.
2) Set as Home Base
3) Command Console > Start commercial representation.
4) Fiddle with settings (I'm skipping this part for now as they're not behaving, I want them at least working on a basic level first)
5) Confirm the "Start Commercial Representation" dialog.
6) Trader proceeds to sit in Home Base for days on end with the Orders tag of "None" while the Mine is crying out for E-Cells.
7) Get frustrated with the lack of progress and set up a manual trade run.
So, is that correct? The ships (which are Terran transports that bailed, so I commandeered) both have Navigation Command Software and Trade Command Software Mk 1 + Mk 2, along with some other trading systems that were on sale.
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Honestly, the best way to protect them is to get in good with the Pirates, then you won't have them to deal with.
More lasertowers? When I get later in a game I can sometimes have about 600-1000 in a game.
My problem is that they get killed in Sectors that are not necessarily near pirate sectors, sometimes even 3-5 jumps away from the pirate systems. I would need to blacklist about 4/5 of the universe if I blacklisted all the systems near pirate space.
And how can I get in good with the pirates? I started as Humble Merchant so they were hostile to me. And I killed like a ton of their ships via Lasertowers. And Via flying a bit around in my own Centaur aswell.
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In the beginning of my games I assign M3/M3+ as escorts.Keridos wrote:Honestly, the best way to protect them is to get in good with the Pirates, then you won't have them to deal with.
More lasertowers? When I get later in a game I can sometimes have about 600-1000 in a game.
My problem is that they get killed in Sectors that are not necessarily near pirate sectors, sometimes even 3-5 jumps away from the pirate systems. I would need to blacklist about 4/5 of the universe if I blacklisted all the systems near pirate space.
And how can I get in good with the pirates? I started as Humble Merchant so they were hostile to me. And I killed like a ton of their ships via Lasertowers. And Via flying a bit around in my own Centaur aswell.
Later in my game I replace these with M6 Heavy's.
Setting "emergency jump" in the TS's 'Command Console' can help too.
--I know how you can make this Mod play like vanilla..
--Play vanilla!
--Play vanilla!
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Hi
Just installed the steam version of AP to my computer. Before that I played TC a lot with the xrm mod. Now I wanted to do the same with ap. After I install xrm and want to play ap with it the game stops working after the loading screen with the xbox controller. It says the game stopperd working. Anyone met with the same problem?
Just installed the steam version of AP to my computer. Before that I played TC a lot with the xrm mod. Now I wanted to do the same with ap. After I install xrm and want to play ap with it the game stops working after the loading screen with the xbox controller. It says the game stopperd working. Anyone met with the same problem?
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Got it to work (yeah!), so far the game doesn´t crash, I´m having a blast, bought my first Ore Mine, my first step to a financial empire!
Surprisingly, I´ve seen a lot of Pirate Mammoths almost everywhere in my game, not that I´m complaining, they leave behind a lot of missiles and energy cells when they get destroyed,
but is this to be expected?
Finally using the barter part on the stations, I have made quite a few deals so far, another thing to get me interested in this mod.
Having MARS is a blast, just watching those little fellas flying off to colect my wares... Priceless.
Well, gotta go to see if I get the credits to buy my second Ore Mine, XRM rocks!

Surprisingly, I´ve seen a lot of Pirate Mammoths almost everywhere in my game, not that I´m complaining, they leave behind a lot of missiles and energy cells when they get destroyed,

Finally using the barter part on the stations, I have made quite a few deals so far, another thing to get me interested in this mod.
Having MARS is a blast, just watching those little fellas flying off to colect my wares... Priceless.

Well, gotta go to see if I get the credits to buy my second Ore Mine, XRM rocks!

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Something is either wrong with your install or you're not leaving the game enough time to load. When I start a new game it can sometimes take up to 10 mins for the game to load with XRM installed.operencia wrote:Hi
Just installed the steam version of AP to my computer. Before that I played TC a lot with the xrm mod. Now I wanted to do the same with ap. After I install xrm and want to play ap with it the game stops working after the loading screen with the xbox controller. It says the game stopperd working. Anyone met with the same problem?
Try reverting back to vanilla and loading the game to see if it works then, if it does re-install and see if it works after that.
Erm if you're seeing mammoths everywhere then that's an issue. I've only seen about 1 or 2 pirate mammoths in my games total. Something is definitely wrong.gamble999 wrote:Got it to work (yeah!), so far the game doesn´t crash, I´m having a blast, bought my first Ore Mine, my first step to a financial empire!![]()
Surprisingly, I´ve seen a lot of Pirate Mammoths almost everywhere in my game, not that I´m complaining, they leave behind a lot of missiles and energy cells when they get destroyed,but is this to be expected?
Finally using the barter part on the stations, I have made quite a few deals so far, another thing to get me interested in this mod.
Having MARS is a blast, just watching those little fellas flying off to colect my wares... Priceless.
Well, gotta go to see if I get the credits to buy my second Ore Mine, XRM rocks!
Did you install the MARS cat/dat per chance?
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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As far as I can see, I only installed the MARS repair drones for AP. Was there something else? The other files weren´t cat/dat, so I didn´t have to "fake" patch them.
Normally the Pirate Mammoths spawn 4 per sector (when they appear), I´m not complaining at all, but it sure felt weird.
I haven´t seen a Xenon yet, but I visited mostly Argon space and a few Boron systems, but saw a lot of Kha'ak which obliterated me just about now (that´s why I´m writing this).
Slowly (and I mean slowly) I´m building my financial empire, 4 Mammoths and another pirate destroyed my Mercury freighter, so I´m stuck with suplying my Ore Mine for now.
Guess this will take a lot of time, but since I´m having fun with this, who cares?
Normally the Pirate Mammoths spawn 4 per sector (when they appear), I´m not complaining at all, but it sure felt weird.

I haven´t seen a Xenon yet, but I visited mostly Argon space and a few Boron systems, but saw a lot of Kha'ak which obliterated me just about now (that´s why I´m writing this).

Slowly (and I mean slowly) I´m building my financial empire, 4 Mammoths and another pirate destroyed my Mercury freighter, so I´m stuck with suplying my Ore Mine for now.

Guess this will take a lot of time, but since I´m having fun with this, who cares?

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Remove the mars drones cat/dats (its already merged into the xrm so you dont need it) - youre not seeing any of the xrm ship alterations at the moment, none of the new ships, and its whats causing all the Mammoths.gamble999 wrote:As far as I can see, I only installed the MARS repair drones for AP. Was there something else? The other files weren´t cat/dat, so I didn´t have to "fake" patch them.
Normally the Pirate Mammoths spawn 4 per sector (when they appear), I´m not complaining at all, but it sure felt weird.![]()
I haven´t seen a Xenon yet, but I visited mostly Argon space and a few Boron systems, but saw a lot of Kha'ak which obliterated me just about now (that´s why I´m writing this).![]()
Slowly (and I mean slowly) I´m building my financial empire, 4 Mammoths and another pirate destroyed my Mercury freighter, so I´m stuck with suplying my Ore Mine for now.![]()
Guess this will take a lot of time, but since I´m having fun with this, who cares?
Youll need to restart your game.
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In case anyone experiences problems in loading the last savegames:
The latest Steam update for AP seems to add a cat/dat 04 for AP, overwriting whatever you have installed as cat/dat 04 before. In my case it was XRM Part 1.
Had to rename all cat/dat above 04 to one number higher and re-install XRM Part 1 as cat/dat 05. Issue fixed.
The latest Steam update for AP seems to add a cat/dat 04 for AP, overwriting whatever you have installed as cat/dat 04 before. In my case it was XRM Part 1.
Had to rename all cat/dat above 04 to one number higher and re-install XRM Part 1 as cat/dat 05. Issue fixed.
RLHDLW
red' net, spui
red' net, spui
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People talking about the cat/dat 04 issue are playing X3AP, while you're playing X3TC.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Installation error XRM. Please read the description of the installation and reinstall XRM, this time correctly.gamble999 wrote:Ok, so what have I done wrong? In President´s End there are no more no less than 10 Pirate Mammoths, sure there is a Pirate prototype of some kind but 10 Mammoths??? What the hell...
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Just install XRM on its own, and see if that works. Then if it does install the other things you want one at a time, keeping a backup of each working installation. Best way to install things.gamble999 wrote:Ok, so what have I done wrong? In President´s End there are no more no less than 10 Pirate Mammoths, sure there is a Pirate prototype of some kind but 10 Mammoths??? What the hell...
I have a video tutorial of XRM installation if you want to make sure you're doing that part right. Baring in mind that it doesn't count the new cat/dat
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.