[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I have the same problem, and i didn't get the blueprint reward of the Shady Business plot when siding with Strong Arm neither.Basturk wrote:Hi all!
I'm having a problem with the blueprints... it doesn't work! I buy blueprints and can get them on any PHQ that i own!
Anyone know out to input blueprints to PHQ on XRM?
PM or post as a reply please. Thx for any help!
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Blueprints added to only one PHQ, if you have several of them, only to have the recently purchased (built).Basturk wrote:Hi all!
I'm having a problem with the blueprints... it doesn't work! I buy blueprints and can get them on any PHQ that i own!
Anyone know out to input blueprints to PHQ on XRM?
PM or post as a reply please. Thx for any help!
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
[ external image ]
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Hello, new to the game and i wanted to install this mod but the game now crashes when loading the main menu. I downloaded all three parts and installed by carefully following the instructions. Is it because i have the official AP bonus pack installed? ATM i uninstalled the bonus packs and run steam's verify game cache to reset the game and start over. Anything that could help me? Thanks.
edit: still crash after verify cache. un-installed and downloading the game again.
edit: still crash after verify cache. un-installed and downloading the game again.
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There are a number of docks in XRM which count as a PHQ, including EQ docks and asteroid bases. If you have bought one of these since getting a PHQ the blueprints are lost. I just use the Cheat package to add the blueprints to all my PHQ's once I get them anyway.anachron13 wrote:I have already checked all of them (i only have 2 actually, the terran one from the main terran plot and one from a corporation plot), but none of them have the new blueprints.
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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Once you finish downloading make sure you make a backup as its a lot quicker than downloading again. Also use each individual script from the bonus pack from their threads rather than the whole thing as its out of date now.Eldgrim wrote:Hello, new to the game and i wanted to install this mod but the game now crashes when loading the main menu. I downloaded all three parts and installed by carefully following the instructions. Is it because i have the official AP bonus pack installed? ATM i uninstalled the bonus packs and run steam's verify game cache to reset the game and start over. Anything that could help me? Thanks.
edit: still crash after verify cache. un-installed and downloading the game again.
If you still can't work out what you're doing wrong I have a video tutorial in my sig


In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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A crash on the main menu usually means you have installed the xrm to the base TC folder and you are trying to play AP.Eldgrim wrote:Hello, new to the game and i wanted to install this mod but the game now crashes when loading the main menu. I downloaded all three parts and installed by carefully following the instructions. Is it because i have the official AP bonus pack installed? ATM i uninstalled the bonus packs and run steam's verify game cache to reset the game and start over. Anything that could help me? Thanks.
edit: still crash after verify cache. un-installed and downloading the game again.
Install the xrm to the "addon" folder as per the installation instructions.
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I was thinking of something along this line. But i'm not sure how to add blueprint to a particular HQ with the cheat package. The "add blueprint to player HQ" give me the same problem. I guess i will have to buy a new HQ.InFlamesForEver wrote:There are a number of docks in XRM which count as a PHQ, including EQ docks and asteroid bases. If you have bought one of these since getting a PHQ the blueprints are lost. I just use the Cheat package to add the blueprints to all my PHQ's once I get them anyway.anachron13 wrote:I have already checked all of them (i only have 2 actually, the terran one from the main terran plot and one from a corporation plot), but none of them have the new blueprints.
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At least for me, I LOVE the bounty system as well as the huge variety of ships that comes along with XRM. And I am very lazy and I fear that the mods I have written will produce some error, and I would have to look why.Boringnick wrote:I don't want to start a flame war, but this mod seems to be more popular than XTC.
How did that happen?
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faster ships. people are impatient. also, this was constantly available in one form or other (SRM + CMOD), while XTC was waited upon for a very long time.Boringnick wrote:I don't want to start a flame war, but this mod seems to be more popular than XTC.
How did that happen?
personaly, if i had to choose which was better, i wouldn't be sure what to say.
i play both.

Split say NEED MORE FIREPOWER!!
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I'm just going to pop in here and ask if anyone's had trouble with getting randomly insta-killed by friendly capitals with itchy heavy missile launch fingers?
The following has happened more than once:
I engage a small group of pirate/xenon/other hostile M5s, M4s, and maybe 1 or 2 M3s in my Nova Vanguard. I kill around 2 or 3 and I have a good chance of winning the dogfight. Suddenly, everyone, including I, the enemies, any nearby trading ships, and any participating police/military fighters, die.
Usually this was because a friendly M2 had launched a heavy missile at one of the enemies from the other end of the sector at the start of the fight.
Not to say this mod is bad - it is in fact quite awesome and epic
- it's just annoying to get randomly insta-killed every now and then.
Is there any script that would make capitals a bit smarter about launching missiles in the vicinity of friendlies, or will I just have to be careful until I get a corvette?
The following has happened more than once:
I engage a small group of pirate/xenon/other hostile M5s, M4s, and maybe 1 or 2 M3s in my Nova Vanguard. I kill around 2 or 3 and I have a good chance of winning the dogfight. Suddenly, everyone, including I, the enemies, any nearby trading ships, and any participating police/military fighters, die.
Usually this was because a friendly M2 had launched a heavy missile at one of the enemies from the other end of the sector at the start of the fight.

Not to say this mod is bad - it is in fact quite awesome and epic

Is there any script that would make capitals a bit smarter about launching missiles in the vicinity of friendlies, or will I just have to be careful until I get a corvette?
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I can honestly say I have never been blown up by a friendly missile.
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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Hello,
Just a quick question
I installed X3TC/XRM and the recommanded scripts following the instruction, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.
Also at the very beginning of the game the first message i get is unreadable the other are fine sor far
What's causing this behavior ?
And CODEA does work with XRM ?
Just a quick question
I installed X3TC/XRM and the recommanded scripts following the instruction, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.
Also at the very beginning of the game the first message i get is unreadable the other are fine sor far
What's causing this behavior ?
And CODEA does work with XRM ?
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What do you mean by that? Do you mean the abandoned ships that the game automatically generates, even in vanilla TC?risbosix wrote:Hello,
Just a quick question
I installed X3TC/XRM and the recommanded scripts following the instructions, and i noticed when i go t a new sectors sometimes i get "free ships" from that sector.
What's causing this behavior ?