Mods that are reported as working with Versions 2.x to 7.x - Saturday 13th July 2024
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: Mods that are reported as working with Versions 2.x to 6.x - Wednesday 26th July 2023
Hi there again; I am submitting a new mod:
Scrap Delivery Coordination
viewtopic.php?f=181&t=457502&p=5203634#p5203634
GitHub: https://www.github.com/Vectorial1024/v1024_scrap_coord
Nexus: https://www.nexusmods.com/x4foundations/mods/1234
Steam: https://steamcommunity.com/sharedfiles/ ... 3044228579
Scrap Delivery Coordination
viewtopic.php?f=181&t=457502&p=5203634#p5203634
GitHub: https://www.github.com/Vectorial1024/v1024_scrap_coord
Nexus: https://www.nexusmods.com/x4foundations/mods/1234
Steam: https://steamcommunity.com/sharedfiles/ ... 3044228579
The future awaits.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 2.x to 6.x - Wednesday 26th July 2023
Many thanks, List updatedVectorial1024 wrote: ↑Sun, 1. Oct 23, 17:23 Hi there again; I am submitting a new mod:
Scrap Delivery Coordination

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Sat, 29. Aug 20, 12:44
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Wondering if anyone can help me find an old mod. I seem to remember a mod for X4 that gave users a menu to preselect a bunch of ship mods that would then be automatically applied to s hip when constructed. I've been searching everywhere for it and im lost.
Any advice (or a link) would be greatly appreciated!
Any advice (or a link) would be greatly appreciated!
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Did you check out my other list (for X4) here - viewtopic.php?f=181&t=410888WHLW97 wrote: ↑Thu, 19. Oct 23, 13:08 Wondering if anyone can help me find an old mod. I seem to remember a mod for X4 that gave users a menu to preselect a bunch of ship mods that would then be automatically applied to s hip when constructed. I've been searching everywhere for it and im lost.
Any advice (or a link) would be greatly appreciated!
It might have what you are looking for

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Wed, 20. Nov 13, 23:47
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Is it possible to find a comparable list for the next version 7.x?
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- Posts: 304
- Joined: Mon, 30. Jul 18, 04:16
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
At the moment of writing, 7.0 is not released yet, so it would not be wise to make such a list.
The future awaits.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
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- Posts: 304
- Joined: Mon, 30. Jul 18, 04:16
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Hi there again; I am un-submitting a mod:
Scrap Delivery Coordination
viewtopic.php?f=181&t=457502&p=5203634#p5203634
GitHub: https://www.github.com/Vectorial1024/v1024_scrap_coord
Nexus: https://www.nexusmods.com/x4foundations/mods/1234
Steam: https://steamcommunity.com/sharedfiles/ ... 3044228579
Reason: X4 7.0 update has replaced the mod
Scrap Delivery Coordination
viewtopic.php?f=181&t=457502&p=5203634#p5203634
GitHub: https://www.github.com/Vectorial1024/v1024_scrap_coord
Nexus: https://www.nexusmods.com/x4foundations/mods/1234
Steam: https://steamcommunity.com/sharedfiles/ ... 3044228579
Reason: X4 7.0 update has replaced the mod
The future awaits.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
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- Posts: 304
- Joined: Mon, 30. Jul 18, 04:16
Re: Mods that are reported as working with Versions 2.x to 6.x - Saturday 22nd June 2024
I'd like to submit a new mod: Market Discovery viewtopic.php?t=463770
Links to download are in the GitHub readme.
Links to download are in the GitHub readme.
The future awaits.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 2.x to 6.x - Saturday 22nd June 2024
Thank you, list updatedVectorial1024 wrote: ↑Sun, 30. Jun 24, 13:55 I'd like to submit a new mod: Market Discovery viewtopic.php?t=463770

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 304
- Joined: Mon, 30. Jul 18, 04:16
Re: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st July 2024
Please do also update the title to 7.x; version 7.0 was released recently, and there were a lot of script changes that some old mods might not work in the new version.
The future awaits.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Fully Loaded: Subordinated traders dislike unused cargo space
Logistics Optimization: Improve the efficiency of your traders.
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- Posts: 31
- Joined: Thu, 16. Aug 07, 17:59
Re: Mods that are reported as working with Versions 2.x to 7.x - Monday 01st July 2024
You've updated the title to 7.x, but you haven't actually updated the mod list itself to include anything working in 7.x. It's misleading at the moment. If you want to get a start on mods that are compatible with 7.x, both VRO and X:RE are compatible.
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- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 2.x to 7.x - Monday 01st July 2024
I don't think it is misleading at all, I was asked to include v7 in the title so I did.. - I rely on the mod makers to let me know if/when their mods have been update/changed etc, if they do not do so then it doesn't get changed.
I have now put in a v7 area at the top, to clarify things more, but until I get information about mods it will not get added to.
I did not add the 2 things you said in your message as I have no links or information about them, and I haven't got the time to go searching for them.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 31
- Joined: Thu, 16. Aug 07, 17:59
Re: Mods that are reported as working with Versions 2.x to 7.x - Monday 01st July 2024
VRO from Ego's own Shuulo: viewtopic.php?t=415713NZ-Wanderer wrote: ↑Fri, 5. Jul 24, 00:24 I did not add the 2 things you said in your message as I have no links or information about them, and I haven't got the time to go searching for them.
X: Reemergence: https://www.nexusmods.com/x4foundations/mods/1166
Kuertee's Tweaks: viewtopic.php?t=428150
Rise of the Ossian Raiders: https://www.nexusmods.com/x4foundations/mods/311
Here's a few to get you started.
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- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 2.x to 7.x - Monday 01st July 2024
Many thanks, list updated (Note: I put the one from kuertee down in 6.x as that is what it said on the web page)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 2767
- Joined: Tue, 29. Oct 13, 21:59
Re: Mods that are reported as working with Versions 2.x to 7.x - Saturday 06th July 2024
Confirming:
DeadAir's version of Tater Trader from github working well https://github.com/DeadAirRT/TaterTrader/releases
Satellite Service from Nexus working well https://www.nexusmods.com/x4foundations/mods/1182
DeadAir's version of Tater Trader from github working well https://github.com/DeadAirRT/TaterTrader/releases
Satellite Service from Nexus working well https://www.nexusmods.com/x4foundations/mods/1182
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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Re: Mods that are reported as working with Versions 2.x to 7.x - Saturday 06th July 2024
My Recruitment Service Extended has been updated. It now creates a room for the NPC instead of trying to force her into the manager's office.
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Re: Mods that are reported as working with Versions 2.x to 7.x - Saturday 13th July 2024
Thanks, list updated 

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 116
- Joined: Sun, 20. Jun 04, 11:20
Re: Mods that are reported as working with Versions 2.x to 7.x - Saturday 13th July 2024
May I report the updates for my own mods for 7.5? They can be found in Steam and Nexus.
I did fix:
PointOf, Stardust, Easylife, Bismarck, Viking, Leopard, Serenity, Nadia, Miranda, Althea
Always happy to receive a note, if something is not working.
I did fix:
PointOf, Stardust, Easylife, Bismarck, Viking, Leopard, Serenity, Nadia, Miranda, Althea
Always happy to receive a note, if something is not working.