so iv heard patch 2.5 is out for devnet5 or somthing!!!! (Now With Changelog!)

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mohammadm55
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Post by mohammadm55 »

yoyolll wrote:
mohammadm55 wrote:also the reason YOU feel like 1.1 1.2 1.3 did so much for the game is because when the game released it was so buggy it was almost unplayable, so thos patches fixed lots of the bugs.
Yeah and there's still a million things that need fixing. They should fix gameplay elements and "features" before adding new things.
your completely right, minor updates will only fix bugs and major updates might not add features but have the ability to overhaul a part of the game that is broken beyond just bug fixing. kinda like the highway system.

and what im asking for, is a overhauling the economy in the game witch would take a major update to do so. at this point the only thing minor updates can do fix the bugs that are messing with the economy.

IMO
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Post by Miniding »

and still no clue of content or release date...? :-C
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Post by yoyolll »

mohammadm55 wrote:and what im asking for, is a overhauling the economy in the game witch would take a major update to do so. at this point the only thing minor updates can do fix the bugs that are messing with the economy.

IMO
I would love an economy overhaul but there is just too much wrong with it at the fundamental level to be able to do anything without patching the bugs first. They haven't even started fixing stations and trade. If they can fix the basic issues with trade it will be a good start. Then the AI: station managers, resource management, automated trading, NPC faction economies etc. Then they'll probably need some resource sinks like civilian consumers and NPC faction complexes or something. After those basic things are fixed, an economy overhaul is the next logical step.
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YorrickVander
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Post by YorrickVander »

Current experiments with watching ai economy in action, it's mostly shipyards that cause an issue - even when the yards are paid for the resource sink ships being built at the approximately the same price players pay for the ship build (cost of materials * 2, using average material prices for the faked sale). I'm horribly aware of the current bugs in trading but once this huge leakage from shipyards is settled the system is actually quite well balanced in vanilla station setup while still allowing room for the player to make profit stations (as long as the player makes wise choices of course at the start of the empire).

Initially I see HoA dropping about 100mill per hour in the first few hours of the a game start. I'm running a new test game in the hope that this settles a bit over the 24 hour mark as the purchase of materials slows down. The other shipyard owning factions also lose money in the initial hours but at a much lesser rate as they have other profits to pad the loss. RoC isn't considered at this stage as without mods or intervention it wont be able to buy many materials. I'm certain the bug that lets managers sell resources on at less than the purchase price concurrently offered on shipyards is compounding this issue.
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Post by pref »

Hope they dont wait with asset control until all bugs are fixed.
There even would be more options for player to get around bugs, if they could influence how trade is managed.

And that would give a purpose to building stations, as we could feed our fab/ship production with it.
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Post by mohammadm55 »

YorrickVander wrote:Current experiments with watching ai economy in action, it's mostly shipyards that cause an issue - even when the yards are paid for the resource sink ships being built at the approximately the same price players pay for the ship build (cost of materials * 2, using average material prices for the faked sale). I'm horribly aware of the current bugs in trading but once this huge leakage from shipyards is settled the system is actually quite well balanced in vanilla station setup while still allowing room for the player to make profit stations (as long as the player makes wise choices of course at the start of the empire).

Initially I see HoA dropping about 100mill per hour in the first few hours of the a game start. I'm running a new test game in the hope that this settles a bit over the 24 hour mark as the purchase of materials slows down. The other shipyard owning factions also lose money in the initial hours but at a much lesser rate as they have other profits to pad the loss. RoC isn't considered at this stage as without mods or intervention it wont be able to buy many materials. I'm certain the bug that lets managers sell resources on at less than the purchase price concurrently offered on shipyards is compounding this issue.
that was good and all. and im pretty sure all the smart people that make up the community understood what you said.

but im kinda handicapped and would love it if you could explain in a simple way, so a r tard like me could understand it. thank you.

i didnt understand why the shipyard are causing issues?
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Post by BlackRain »

You will all be surprised. Maybe. :twisted:
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Post by mohammadm55 »

BlackRain wrote:You will all be surprised. Maybe. :twisted:
just confirmed ladies and gentlemen. this just in, we will be surprised!!!!!!.
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Post by Miniding »

YYYEEEEEAAAAAHHHHHHH!!!!!

But when?! :lol:
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Post by spankahontis »

Sounds like a Mystic Meg prediction... New Patch will be released when a Blue Car with a driver who's birthday is April the 5th drives past Egosoft studios!
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Post by YorrickVander »

I loaned blackrain my magic 8 ball. It's jammed on that response ;)

@mohammadm - basically the shipyard should buy the resources it needs and keep them. What actually happens is it buys them for say +14% and can sell them at the same time for say -2%. Great easy profit for a player that spots it, but totally useless for a balanced economy.
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Post by Artean »

BlackRain wrote:You will all be surprised. Maybe. :twisted:
Awesome, that's better than expected!
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Post by Miniding »

They are still playing with our nerves!!! :lol:

What?! When?! Impressions?!

Yes!! That's it!! Impressions!!!

You people of Ego can't tell us what's in the patch, nor when it will be release, BUT!! You may can tell us about your feelings working/playing on it...??

That's a good question, isn't it?! Please :roll:
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Post by vukica »

i want the new patch to make me pancakes. i'll be very disappointed if there will be no pancakes.
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YorrickVander
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Post by YorrickVander »

You neglected to add maple syrup. Don't set your expectations so low.
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vukica
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Post by vukica »

YorrickVander wrote:You neglected to add maple syrup. Don't set your expectations so low.
in croatia we don't have maple syrup.

we have pekmez (simillar to jam)
pancakes also go well with nutella, sugar or honey.

also, pancakes are thin and much larger so you can wrap them like tortillas. It's called palačinka (in german it's written as palatschinka)

X-Rebirth could use palačinkas.
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YorrickVander
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Post by YorrickVander »

We do pancakes the same way in UK :) Or at least we do in my house. Well, now we have a codename for the new patch - X Rebirth Palačinka. It has a nice ring to it.
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vukica
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Post by vukica »

YorrickVander wrote:We do pancakes the same way in UK :) Or at least we do in my house. Well, now we have a codename for the new patch - X Rebirth Palačinka. It has a nice ring to it.
X Rebirth - Return of the Palačinka.

sounds convincing.
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Nikola515
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Post by Nikola515 »

vukica wrote:
YorrickVander wrote:We do pancakes the same way in UK :) Or at least we do in my house. Well, now we have a codename for the new patch - X Rebirth Palačinka. It has a nice ring to it.
X Rebirth - Return of the Palačinka.

sounds convincing.
Damn I just made and ate some palačinke with pekmez :wink:
Also I made some with eurocrem too :D

Edit: X Rebirth - Rise of the Palačinka sounds better :wink:
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Post by Earth Ultimatum IV. »

Guys you are making me hungry, stop :) the last time I had those things was year and half ago...

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