zmed wrote:I simply speechless at this guy. The game is universally reviled at this point. Sure they have a few fanatics trying to shout back, but it's pretty evident that the game is a failure for both critics and costumers.
The game is a textbook example of why "reaching out to a new audience" is just a failure waiting to happen and is very rarely a good idea. With this game, they managed to completely alienate their old fans and I highly doubt that the number of new fans they might have managed to gather does not offset the ones they lost.
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There is nothing wrong with reaching out, if it's done right. Not having a radar and an interactive galaxy map instead of a list is not reaching out.
Haing 1/3 of the screen taken up by a static (non virtual) cockpit is not reaching out.
Having to walk around the station and seeing the same corridors and faces is not reaching out.
Actually most of the people think is "reaching out" are not reaching anywhere, since even if someone aims for a bigger audience, you make the game easier, perhaps put in a difficulty slider or makes trading less complicated and less micromanagment.
Has anyone played Independence War series? How about the Tie-Fighter series? What about the Wing Commander series?
Do you know the sad truth?
Each X series were the carbon copy of each other, with content added to it, but the format never changed. I believe, this is all what Egosoft can do. They have the base game since the first X-games and they kept adding to it, whether it was some interface redesign or graphics, but the underlying spreadsheet-like management has not changed much.
X : Rebirth tried to incorporate too much new, and Egosoft couldn't handle it. They can't disconnect from the same game , or at least simplify it a bit.
Adding stuff like the need of engineer and commander and even they are dependent on their own morale and experience is making the game even more complicated and more micro-managed.
If X:Rebirth would work, and let's forget about the cockpit, the walking around the corridors and the only flyable ship and other bad designs -
It is more complicated and requires more micromanaging than the previous X games!
Anyone, who put in at least 20 hours in the game with the bugs and all, knows, that it's actually a giant universe there, but with missing content, missing features and various stuff put in there in a hurry. They wanted something much bigger, but at a certain point, they gave up on this game. You can tell they gave up on it, because - for example - there are light craft shipyard, but they produce no ships and there is no ship trader on them. Obviously the mid and small freighter production is missing.
The entier Devries system - while its' supposed to be a broken economy - still reeks like it's missing plenty of stuff. Or look at certain things in the game and some have a typical name, but other has a typical Visual Basic code name, since they didn't even name many things in there, that's why one of the shipyard is building some kind of a _macro, instead of a ship!