@ALL:
Sorry, i am behind schedule, because of a lot of (minor) bug fixing and also because i've "registered" to a few unrelated projects that slow me down. So, basically, forget about the ETA, it will be done when it will be done. Won't take very long imho, but meanwhile please be patient.
@Nazzet:
Thanks for the report.
Yeah "marine training" is experimental, expect better in future versions. The plugin itself is stable, but each time i add a completely new feature, it's bound to have a few issues.
I have 10 Marines on my Colossus and I've successfully trained their technical skills to 100 with standard training. But when I switch to Combat training, no skill were gained for more than a few days game play (Let's say 20 hours+ in real life). I don't know if it still cost me credit or not but that isn't the matter.
Weird, but i don't think i tried to switch from a mode to another before release. I think it works if you do the opposite (combat first, general later). I'll give it a look anyway.
In addition, Marines in "Combat training" mode will boost ship repair rate. I have 1 mechanics on board and My Colossus's hull was down to 31% (Yeah epic pirate guild war is fun. Thanks for that mod as well, Serial Kicks:twisted: ). I tried to switch my Marines's barrack mode between "Combat Training" and "Crew Quarter" to see what happen. the repair rate of my Colossus is about 400/min and 15/min respectively. Shouldn't Marine boost repair rate when they are in "Crew Quarters" only?
Theorically, only marines with the sufficient engineering or mechanical skill that ARE NOT training are supposed to help with the repairs. From what i understand with your two bug reports, something is broken in the logic when switching between combat and general, marines seem to be in a state of "no no! I'm training, promise!" while drinking vokda in their crew quarters

. It's probably nothing to fix, and it will be next version.
Could you please take a look? I really like the ideas of your mods, esp. the Marines part. Thank you.

Of course I'm going to

And hopefully, the training menu will be much friendlier too.
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Currently known bugs:
(-) Grid Defense ships will eat all the energy cells they have at each jump. But they will give you back money for what they have stolen.
(-) Automated fighters won't leave a note in the logbook when destroyed (instead you get an empty message)
(-) Docked automated carriers are buggy
(-) A few bugs in the marine training system
(-) not possible to train marines on stations
Most of these bugs are already fixed in the development version i am currently working on.