[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

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Electric
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Post by Electric »

Over written files?

I don't think so for me,
As soon as you remove the mod files the everything goes back to normal., all corupted stations return to normal and the standard non x2 shipyards return to the correct name for the sector and race they are in.

This is a lovely mod and you are doing some great work but I'm guessing its still in development guys?

Cheers Electric
StormMagi
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Post by StormMagi »

No it is pretty much done since there isn't much left to do (afaik), just some wierd bugs that popped up in this release for no apparent reason we are trying to figure out. Corrupted and/or overwritten files before packaging could just be one of the possibilities.

And what do you mean by corrupted stations?
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Electric
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Post by Electric »

Hi,

What I mean about corrupted stations is for instance, a drone factory in Red Light was renamed EMPC Forge... but still sold drones, its a bit odd.

Are you suggesting it would be better if I used an old version of the mod?

Cheers Electric
draffutt
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Post by draffutt »

i was able to fix this problem described by changing the position of the x2 ship factory from position 2 to the end of the file position 440 in tfactories. it starting working properly for me.
None of us is as smart as all of us. ~Ken Blanchard

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StormMagi
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Post by StormMagi »

Electric wrote:Hi,

What I mean about corrupted stations is for instance, a drone factory in Red Light was renamed EMPC Forge... but still sold drones, its a bit odd.

Are you suggesting it would be better if I used an old version of the mod?

Cheers Electric
draffutt wrote:i was able to fix this problem described by changing the position of the x2 ship factory from position 2 to the end of the file position 440 in tfactories. it starting working properly for me.
I am guessing from both your replies is that (most likely because of the 2.5 update) there now a conflict that killerog needs to fix (but it looks like it was already found so that should make it easy). After my midterms are over on Wednesday I plan on doing a fair bit of testing for factory locations, ship prices and checking the models ingame (since I suck at 3dsmax) >_>

And as for using an older version, I honestly have no idea how well that will work. It is just another one of things I am going to test.
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killerog
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Post by killerog »

hmm i am guessing the 2.5 update is mucking up my factory MD code and my renaming of the stations. Hopefully it will all be fixed once i am back home tonight.
Electric wrote:
This is a lovely mod and you are doing some great work but I'm guessing its still in development guys?

Cheers Electric
This is the first non beta release. I have a feeling i have used a 2.1 file (instead of 2.5) to update the mod hence the problems that are appearing. :oops: Too much on my mind i think still.
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Electric
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Post by Electric »

Hi Killerog,

Sorry to hear you have so much going on :(

I appreciate the efforts you guys are putting in as it's a top mod, I'm really looking forward to using once the factory error is fixed

Keep up the good work :)

Cheers Electric
StormMagi
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Post by StormMagi »

killerog wrote:hmm i am guessing the 2.5 update is mucking up my factory MD code and my renaming of the stations. Hopefully it will all be fixed once i am back home tonight.
Electric wrote:
This is a lovely mod and you are doing some great work but I'm guessing its still in development guys?

Cheers Electric
This is the first non beta release. I have a feeling i have used a 2.1 file (instead of 2.5) to update the mod hence the problems that are appearing. :oops: Too much on my mind i think still.
Take your time man, I am honestly suprised you updated it so soon. I wasn't expecting anything for another week at least considering what happened.
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killerog
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Post by killerog »

StormMagi wrote:
killerog wrote:hmm i am guessing the 2.5 update is mucking up my factory MD code and my renaming of the stations. Hopefully it will all be fixed once i am back home tonight.
Electric wrote:
This is a lovely mod and you are doing some great work but I'm guessing its still in development guys?

Cheers Electric
This is the first non beta release. I have a feeling i have used a 2.1 file (instead of 2.5) to update the mod hence the problems that are appearing. :oops: Too much on my mind i think still.
Take your time man, I am honestly suprised you updated it so soon. I wasn't expecting anything for another week at least considering what happened.
Takes my mind of stuff lol.

Just updated to win7 so i am getting all the tools and moving my files on to my new drivers.
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StormMagi
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Post by StormMagi »

Well if the model viewer fix works when I get home I will check all the x2 models for other visual bugs, otherwise I will spawn them Thursday or Friday ingame and check them there >_>
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Electric
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Post by Electric »

Stormmagi Wrote:
Take your time man, I am honestly suprised you updated it so soon. I wasn't expecting anything for another week at least considering what happened.


Yeah it's cool, happy to sit tight if you have bigger things a foot, I'll keep an eye on the topic for the next update
Cheers Electric
spectre900
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Post by spectre900 »

just a few question about the Decom ships and the Colossus.

is it just me or is the Colossus's Right turret camera oddly positioned?
and why does it cost just 170k or so? (sure I dont say no to a cheap oversized M6, (I know it's an M1...) but still)

allso, did the prices of most M6's increase? I belive they cost about 6-7 mil befoe but now a Centaur and most other M6's cost about 9 mil.
StormMagi
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Post by StormMagi »

The prices have been messed up from what they should be. And if you are saying the Colossus is 170k then it has reverted to the premodified prices I did a few version or two ago.

Killer: so far it only looks like the three Split X2 fighters have that gap on the top of the main hull.
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killerog
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Post by killerog »

Strange ill take a look at them.
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StormMagi
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Post by StormMagi »

The missing patch sort of shows up in the model viewer (you can tell where it is b/c there is a square that doesn't match texturewise), but not in game.
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Electric
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Post by Electric »

Killerog wrote:
hmm i am guessing the 2.5 update is mucking up my factory MD code and my renaming of the stations. Hopefully it will all be fixed once i am back home tonight.

Hi there,

Did you get a chance to look at this at all,

Thanks Electric
killerog
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Post by killerog »

I have just got around to installing all the tools and files on to my pc, I should have time to look at it tomorrow. :wink:
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Electric
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Post by Electric »

Thanks man! :D
spectre900
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Post by spectre900 »

I never played X2 so did they have any M7 class ships and will we see them in this mod?
killerog
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Post by killerog »

spectre900 wrote:I never played X2 so did they have any M7 class ships and will we see them in this mod?
They had no M7 ships in X2 or X3. They are new in TC. Most military ships have already been added.
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