I discovered what the issue was. It's not that the turrets are disconnected from the hull, it's that AQC actually ommits displaying the base of the turret. You can see what I mean in the following screenshot. All the turrets except the far left one are too far to see the base due to AQC. Apparently you have to be quite close for it to kick in. As you move further away, even the rotation mounting disappears only displaying the top of the turret, which is what apparently gives it that disconnected look. Turning AQC off completely fixes the problem. Anyway my apologies. I was under the impression that they were actually not connected to the hull.Gazz wrote:I looked at the Raptor again and it's true. The front turrets (not all turrets =) were not aligned with the hull.ShadowWolf_Kell wrote:The raptor has a serious turret detachment issue given they're all 50-100 meters away from the hull. I cannot stress how rushed it looks.
It was 1m, not 100, so I simply did not notice it before.
The funny part is, that this is the original ES placement. I did not move those at all.
If you're talking about the top/bottom turrets, well show me a place on that ship where a forward/backward facing vertical turret base can be placed.
Seriously. Show me!
If you delete split_m1_scene.pbd from the mod archive you get the old Raptor back.
It has the top/bottom turrets aligned with the odd angles of the ship hull.
As a result, the turrets don't work.
Your choice.
http://i177.photobucket.com/albums/w215 ... n00004.jpg