EGOSOFT and Deep Silver announce X Rebirth
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That's a good way to put it.
For X-games, the time spent on a 'pilot' can be many many many hours. Real life dictates play time and the time between, I rather not get stuck how I'm going to play the game based on some decisions I made a week or more in the past.
That's what's nice about the only two real RPG elements in X3TC are cash and reputation. How many loose credits you have determines how much flexibility you have in picking your 'class' or role in the game. The more you have the more dramatic the changes you can make to your play style session to session. Factions are a little more rigid, however they are pretty flexible and don't really play that big of role in vanilla unless you push it.
So yeah, hopefully, any added 'traditional' RPG elements will not cripple this system.
For X-games, the time spent on a 'pilot' can be many many many hours. Real life dictates play time and the time between, I rather not get stuck how I'm going to play the game based on some decisions I made a week or more in the past.
That's what's nice about the only two real RPG elements in X3TC are cash and reputation. How many loose credits you have determines how much flexibility you have in picking your 'class' or role in the game. The more you have the more dramatic the changes you can make to your play style session to session. Factions are a little more rigid, however they are pretty flexible and don't really play that big of role in vanilla unless you push it.
So yeah, hopefully, any added 'traditional' RPG elements will not cripple this system.
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Not good in a game like the X series, IMO. People tend to play these games for hundreds of hours. The amount of 'banter' dialogue will by necessity be very limited, and it will get old really, really quick. I sincerely hope the 'copilot' can be turned completely off because I find that kind of thing silly and eventually just annoying.KRM398 wrote:yes I like interactive games. So, NPC dialog instead of drop down boxes is great, and someone to banter with, so a co pilot..

Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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You said "if the copilot is as noisy and bothersome as the one in Darkstar One". In my opinion, there's no doubt it will get that annoying.KRM398 wrote:Nanook missed the spot in my comment where I said if I couldn't get rid of her or shut her up after a while,the option to dump her in space would be nice..lol.
Seriously, any copilot we get will definitely be for the plot..not forever, unless it has an OFF button.

Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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7 missions? short? have you played the hub plot? lol
there are like 9 campaigns with about 10 missions each, some that could take weeks to complete lol
If you mean detailed scripted cinematics and characters following a suffisticated, complex plot that will have an in depth and lasting effect on the universe as we know it then yes i hope so too, but i would like all the sub plots aswell
Even if they come in later patches / expansions
there are like 9 campaigns with about 10 missions each, some that could take weeks to complete lol
If you mean detailed scripted cinematics and characters following a suffisticated, complex plot that will have an in depth and lasting effect on the universe as we know it then yes i hope so too, but i would like all the sub plots aswell

Even if they come in later patches / expansions

I used to list PC parts here, but "the best" will suffice!
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I can't even list all of the games that would have been improved by a "launch sidekick into space" button. I remember hearing from some RPG developer once that if any repetitive sound was longer than about 1 second, it would bring the player out of the game instead of drawing them in.
The game has a real meditative quality sometimes, it would be a shame to sacrifice that for a little bit of tacky dialog.
The game has a real meditative quality sometimes, it would be a shame to sacrifice that for a little bit of tacky dialog.
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Not as it makes much difference, but the companion is supposedly a female person not just the on board AI. But, doesn't mean she ever leaves the ship or really takes part in the plots at all. I wonder how long it will take before you want to space her.
I really hope you can
Tim
I really hope you can

Tim
Struggling to find something from the forums - Google it!!! 

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We have no idea what the role and extent of the "female companion" is, so it is too soon to assume she will be something dreadful!
One of the weaknesses of earlier X games was the poor quality of the tutorial missions. The "flight school" ships were a good idea, but they were hard to notice and hard to get in contact with when the player needed teaching, and they left out some critical skills.
*IF* the female companion is a training and plot-enabling device then that would be useful. (I have no idea that she is, I'm just HOPING!) If she can train the player and take him/her to the next plot location, then that would broaden the appeal of the game.
If it's done well enough, it might actually be interesting for seasoned X players.
One of the weaknesses of earlier X games was the poor quality of the tutorial missions. The "flight school" ships were a good idea, but they were hard to notice and hard to get in contact with when the player needed teaching, and they left out some critical skills.
*IF* the female companion is a training and plot-enabling device then that would be useful. (I have no idea that she is, I'm just HOPING!) If she can train the player and take him/her to the next plot location, then that would broaden the appeal of the game.
If it's done well enough, it might actually be interesting for seasoned X players.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
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PTR, you need to check your morals. 
lord yu et al, you don't even know what the co-pilot will be or how she will function. For all we know, she could sit in the turret seat or something. You should hold off your trigger-happiness until we are told it's a Chtutlu (or however you spell it) or a fuzz bunny.

lord yu et al, you don't even know what the co-pilot will be or how she will function. For all we know, she could sit in the turret seat or something. You should hold off your trigger-happiness until we are told it's a Chtutlu (or however you spell it) or a fuzz bunny.
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They seem about right for a space pirate...amtie wrote:PTR, you need to check your morals.![]()

If it talks at you AT ALL during the game, it's going to be a bloody nuisance after 400 hours, and if it's a woman the chances of this are even higher because they'll eventually get down to talking about how you spent all that money on the engine upgrade and kick-ass weapons without any thought to getting more miles per gallon or something easier to park.lord yu et al, you don't even know what the co-pilot will be or how she will function. For all we know, she could sit in the turret seat or something. You should hold off your trigger-happiness until we are told it's a Chtutlu (or however you spell it) or a fuzz bunny.
Seriously though, I doubt very much the copilot is going to add anything for long term play - it'll be interesting for a while for sure, but if the interaction continues past the point where it serves a purpose it simply must become tedious after time, because it must simply be repeating random soundbites you don't really need (since you didn't need them in previous X games).
Still, it'll be interesting to see if Egosoft can pull of having a computerized playmate in their gigantic sand box... I don't think it'll be my favourite feature, but then I hadn't touched any kind of sim since Tie Fighter until X3TC and they managed to pull me into that exceptionally well. they just might pull this off, too. And otherwise I'll wait a week for the first "passenger ejector seat button" mod.

We are all explorers of the deepest reaches of space.
We don't just watch space on our monitors and listen to the sounds in it:
We, all of us, each and every one of us, owns, to a man, as many operational Space Shuttles as NASA does.
Yes, we're all that awesome. Give yourself a hug.
We don't just watch space on our monitors and listen to the sounds in it:
We, all of us, each and every one of us, owns, to a man, as many operational Space Shuttles as NASA does.
Yes, we're all that awesome. Give yourself a hug.
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Countdown is 9 days. I hope that Egosoft will keep his promise and really publish new information.
Mine rig - X4 ready
Windows 10 64b
CPU: AMD Ryzen 2700X (stock clocks 3.7GHz + 4.3GHz boost), 32GB DDR4 3200MHz CL14 RAM,
GPU: AMD Vega64 8 GB HBM, played on 2569x1440, Freesync2
SSD: Samsung 970 EVO 1TB M.2 PCI-ex
CPU before 1.7.2018: Intel Xeon E5450@3.6GHz, 8GB DDR2 800MHz RAM,

CPU: AMD Ryzen 2700X (stock clocks 3.7GHz + 4.3GHz boost), 32GB DDR4 3200MHz CL14 RAM,
GPU: AMD Vega64 8 GB HBM, played on 2569x1440, Freesync2
SSD: Samsung 970 EVO 1TB M.2 PCI-ex
CPU before 1.7.2018: Intel Xeon E5450@3.6GHz, 8GB DDR2 800MHz RAM,