Sorkvild wrote:Speaking about sound improvements I'd delicately suggest to change this 'whoop' sound of incoming missile. When there's bunhc of missile coming at you theres whoop whoop symphony playing. Very annoying sound, maybe something less distracting and more discrete instead?
I've heard that people tend to find it annoying. I don't have much of an opinion on the matter, as I really haven't played X3 since I added that sound. I can actually take a look at making a different sound
Last edited by Maj. Tom on Tue, 21. May 13, 22:49, edited 1 time in total.
The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago.
I've literally been hitting refresh every hour to see if version 1.29 is up yet, but the forums have been offline (as I'm sure you know). Is there any update on when the new version will be ready?
paulwheeler wrote:Its ready, but I'm no longer in front of my pc (on my phone), so the release will have to wait till tomorrow.
Ill post it first thing in the morning.
Thanks for the quick reply!
I don't mean to bug, but do you know roughly what time that will be around? I ask because I live in America and it's only 5PM here, so I'm 6 hours behind the forum local time. I'm wondering if I should check again before I go to bed (and stay up all night playing 1.29! haha).
X3 Rebalance Mod v1.29
----------------------------
Update for TC and AP users.
Albion Prelude must be updated to v3.0 BEFORE running the update patch.
Note - the Steam update will put back the 00044 file into your addon\mov folder. Please remove it before loading X3.
If continuing a 1.28 XRM save it is essential that you follow the update instructions below.
!!PLEASE READ THE PATCH INSTRUCTIONS!!
COMPONENTS THAT REQUIRE UPDATING:
XRM Part 1
XRM Part 2
XRM Part 3
Hull Packs
Backgrounds Pack
Advanced Universe
Please ensure that you recopy all scripts from Part 2 as many have changed. Just copy and paste them into your "scripts" folder overwriting the originals.
AP Users - copy scripts from the folder "scripts_AP" to "addon\scripts"
TC Users - copy scripts from the folder "scripts_TC" to "scripts"
Ensure you update XRMINST.xml in your director folder
SHIPS THAT REQUIRE CLONING:
If continuing a save game
Mistral
Griffon
SHIPS THAT MUST NOT BE IN SECTOR DURING UPGRADE:
If continuing a save game
Griffon
Changelog:
Fixed - Mistral reversed cargo sizes
Fixed - Broken external dock on Griffon
Fixed - Aquilo cargo reduction and price increase
Fixed - Skirnir price increase
Fixed - I/Z price disparity (AP)
Fixed - No war pack terran/commonwelth reps set to neutral (AP)
Fixed - Taipan gains weapon energy, recharge rates and rudder
AP3.0 Compatibility:
Fixed - Merged all necessary 3.0 changes into the XRM files
Fixed - Moved conflicting sector "Credits Received" (restart required to see this and thus play one of the new plots)
Added - New ships from AP3.0 renamed to Mercury Sentinel, Cheetah (acinonyx), Komodo (pteranodon)
Added - New ships added to shipyards except Cheetah, which is only available through the plot or at a research station
SPECIAL INSTRUCTIONS IF CONTINUING A V1.28 XRM GAME - BOTH TC AND AP
------------------------------------------------------------------------------------
Please follow these instructions to fully benefit from all the above fixes in a continuing game.
- Update all XRM components required
- Load your save.
- If not already enabled, enable the script editor (change pilot name to "Thereshallbewings")
If running Albion Prelude:
- Open the script editor and scroll down to the following script: "temp.xrm.1.28to1.29patch.AP".
- Hit "r" then enter twice to run the script
If running Terran Conflict:
- There is no patch to run for TC
A new game does not require these patches to be run.
NOTES:-
All of the new AP3.0 plots are playable if you start a new game. The Breaking Ground plot is not playable if you continue your existing plot due to the sector conflict - the other two plots are playable.
Due to the XRM "ethos", the main guns have been removed from the Komodo (vanilla pteranodon). Instead you get two front turrets with 12 guns in each!
Although the update alters the no war addon pack, the scripts altered are all found in the main release, so all you need to do is run the update patch - no need to redownload the pack.
As the Cheetah (vanilla acinonyx) is a special plot ship, and like the Xperimental Shuttle, it is only available by playing the plot or finding the research station that sells it.
The update patch will destroy the existing Thuruks Research Station, so make sure you don't have anything docked at it before you run the patch.
REGARDING THE AP3.0 PLOTS:
The Breaking Grounds plot from AP3.0 is unavailable in pre-1.29 XRM saves. To play this plot, you must start a new game with XRM v1.29. The other AP3.0 plots (Shady Business and Corporation Troubles) are available in all XRM saves.
The plots are untested with the XRM. I tested that they trigger, but I have not had time to run through the missions. While its unlikely that you'll run into problems as the XRM is based on the vanilla universe, there is always a chance.
So I recommend that you keep a decent spread of saves going back to at least the previous mission. That way, if there is a problem, you can revert to the previous mission and wait for me to fix the mission before you trigger it again.
I believe that some parts of the plot require using the hub, so I am not certain whether they will work correctly with the Advanced Universe pack.
NOTE FOR PEOPLE RUNNING MODS THAT CHANGE CORE XRM FILES
It is ESSENTIAL that you either remove these or wait until they are updated before installing AP3.0 and the XRM 1.29.
IEX users must wait for an update before installing v1.29 as the universe has changed.
Last edited by paulwheeler on Wed, 22. May 13, 11:12, edited 3 times in total.
I have downloaded 1.29 when you uploaded it yesterday and have been playing for quite a few hours. Now I see there is also XRM1.29_PART_2.zip uploaded this morning Do you think I can continue my game even when I started it in a "hybrid" XRM ?