@ paulwheeler, or someone else that can help
Im creating some custom content for personal use, but there's something i cannot figure out, wonder if you can give me some pointers?
My plan was to beef up a custom Adv Corvette, add a few more turrets on it, and create a custom laser that can only be used by it, by also creating a custom turret in tcockpits. I dont want them dudes to use my guns against me
I got the ship in the game already, with custom name, and custom weapon (modified Beta kyon); Everything is alright with it, no strange behavior , no crashes, it even flies.
For the turrets, i understand that if i want to add some extra side/back/front turrets to it, id have to edit the scene file. I added them in tships, and the appear in game, can mount weapons and all, but they dont fire. Any recommendation you can make here is very much welcome, like how to extract it properly what program to use, and how to put it back. I saw some tutorials out there, but they tend to be a bit scattered and confusing for someone starting from 0
Till i get there, i tried to just add an extra laser part to existing turrets. They work, but fire off the ship, and creating a weird cross fire effect. How can i solve this? The ordinals are all tidy, nothings messed up there.
My custom weapon and custom bullets work well, i can fire them and hurt things, but MARS won't recognize it; they do fire with the normal vanilla weapon scripts tho. I looked at you 7504, and understand i need to add an entry here for my weapon to work with MARS?. Here's a sketch:
<t id="470"> Prototype Starburst Shockwave Cannon </t><t id="471"> 4200 </t><t id="472"> 800 </t>
<t id="473"> 0 </t><t id="474"> 0 </t><t id="475"> 400 </t>
<t id="480"> Beta Kyon Emitter Prototype </t><t id="481"> 30000 </t><t id="482"> 15000 </t>
<t id="483"> 0 </t><t id="484"> 0 </t><t id="485"> 900000 </t>
<t id="480">SKIP( Quantum Pulse Repair Laser )</t>
I basically followed whatever logic sequence i could figure, to come up with ID 480 and so forth. I didnt want to fiddle with changing everything to tuck in after the Beta Kyon entry, so just added it to the end, but all i can do with all the ID stuff is scratch my head and wait for divine inspiration, because i dont quite understand how it works and what is needed for.
Also, i looked at your 8387, for weapon priorities. I guessed i'd have to tuck it in here as well
<t id="48">40</t> <!--Photon Pulse Cannon-->
<t id="49">41</t> <!--Quantum Shockwave Cannon-->
<t id="50">45</t> <!--Beta Kyon Emitter Prototype-->
I prioritized it right after the Gamma Kyon, and increased the values for the few that come after.
<t id="9">46</t> <!--Experimental Electro-Magnetic Plasma Cannon-->
<t id="10">47</t> <!--Prototype Matter/Anti-Matter Launcher-->
<t id="11">48</t> <!--Prototype Starburst Shockwave Cannon-->
<t id="4">49</t> <!--Quantum Pulse Repair Laser-->
Tks in advance!