[MOD] X Rebirth Lost Sectors v1.5.0

The place to discuss scripting and game modifications for X Rebirth.

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KrYcHokE
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Post by KrYcHokE »

Im dont see any problems with CWIR and ls 1.3
And dont see any problems with this patching script, stations not destroyed. At least in my case. :S
katerdrops
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Post by katerdrops »

Hello under 1.26 was ales ok from 1.3 Text not found: 40404- games in German 49[/list][/u][/i]
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KrYcHokE
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Post by KrYcHokE »

---V1.3 beta2---
[*] Fixed lost text on some languages.
[*] Upgraded way of adding weapons to weapondealers (thanks to Marvin Martian).
[*] Some minor changes and bugfixes.

Download:
Lostsectors 1.3 beta2

It should compatible with CWIR.
Buzz2005
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Post by Buzz2005 »

KrYcHokE wrote:Im dont see any problems with CWIR and ls 1.3
And dont see any problems with this patching script, stations not destroyed. At least in my case. :S
the station in this case Shipyard was not destroyed, but when I order a ship from the shipyard the game crashes

As soon as I removed lost sector shipyards worked fine

everytime I started a New game
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KrYcHokE
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Post by KrYcHokE »

In 1.3 beta2 it still happen?
beaver1981
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Post by beaver1981 »

In units_size_xl_terran_tl_macro.xml the purpose of this ship is

Code: Select all

<purpose primary="fight" />
But I think this should be

Code: Select all

<purpose primary="trade" />
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KrYcHokE
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Post by KrYcHokE »

Yes, thanks.
Buzz2005
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Post by Buzz2005 »

just now did a little test, loaded existing save with lostsector and all is ok with the shipyard so far, the one in far out albion I orded a scaldis no problem

will test further

btw thanks for the mod, the new sector with the new music is AWSOME

that one sector with spiked asteroids kills my framerate even on low but its not that bad I just dont go there :D


EDIT: I forgot I need to start a new game, bc I cant jump anyware now :D
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KrYcHokE
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Post by KrYcHokE »

Yeah, they spiked roids are not optimized, I reduced their number in 1.3.
katerdrops
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Post by katerdrops »

in a new game no rockets lost more ohe sectors v1.3 all OK
jlvitorasso
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Post by jlvitorasso »

Awesome mod!
God, that Terran Tokyo... what a beautiful ship! Makes me want to see a lot more of x3 ships on rebirth. I fell like X Rebirth ships have no identity at all... just generic ship models put together to form a 'space-thing' that has guns and engines.
ns88ns
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Post by ns88ns »

Is a new game required after upgrade of this mod from 1.2.6 to 1.3?
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KrYcHokE
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Post by KrYcHokE »

Not, you can continue game.
AnthonyNVII
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Post by AnthonyNVII »

Amazing job! My game feels so much more alive thanks to your mod. When I saw the small Terran fighters and the Tokyo my heart stopped lol! Any plans on adding any other Terran ships in the future like the Kyoto or Osaka? Or maybe some other race’s ships? Either way amazing job thank you so so much!
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KrYcHokE
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Post by KrYcHokE »

Thanks, Osaka will be added in future, also you can buy paranid Odysseus from split shipyard and boron frigate in Omicron Lyrae.
jlvitorasso
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Post by jlvitorasso »

KrYcHokE wrote:Thanks, Osaka will be added in future, also you can buy paranid Odysseus from split shipyard and boron frigate in Omicron Lyrae.
Yes!
Please, Valhalla and Odin two :) :) :) :)
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KrYcHokE
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Post by KrYcHokE »

---V1.3.0---
[*] Added German localization (thanks to SirFrancisDrake).
[*] Added station build missions to Source of Darkness, Eureka Eight, Maelstrom and Fields of Opportunity.
[*] Some minor changes and bugfixes.

Download:
Lostsectors 1.3.0
Scoob
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Post by Scoob »

Thanks for the update :)

Scoob.
Scoob
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Post by Scoob »

Hi again,

I'm using the New Frontier mod along with The Lost Sectors (+compatibility patch) and Herschel's Gift (+compatibility patch) and I'm trying to find out which mod is adding particular ships.

The ships in question are the Mastodon and Mastodon XL, and both appear to have broken cargo - they can only load Fuel. I noticed when bringing up the details for the "Storage" section in the ships info it looked wrong (missing storage categories) so I tested by trying to issue a manual trade - nothing but fuel could be loaded.

If these aren't added by this mod, sorry, ignore me but if they are I'm not sure if it's the mod or the compatibility patch for New Frontier that needs tweaking.

I've posted in the New Frontier mod thread too - Marvin confirmed these are not native to their mod, however they do provide compatibility patches for The Lost Sectors, so perhaps tweaks are needed there?

Cheers,

Scoob.
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KrYcHokE
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Post by KrYcHokE »

Yes, it added by my mod, but i dont see any problems with it. You have this problem with all mastodon in universe or with specific ones?

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