[MOD] Capital Ship Bridge

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werewolves?
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Post by werewolves? »

I like the idea of the hanger, but don't like the teleporting from the skunk to the platform above the hanger. It breaks immersion for me. I prefer walking off the skunk ramp.
JESS 246
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Post by JESS 246 »

Hi Litauen and All.

Now that a 3.0 update i'm managing to play the game with out stutter and crashes since 2.50 beta 6 and so now can see the bridge mod in action and thats now making the game look better by putting the crew in the wright place.

At the moment my only issues are the bridge looks good but also looks to big and needs to be smaller and on a simula size scale like the bridge of the USS ENTERPRIZE TV or new film version or those that were in the older Xgames, and where the Marine officer stands that needs to be changed to the Defence Officer station like he/she is handing over security.

Definitely a grate mod and wellworth placing in the game.
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Litauen
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Post by Litauen »

@NZ-Wanderer - Thank you for reporting this.

This is the problem that engine is not fast enough to draw a hangar and player has nowhere to stand. 1.42 should fix this. Please let me know how it works for you.

Version update: 1.42 Fix for better/faster environment drawing
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NZ-Wanderer
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Post by NZ-Wanderer »

Will let you know soon as I can, at present I have an infestation of "K's" in the zone next to transcend, so am currently building two or three arawn's to counter the threat, so the shipyard in transcend is kinda tied up at the moment :o
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Tolmos
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Post by Tolmos »

Loving what you've done with the Bridge mod so far. I loaded it up yesterday and had no idea you had put in even more stuff; absolutely outstanding. The ships are starting to feel like REAL capital ships.
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Aken_Bosch
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Post by Aken_Bosch »

Saw the official 2.50 go out, insta-subscribed your bridge, station announcements and latest Yisha mod :)...a simple "great work" is not enough! ;)
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NZ-Wanderer
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Post by NZ-Wanderer »

Litauen wrote:@NZ-Wanderer - Thank you for reporting this.
Please let me know how it works for you.
Just to report that landing on my construction vessel gave me a solid footing, no more falling through the ship :lol:
Have yet to try it in 2.50 but don't see any problems
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Aken_Bosch
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Post by Aken_Bosch »

First test of the mod, went aboard a Scaldis passing by, started to fall endlessly through floor :doh: (I clearly saw that the problem was in fact that I was already there standing, but the rest of the geometry around me was not)...after some miles of psychedelic falling and hopeless buttons pressing, I happened to find me standing on a perfectly stable hangar...and wow, the view of the DeVries sun projecting shadows through the columns of the bridge, while I and one of the officers where staring at a Taranis that had just jumped in in front of us, absolutely made up for the problem of just before!

For the records, mine is not a very new machine, an old Q9450 clocked @3.2 Ghz, 7 Gb ram (one died, still to replace), and a Radeon 5870, with the game installed on SSD...still not the slowest around, but surely not fast by today's standards, and I think that can be quite a limiting factor for that problem...
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Litauen
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Post by Litauen »

Let me know if problem persists. I will put something underneath the Ren for him to stand by while hangar draws itself around.
Privata
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Post by Privata »

Thank you very much for this mod , it changes a lot for me. it makes me feel conected with universe and your hard work is very wellcome.

another thing I loved is the ambiant life you added , NPCs walking around and all that.

Do you have any plans to hade more NPCs around in stations or even just standing around ones that you cant talk to.

and one final question , is it imposible for the player to walk arond in the massive hanger? I allways wanted to walk in one of them to look at the other ships
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werewolves?
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Post by werewolves? »

Privata wrote: and one final question , is it imposible for the player to walk arond in the massive hanger? I allways wanted to walk in one of them to look at the other ships
Yeah, I like the sound of this if possible, I think it would increase immersion greatly.

Otherwise this mod is great, it has breathed so much life back into the game.
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Aken_Bosch
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Post by Aken_Bosch »

Litauen wrote:Let me know if problem persists. I will put something underneath the Ren for him to stand by while hangar draws itself around.
Or, make him fall down from three meters, plenty of time to draw the hangar around :D

After some more time of testing the mod, I can say that I never stumbled upon this problem again, so it's definitely limited to the very low-framerate occasions where the game lags behind trying to draw everything in time...the mod itself suffers from quite some lag on my machine (specs as above) when walking around the hangar view and the rooms along the corridors, while the situation on the bridge is a lot better (luckily) and almost the same as during normal gameplay...but that's of course not your fault, the engine is what it is, and I can't complain too much since my machine skims just above minimum requirements...

One thing I noticed, boarding the Taranis obtained through the plot, is that I can't find no captain, his supposed chair is empty, but the captain is definitely on the ship and can be contacted through the menu...also, there's an npc at one of the bridge emplacements that has the same looks as the captain, but I can't interact with him...don't know if he's effectively him, or just a npc spawned with the same model...

Aside from that, seeing videos and pics of your mod was epic, but seeing it first-hand makes me feel happy to still be a computer geek :D
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

I think I made a bug report for the plot Captain being lacking a body alongside Engineer and DO once. Probably related if that's the case.
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Aken_Bosch
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Post by Aken_Bosch »

Yes it seems like a bug indeed, just noticed that the captain was not listed in the event monitor as present at the docking point (that is, also the bridge)...it was available only through the properties list menu...told a captain I had previously hired to start working onboard the taranis, and to put a boot on the back of the lazy previous one :P...now he sits comfortably at the left of my command chair, staring at the cold, unfathomable void outside :D...
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

hehehe

------------
Found the old thread through the magic of google:
http://forum.egosoft.com/viewtopic.php?t=365835
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Miniding
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Post by Miniding »

Nice work so far for the taranis... the landing area hangar with people, arrested ones with security surrounding them... we really feel in a world inside a universe!!

very great work!!! Thanks for that awesome modd!!
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
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Freeman_79
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Post by Freeman_79 »

Hell of a work Litauen.

Just a side note tho, instead of having that factory room on the opposite side of the office/dinner area, isent it better to add that bunk-room (crew quarter) you can see in most station ?, makes more sense imho.

//Freeman
TRAT513
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Post by TRAT513 »

Litauen wrote:I can think of the following ways:

1. Long corridor as in station - easy to make, poor immersion, because short corridor feels bad on huge ship, long corridor - too boring to use every time
2. Stairs + corridor - lame
3. Working elevator as in some levels which you need to press - super lame, looks crappy
4. Elevator with magic button which would teleport player to the bridge - button is easy, teleportation - no idea how to make it happen, great immersion (maybe I can play some video during 'teleportation' also)
I'm a century behind, but if you want to change a few things up then I'd suggest the elevators (what's wrong with number 3? haha) with like the bottom floor as the hangar, the next floor up the crew quarters, the next floor up something else and the top floor the bridge or something like that. Kinda like the Normandy from Mass Effect if that helps paint a picture or something.

Besides that, Cheers for all the hard work! :D
DlMFlRE
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Post by DlMFlRE »

2Litauen

Hello
You promised to put 1.24 on nexus. Please do it!
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werewolves?
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Post by werewolves? »

Just get it off Steam workshop, it works fine for this mod.

Unless you have "non-steam" copy of Rebirth :P

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