I can't suggest fixes for features, when the basis of the game seems so broken to me on a fundamental level. Fix AI, fix UI, fix trading, fix station management, fix collisions, fix the complete lack of impact the player has, etc etc are all that come to mind. Thinking about how to fix trade, for example, just makes me think of how many other things need to be fixed before trade can even be addressed. It's overwhelming how much is actually wrong when you get down to it. So much so that I honestly don't even know where to start.santi wrote:The problem is that the Devils Advocates cannot be arsed to do so. Dont get me wrong, lots "broken core dynamics" here and "plenty of design flaws" there, and "should be scrapped and made anew" everyday. But no action taken, no threads, no feedback with the specific problems. How many threads asking for a CAG system? None and so on with all de "design flaws"
When you get right down to it, fixing the cosmetics will never really save this game, which is why so many advocate(ed) a complete rework.
So, first thing on my list would probably be fix the AI. Or make an AI. A lot of stuff relies on it and is broken as a result. Oh, but the scripting is problematic, so should probably fix that first, but some of the features don't exist, so should really be implemented.... It's a round-robin of issues, where can you truly start?
If I think about things that made X3 so engaging, then the things that marred that experience, I'd have a pretty short list. I know I'm going to get jumped on because, "X:Rebirth isn't X4, hater!!!!", but it was a game that worked. Rebirth just doesn't, and needs to heavily invest in lessons learned for over a decade before it'll be anything but a sore point.
Probably more pertinent, is that Egosoft isn't listening. What they've implemented so far is not even vaguely what people actually want, except for a few. I'm pretty sure the few who love the game and changes would have loved them regardless of what they were though. Overwhelmingly, people are not impressed. It seems to me they addressed what was easy instead of what was necessary.