[MOD]Battlestar Galactica X3ap[14/11/13]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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MaxVatutin
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Post by MaxVatutin »

@stealthhammer

Really strange. I have Plugin Manager with Cheat Package (use it for testing things) installed and everything is ok. I don't know what is the reason for such troubles =( Only advice I can offer is to delete all game files, mod files and plugin manager files (after uninstallation of course). Then redownload both TC and AP via Steam, redownload this mod, redownload and reinstall Plugin Manager+Cheat Menu. You should also deactivate any antivirus programs I suppose. If all this manipulations wouldn't help... Just try, I don't know.
stealthhammer
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Post by stealthhammer »

I just did all that...

Oh well, I'm sure I can still play it but having the ZB ware stuff is kinda weird and annoying. I planning on playing it tomorrow. I really don't know why the plugin manager keeps reinserting the cryow stuff automatically though.

I wanna have the cheat package for testing ships and stuff before I buy them. And for stupid autopiluck.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
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MaxVatutin
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Post by MaxVatutin »

@stealthhammer

Sorry to hear about that. But it's still strange though...
MilesRS
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Post by MilesRS »

@stealthhammer
Im sorry about the problems you having, but could you please confirm now which mods you have installed (getting a bit messy with all the posts haha)?

Dont use the plugin manager if your using mods in conjunction with a 'total conversion'. The reason for that is that you have no control over what files get overwritten as the plugin manager installs it as it wants. If you want to use a mod it is best to install it manually and not using an spk file. You can extract files from an spk file if you have the the plugin manager installed i believe, just right click the file and select extract, then you can manually add the file into the addon folder! This prevents the need to use the plugin manager to install your mods and gives you control over whether or not you want to overwrite a file. Remember anything that adds ships, weapons or wares is going to conflict with the mod.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
stealthhammer
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Post by stealthhammer »

ones i cannot get uninstalled from the plugin manager are
community plugin configuration
hotkey manager
ware manager

only reason i wanted to use it was for
cheat collection package - for when auto pilot decides to ram a ship into something.



I'm still going to play the game though :D
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
MilesRS
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Post by MilesRS »

Ok well then i would advice you to switch the plugin manager mode back to vanilla so it uninstalls everything. Extract the files from the cheat package spk file, then drag the files into your addon folder :). The cheat package will work perfectly, its the method i use to prevent any issues occurring when using the plugin manager.

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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MaxVatutin
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Post by MaxVatutin »

@stealthhammer

As MilesRS adviced, you can just extract cheat collection from SPK file. You should uninstall Plugin Manager and reinstall the game. Then install the plugin manager, but don't activate it (don't set the game mod to "Modified" in the settings). After that just unpack the SPK and copy-paste unpacked files to your addon directory. So you'll get a cheat menu and no ZZ_WARE and other troubles!)
stealthhammer
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Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Extracting and SPK file is something i need to find out...

edit - Ahhh right click on it, duh... :) Anyhow so far it looks fine none of the ZB stuff. Cant believe I forgot about extracting the SPK
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
MilesRS
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Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

Its not really something everyone knows about :P Good job, and glad it works :)
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
stealthhammer
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Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Just wondering, what kind of if any fuel less jumps drive you got in? I noticed gate less drive though, is that this
http://forum.egosoft.com/viewtopic.php?t=235225 ?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

Nope it isn't, that mod was considered but wasn't compatible for the bsg mod! Instead we used a different version, if you have a ftl coil installed you can jump to any point any where, but for the sake of keeping the game balanced it will use 2x the amount of energy cells.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

ya... I just noticed... I do miss the jump to point capability that the advanced drive mod used.

What about a way to acquire more munitions for the KEWs and Galatica heavy weapons?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

The version we used allows you to jump to point..... thats what i meant by jump any where :P

Well to find further bsg content you need to do the vanilla plots! You should have more than enough ammo if you find all the ships of the fleet!
But then again thats part of the difficulty of the mod, you need to watch your ammo reserves ;)
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

True, and I think I spent most on the cylons when I found Galatica.

If X ships can only have 12 (I think its right) turrets per side then how does Galatica have Two banks of 8 on the rear?

edit - Well I did have her until she ran me over :lol: I went out the launch tube and she got me :oops:
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
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MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
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Post by MaxVatutin »

stealthhammer wrote:edit - Well I did have her until she ran me over :lol: I went out the launch tube and she got me :oops:
Just be sure that Galactica is stoped and recieved no new commands before undocking manually!))

BTW Don't sure, I think MilesRS could tell more, but as far as I know you can name turrets as you wish =)
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

Well its 12 'lasers' per laser cockpit (camera), and you can have a total of 7 laser cockpits, that includes your actual cockpit (the one you control the ships from :P)!

And yes as max says, its best to stop moving the galactica when undocking!!
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Ya... I didnt think of moving my dark viper before I issued Galatica to move to the shipyard... :D
Space kill stew anyone? lol

I need to get back into modding this game again...

Will the extra wings scripts be compatible with this unpacked of course.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
joe0035
Posts: 95
Joined: Wed, 15. Jul 09, 01:24
x4

Post by joe0035 »

MilesRS wrote:The version we used allows you to jump to point..... thats what i meant by jump any where :P

Well to find further bsg content you need to do the vanilla plots! You should have more than enough ammo if you find all the ships of the fleet!
But then again thats part of the difficulty of the mod, you need to watch your ammo reserves ;)
I was invited to do the human mission!! is that the vanila one you are talking about!!! By the way BSG will find earth in X ;-) lol

Also can I found ship on my own without following PLOT?
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MaxVatutin
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Post by MaxVatutin »

@joe0035
Yes, terran plot is one of two options available.

And no, you can't. All BSG ships are part of the scenario (if you're talking about Battlestar Galactica game start). In other starts you'll be able to buy any BSG ships on Argon stations.

UPD: Oh, you can find some cylon ships in Xenon sectors of course =)
150147
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Joined: Mon, 31. Mar 08, 13:50
x3tc

Post by 150147 »

MaxVatutin wrote:@stealthhammer

As MilesRS adviced, you can just extract cheat collection from SPK file. You should uninstall Plugin Manager and reinstall the game. Then install the plugin manager, but don't activate it (don't set the game mod to "Modified" in the settings). After that just unpack the SPK and copy-paste unpacked files to your addon directory. So you'll get a cheat menu and no ZZ_WARE and other troubles!)
I have done this but I can not pull up the plugin menu to configure the NPC Bailing addon. How do I do this?

many thanks for your help.

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