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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Scion Drakhar
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Post by Scion Drakhar »

Maybe we should find a place for it. That thing is gorgeous. I love how the armor envelopes everything and yet it still looks fast and agile.
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
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Ketraar
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Post by Ketraar »

This type of asses can always be added as secondary rewards. Remember the multiple path missions I mentioned last night, well that's one way to "reward" the player for taking a particular path that is much harder over an easier one. So if there is are more good assets, usually there is a way to add them. Even if "just" as NPC Jobs or JobWing to be "borrowed" by the player if he finds it.

Did not have the chance to read the Synopsis yet (holy mother of all text walls oO) but I'm sure its great, nonetheless kudos for the effort. :-)

MFG

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Scion Drakhar
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Post by Scion Drakhar »

Sorry about that.

I'm used to writing the way I think and where it makes for good fiction it may not be the best way to illustrate an idea.
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF
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Killjaeden
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Post by Killjaeden »

Maybe we should find a place for it.
It's not finished and it takes quite some work still and it needs appropriate turrets, a custom hangar and dock. And motivation is an issue, as i already had large parts finished but then lost the usb stick i saved it on :shock:
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Axeface
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Post by Axeface »

In regards to the racetrack. I'm having some performance issues with it (collision related). Trying to get it sorted in my spare time, but because I didn't know the limitations i didnt prepare the model properly, lods have to be generated differently and more accurately than ships. So building lods is going to be complicated.
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Killjaeden
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Post by Killjaeden »

You don't have to build lod 2 and 3 more accurately, just do it the standard way. But the last should be good - best would be to just make it from scratch (starting with tube on spline and then optimize as good as possible) . The textures don't really matter there at all anymore - you can't see it from the distance anyway. Oh btw they asked if you could upload a pic of the track axe ;) Make sure the last LOD is mostly just one smoothing group - more performance.
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Post by Ketraar »

Without wanting to sound like a joykiller, I would not invest too much time in it before we had a look at it, before it will even be considered to be included we have to see what it is like in-game and if anything useful can be done with it.

If you are doing it anyway, then nevermind.

MFG

Ketraar

PS.: Here screenshots of a new Background

With nothing in it
[ external image ]

With some random assets placed to give perspective
[ external image ]
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Osiris454
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Post by Osiris454 »

That looks like it could used as the point the "Outsiders" entered our realm. Tearing open a huge hole in space (now closed). Maybe finding some unknown debris flouting around. Giving off odd readings of unknown energy types. Leftovers from when the ancients tried to capture it/them. A animated 'anomaly' was something I would of loved to see in X3AP/TC, like a black hole or something.

The new FTL technology could be literally attempting to 'fold space'.
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eldyranx3
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Post by eldyranx3 »

I didnt like the inclusion of the Outsiders. For me, following in the footsteps of Sargon reacting to Humanity's Jump Gate experiments is enough antagonism to float the X storyline.

I have my suspicions about who the Outsiders really are, but I hope I'm wrong, and that Egosoft takes it in a completely different direction. /OT.
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Post by Osiris454 »

Yeah, maybe not the Outsiders. I does look like a nice backdrop for some space weirdness. :)
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Post by Woffin »

Awesome :) thanks for the kind words. Just give me a shout when you need the music doing. How many new tracks are we looking at, and are we just on about sector backgrounds or would we need cutscene/movie soundtracks too? Either way, can't wait to get started!
EmperorJon wrote:Wait... who... are you? :O

EDIT: Daniel Finney, I thought so.


Let me just say, your TC Terran tracks? They're f***ing beautiful. Like the Theme one. WOW.


EDIT2: GET ON THE THIS TEAM NOW! :D
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Post by Ketraar »

Woffin wrote:How many new tracks are we looking at, and are we just on about sector backgrounds or would we need cutscene/movie soundtracks too?
Well 2-3 Tracks max as I see it, and all for sector background. 1 would need to be suspense type of thing, for the sector with the scientist search. 1 would be for the possible player sector, no clue about how it should sound I leave that to you. Maybe an additional one as reserve or for the global pool.

Here I go with another new background, one with and one without using the star map and seams without stars is much better, so that is the one we'll use I guess. Hope you like it.

Without star map
[ external image ]

With star map
[ external image ]
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thraxorion
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Post by thraxorion »

Oh my, you've all been so busy!

Just to chime in; an important question occurred to me. Has Egosoft ever signed anything that is plot intensive in nature? Getting "THEM" to confirm or deny anything as far as future plans go seems doubtful. All the bonus content just seems to be time tested and well favored tweaks on some of the game mechanics, not significant content addition. Fetishising the notion of having this thing officially backed could place undue constraints with very little potential for reward. Granted, caution is still warranted since it would be agonising to have this effort steamrolled by some expansions egosoft drops on us later after pushing Rebirth back to 2014. The plot ideas so far should definitely succeed in tiptoeing around that contingency, though.

Just drop the Borg in for no reason at the end of the plot. Their ships are squares - crash that, autopilot! Victory by attrition.
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Post by thraxorion »

I like the backgrounds. Sort of a groovy biological vibe.

There's always the whole piercing the veil between dimensions plot device. You could go crazy with a sector that's inside some sort of interdimensional pocket.
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Killjaeden
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Post by Killjaeden »

to have this effort steamrolled by some expansions egosoft drops on us later after pushing Rebirth back to 2014
The main contributors to the last expansion(s) where in fact community members... if you read the credits. So this is very unlikely.
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jack775544
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Post by jack775544 »

Personally I like the one with the star map ;) but before I come to any real conclusions can you give us a better picture of the rest of the sector. I am just concerned that without the starmap the whole sector will look a bit dull when you are not looking at the rift.

@thraxorion: X3TC was made with the help of alot of the XTM members and the ANH plot was made by several members of the community.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Umbru
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Post by Umbru »

Scion,

If your going for a new type of FTL I would lean more for reverse engineering Kha'ak hulks that are scattered around than the MAM engine. The Kha'ak's method of FTL was never explained other than it didn't require jump gates one ether end so leaves lots of room for you to work it into your plot.
All version's of the MAM however are just really efficient power plants and there really isn't any room for weirdness or even FTL in the lore for them.

That said an improved MAM engine would give you a reason for a ship to have higher than normal weapon/shield generators and over tuned max speed. Could even work it in by saying the new power plant was necessary step to developing the mystery FTL tech because it is power intensive.
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Post by Ketraar »

Everyone involved heads up:

Private Forum at Rogueys site for spoiler safe discussion only >>LINK<< - Access restricted to members only

Updated OP with above info, you need to register to Roguey's site so he can grant you access. Mind that due to the nature of this project most discussion should still happen here, only the information that would spoil things too much should be posted there.

MFG

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Post by Umbru »

Wouldn't mind doing Proof reading and Lore checking. Also any grunt work, compiling lists and spread sheets and such to make thing easier on the guys doing the real work.
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Scion Drakhar
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Post by Scion Drakhar »

Umbru,

Most of the ideas in that plot weren't mine. I'm simply the web-spinner. I wove other people's ideas and submissions together. I have no problem with a different form of FTL, it's simply that the M/AM was the idea that was submitted and talked about.

Cheers
A Pirate's Story.pdf(KIA) by _Zap _ From Nothing.PDF(complete) by _Zap _ Prodigal Son(active) Original Thread, Prodigal Son_PDF

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