is that carrier manager an improved version of AP fleet logic? (I noticed that AP fleets try to group carrier fighters and send them after bombers and etc)
The Carrier logic was written for XTL, before AP was released... I wrote my own AI fleet system for XTL; so i kinda wasted half my time

but it does seem to function better then stock AP's does (the XTL fleet system isn't used in IR, only the carrier manager)
The actual response and assault scripts in IR will stay in formation until they reach engagement range (It similar concepts to the XTL fleet system, just not as advanced), witch makes for some really impressive cinematic moments when they begin combat, watching the fighters break off and fly in almost perfect formation before blasting there target to hell
Watching carriers launch fighters at targets based on threat level is fun to watch too, in stock game they just launched everything they had at one target, with the carrier manager they actually send out appropriate numbers of ships against nearby targets, allowing them to engage a fleet of fighters, or a single M1 with the same degree of effectiveness (i spent way to long on these logic scripts..... lol)