[WIP] Venator Continued

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maxurugi
Posts: 76
Joined: Sat, 3. Feb 07, 17:51
xr

Post by maxurugi »

You're right, but it's neither very detailed, nor is the model authentic. To me, it seems that Anubitus is a good modeler, who sets value on authenticity, just like i do. I just thought, it doesn't hurt to ask ;-)


maxurugi
HogMaster
Posts: 74
Joined: Sun, 2. May 10, 00:01

Post by HogMaster »

This model in question I do not believe is used in any mods.

I play played a sw mod, but the venator in it was not 100% accurate and had some major glow issues.
AgentX250
Posts: 72
Joined: Thu, 4. Nov 10, 23:56

Post by AgentX250 »

that's the imperial attack carrier, it is in the Alliance mod for EAW:FOC and modeled really close to that pic from what i can tell. I will keep this ship in mind for our full conversion sw mod.

Anubitus is an AWESOME modeler, and takes great pride in producing the best models he can. This add-on project has been lucky to have him.
sittinSideways
Posts: 16
Joined: Thu, 10. Feb 11, 05:23

Post by sittinSideways »

This looks awesome, but just to confirm, a final version hasn't been released yet? Still in the beta stages? I'm looking forward to this
Anubitus
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Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

yes there will be, there is still a lot to be done, and there will be several compatible versions for some major mods and also a .XSP version..

but erm, enjoy this pack for now, final release could take a while..

@ X: aww, thanks for the kind words.. makes me feel all warm inside.. :D
Last edited by Anubitus on Wed, 2. Mar 11, 00:34, edited 1 time in total.
EFSEAR
Posts: 25
Joined: Fri, 12. Feb 10, 21:30
x3tc

Post by EFSEAR »

Great news on the XSP version. Tried to import it using Cycrows creator but for some reason will not read it, so an XSP will be greatly appreiciated. Thanks :)
Yes? Want something you?
AgentX250
Posts: 72
Joined: Thu, 4. Nov 10, 23:56

Post by AgentX250 »

well its a release canadate (RC) so its almost the finished version, there are just some final things that we want to do before the official final release.

@efsear: I dont recall adding an spk file to the rc1 rar so if you have an spk version its an older version of the ship.

@Anu: well your work is truly awesome, and an artists work should be complimented 8)

well i'll have to look into why the spk version is causing such problems and see how to make xsp versions instead.
Anubitus
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Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus »

so.. there must be a whole bunch of downloads by now.. but i dont see many comments..

what i need is for you people to comment on the pack, what do you think of it, what could be changed/improved to make it more playable or more canon.. do you have ideas that would make this pack truly awesome..? all feedback is more then welcome.. :)

technical issues however go in the support topic located here:

http://forum.egosoft.com/viewtopic.php? ... 81#3509081

ps: read the readme.. thats whats its there for.. :p
HogMaster
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Joined: Sun, 2. May 10, 00:01

Post by HogMaster »

Yea I too shall await an XSP version.
bounty_hunter66
Posts: 550
Joined: Tue, 15. Aug 06, 13:36
x4

Post by bounty_hunter66 »

Well i thought you said custom lasers, and yes you added but its the same bullet as default weapons. What happened to the CUSTOM LASER.

So yea, new bullet effect for cannons. Everything else is ok
maxurugi
Posts: 76
Joined: Sat, 3. Feb 07, 17:51
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Post by maxurugi »

How about the Eta-2 Actis interceptor? I think it would fit just perfectly to the other ships in this mod.
bounty_hunter66
Posts: 550
Joined: Tue, 15. Aug 06, 13:36
x4

Post by bounty_hunter66 »

Thats a jedi starfighter. The ARC-170 is best suited to act as a fighter for the venator.
maxurugi
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Post by maxurugi »

Anubitus
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Post by Anubitus »

i have to figure out how to make bullets first.. i havent been able to make my custom textures work yet so thats why we are using vanilla bullets for now.. THE SOUNDS ARE THERE THO..

check your caps lock, i can read the small letters just fine.. :)

about that interceptor, i had that in store for the final release.. it is not yet finished..
AgentX250
Posts: 72
Joined: Thu, 4. Nov 10, 23:56

Post by AgentX250 »

The ARC-170 was actually a heavy multi-role fighter and was better suited for mission were dogfights weren't likely since they could be out maneuvered by vultures and tri-fighter droids. V-wings or V19 torrents are better suited, IMO, as cap fighters.

however the idea to add the venator wasnt joined by making custom strike craft for it since there is already a plethora of fighters in game that would suffice.
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Mereel
Posts: 12
Joined: Sat, 26. Mar 11, 17:54

Post by Mereel »

Hey guys!

I think this ship is awesome! Thx 4 your work!

But I have some problems by installing this Mod :(
If i activate the Mod, I can't put Stations together with a Complex Component (don't know the right translation, cause i play the german version :).

Do you know something about this error?

Edit: I use some Scripts from lucike and the OTAS-STations as Mod.
Anubitus
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Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

how exacly did you install the mods together..? if you have a station mod together with this mod you might have to merge them..
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Mereel
Posts: 12
Joined: Sat, 26. Mar 11, 17:54

Post by Mereel »

Fake Patches.

I tried also to install the ship with cyrow's plugin manager, with the same result :(

And I compare the Components and Dummies File, but I can't find mistakes.

Edit:
The Components are the Problem. Everytime i add them, i can't use the Complex Components correctly :(
razgrizpr
Posts: 23
Joined: Fri, 27. Feb 09, 21:09

Post by razgrizpr »

Hi!!
Does this mod has compatibility issues with other mods?

For some reason the ship does not appear. I checked the shipyards and the cheat menu and it does not show up but the weird thing is that I received the message which says that the mod is installed.

Any ideas?
*bump* I just hit a space bum! GO GO GO GO GO!
Killzone4
Posts: 1
Joined: Mon, 25. Apr 11, 04:11

OMG This ship rox!

Post by Killzone4 »

I D/Led this ship a week ago....
LOVING IT!!!!!!!!! :D

i have this ship + CODEA Carrier management + MARS FC + Winghotkeys
not to mention, i have over 70 fighters and have made my own gamestart using this ship! (personal use only, debating making my first release....)
i must say though, this ship has awsome Firepower and manuverability for its size, i would classify it as an M0.... (this is just me, you might have your own opinion...)

awsome mod, and i can confirm it is compatable with CODEA Weapons system, MARS Fire Control, AND Hotkey mods :D

P.S. this is my first post on egosoft......
P.S.S. if there is other work to be done, i can be a tester for this
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Wise is the devil not for being the devil but for being old. - Old spainish say

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