Hey i'm downloading your ships and factorys to check out. So i'd like to check before i install my usual scripts ... you mentioned an included 'MD' script? Is this a missile defence script? (like mosquito missile defence?) or a missile barrage script (like medusa ect?). - Or am i just a fool and it's got nothing to do with missiles?.
So i'm looking forward to it but i notice they are mainly capital class ships. Are you planning on doing some more fighter/bomber type ships?
It would be nice too if you would tinker with the vanilla/commonwealth ship weapon/shield loadouts and give us some nice unique variations (you seem to have some talent in this too) in ships to use. Personally i like the idea of small corvettes/heavy fighters .... similar in weapon and shielding to an M6 but just smaller in size physically. Tough, slow, chunky fighters which pack a real punch.
I guess while i'm requesting things i may as well push the boat out .... i wonder if you might make an M3 or M3+ variant of the Elite (this ship used to be an M3 in X2 right?). I love the looks of the elite but never use it cause' it's a bit rubbish. And i think there are many great looking ships that probably don't get used mutch because there's always a more practical and uglier alternative. (eg, i fly a falcon ... not the best looking ship but it's the only thing with enough shielding to keep me happy).
So i'd love it if you would tinker with some of the other ships, after all we can only use one ship mod at a time. I don't agree with uber ships (i can't use merge mod anymore cause' it's too unbalanced) but i don't think anyone is going to complain if some ships are indeed 'improved' somewhat, especially if improvements remain inside the parameters of what the game already offers and the improvements are interesting and give variety.
I wonder if you might do the repair droid thing and make this compatible with the MARS Turret script also?
... Ah, TC has finished installing (takes ages eh?!), time to check it out
