[AL PLUGIN]Conflicts Official Release Thread - v0.85 released -> Collaboration works!
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One tiny tiny thing I have a tiny problem with.. The core/border sector status.
I am relatively sure you can now edit the status of a sector, and would just like to propose a few tiny changes: Make any sector 2+ jumps from a hostile sector 'core' (excepting the 'prime' sectors like argon prime or paranid prime) and then let others be border.
I just watched the Yaki take over empires end, and it saying 'yaki - core'... kinda is not quite true, youknow?
I am relatively sure you can now edit the status of a sector, and would just like to propose a few tiny changes: Make any sector 2+ jumps from a hostile sector 'core' (excepting the 'prime' sectors like argon prime or paranid prime) and then let others be border.
I just watched the Yaki take over empires end, and it saying 'yaki - core'... kinda is not quite true, youknow?
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i really need help with my plugin manager!!
i installed the manager correctly (i think) but inside my x3:TC folder (yes in its own folder so not to muck things up) but for an unkown reason im unable to set the directories.. wont pick up the exe whether i use the search function or set in manualy... any suggestions?
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Downloaded this last night after I got bored with having a Boreas, 2 super complexes in two different sectors and really no reason to keep playing that game.
Terrans are on a mission to own the universe, pretty much steamrolling everyone in their path although ATF seems to be grabbing up sectors from within.
Only two small problems encountered. First, a lockup while flying through Montalaar. Had to Cntl-Alt-Del out. No more than the usual amount of ships in that sector.
Second. I use ThisIsHarsh's NPC bail addon and found 2 Perseus that were part of a Conflicts task force bombing the hell out of a station in Brennans. The bailed Perseus ships had No Pilot, no race or Conflicts prefix but, were tooling around Brennans at 24m/s. Couldnt claim them.
Later, I did start Conflicts on a previously saved game (Boreas, 2 complexes) just to see what would happen. Only thing I found was that the Unknown Sector where I have one complex and an existing EQ dock with 13 military protection ships, did not flip to my control. Of course, there are three pages of other ships in the sector trading with me. ( I may shut down the trading and let the sector empty out to see if that will flip it) Other than that, Conflicts seems to be operating normally.
Terrans are on a mission to own the universe, pretty much steamrolling everyone in their path although ATF seems to be grabbing up sectors from within.
Only two small problems encountered. First, a lockup while flying through Montalaar. Had to Cntl-Alt-Del out. No more than the usual amount of ships in that sector.
Second. I use ThisIsHarsh's NPC bail addon and found 2 Perseus that were part of a Conflicts task force bombing the hell out of a station in Brennans. The bailed Perseus ships had No Pilot, no race or Conflicts prefix but, were tooling around Brennans at 24m/s. Couldnt claim them.
Later, I did start Conflicts on a previously saved game (Boreas, 2 complexes) just to see what would happen. Only thing I found was that the Unknown Sector where I have one complex and an existing EQ dock with 13 military protection ships, did not flip to my control. Of course, there are three pages of other ships in the sector trading with me. ( I may shut down the trading and let the sector empty out to see if that will flip it) Other than that, Conflicts seems to be operating normally.
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Hello, I am new at adding mods to X3. I've done all the installation procedures, but when I check AL plugin, there were no plugins listed...which means I can't enable it.
Does anybody know what the problem is?
edit: umm.....anyone? People who have gotten it to work?
Does anybody know what the problem is?
edit: umm.....anyone? People who have gotten it to work?
Last edited by fobboy on Wed, 14. Jan 09, 12:40, edited 1 time in total.
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Just popping in to add my cents to this marvelous mod.
I don't think the lack of additions to your open source-project is due to lack of interest, but more so due to lack of sensible and not too overwhelming things to add. I have *some* (we're talking handfull) basic understanding of modding, hover I have no clue how to add the things that come to mind.
For instance, it'd be nice if a player could build up defences in a system by, say, setting up "ship hubs" that spew out fighters and/or bombers in case of an invasion to aid the player's fleet or lack there of.
Or maybe, as has been mentioned by yourself indirectly by mentioning the civilization series, add some sort of a progression-ladder, as in restricting all of the factions' military means early game and allowing them to progress according to their military progress, with a bit of randomness thrown into the mix.
edit: A minior note, though. When attempting to run the script in a late-game save I just end up having my balance stuck at 2 billion credits. No matter how hard I try, it keeps bumping me up to 2 billion every 5-10 seconds. Could this be beacuse I'm also running the cheat script? (for easy traveling and docking, I swear
)
I don't think the lack of additions to your open source-project is due to lack of interest, but more so due to lack of sensible and not too overwhelming things to add. I have *some* (we're talking handfull) basic understanding of modding, hover I have no clue how to add the things that come to mind.
For instance, it'd be nice if a player could build up defences in a system by, say, setting up "ship hubs" that spew out fighters and/or bombers in case of an invasion to aid the player's fleet or lack there of.
Or maybe, as has been mentioned by yourself indirectly by mentioning the civilization series, add some sort of a progression-ladder, as in restricting all of the factions' military means early game and allowing them to progress according to their military progress, with a bit of randomness thrown into the mix.
edit: A minior note, though. When attempting to run the script in a late-game save I just end up having my balance stuck at 2 billion credits. No matter how hard I try, it keeps bumping me up to 2 billion every 5-10 seconds. Could this be beacuse I'm also running the cheat script? (for easy traveling and docking, I swear

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It's extremely difficult for me to diagnose where the lockup is coming from because X3 has no tools for "just in time" debugging. It's like trying to diagnose a crash in a 20 000 line program by stepping through every line... nearly impossible.
The only way to find and treat this bug would be for me to completely tear down the script and then run and test things one-by-one. And i don't have any time for that right now. However, if someone else has time to test the script with a cheat mod and try to figure out where in the script the crash is coming from, I will work with you to fix it.

The only way to find and treat this bug would be for me to completely tear down the script and then run and test things one-by-one. And i don't have any time for that right now. However, if someone else has time to test the script with a cheat mod and try to figure out where in the script the crash is coming from, I will work with you to fix it.

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Thanks for the advice. I haven't even started the main story, just having fun trading/doing combat missions lolmadpainter wrote:In my opinion this script will be awesome for when you have completed the main plot missions but the designers would have to be pretty clever to avoid it messing the plot missions up, so if I were you I'd wait till you've pretty much got as far as you want with the plot, then use the mod.MadHatt wrote:Hey, i'm fairly new to X3 (and x games in general, and using scripts). I'm not that far along in the game. This mod seems pretty awesome, but considering how much i've played i dont know if i could control it properly. If i start playing with this mod active will it take care of itself or do i have to manage the race wars etc...
Just looking for an opinion/recommendation.
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Lockups - Crashes
I installed the CONFLICTS script last month and loved what it did to the game. At some point many sectors may have had too many ships in them and caused black screens upon jumping and lockups during SETA. I was forced to remove the mod. This fixed the problem for a while. Many of the conflicts ships remained (even though I had completetly reinstaled the game without the MOD). Wars that had started with the mod were still ongoing (way cool!)...eventually I started running into a few sectors that still had too many ships so my screen wouldn't load. I reduced my graphics settings to LOW textures and shading and the crashes stopped. I then reloaded CONFLICTS using the lower graphics settings and everything works fine! Combat is better with the lower graphics settings anyway and even the Boron ships look better so I don't miss the lower frame rate.
The crashes may be the result of overloading of the graphics by the current sector that you are in. My suggestion to others with crash problems is to temporarily reduce the Graphics setting while playing in major combat zones.
LONG LIVE CONFLICTS!
The crashes may be the result of overloading of the graphics by the current sector that you are in. My suggestion to others with crash problems is to temporarily reduce the Graphics setting while playing in major combat zones.
LONG LIVE CONFLICTS!
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Not sure if this was intended. Hell, not even sure it is the same for any other Conflicts ship.
The Conflicts Frigates (actually a M1 I believe but called Frigate) have Unknown Object as a pilot and as far as I can tell, they are the only ones that do not show the actual ship type when the info screen is open on them and Betty leaves out part of her description.
You are right about how hard it is to find the source of the lockups.
I have had lockups in an empty sector, lockups while docked at Two Grand EQ dock (and you know there isnt much traffic there), lockups while fighting.
I can also fly through a sector overflowing with Conflicts ships and not get more than just a bit of slowdown. Just one lockup before I uninstalled the script, I went into a Khaak sector with a Boreas, 100 typhoons, 200 wasp missiles, MARS and 50 khaak ships shooting at me, missiles everywhere, drones, etc and didnt the FPS didnt even hiccup.
10 minutes later, in a nearly empty sector, with 4 vanilla pirate M3s and M4s, locked up halfway through the battle.
I know I have no scripting knowledge but, I wonder if it has something to do with those Conflicts Frigates.
*edit* scratch that idea. I got brave and took a look at the spawn script for Frigates, Corvettes. Now that I see that the ship is random and not based on race, I understand why there was an Unknown Object piloting. Argon ship with a Khaak pilot.
I did reinstall the script today. I like it and would like to help find this lockup bug. I may not be able to write scripts but, I am smart enough to decipher them =).
Since Conflicts spawns extra ships, above and beyond what is spawned ordinarily, maybe it is too many ships even if they arent in the same sector. Wonder what would happen if all the civvie ships were deleted...
The Conflicts Frigates (actually a M1 I believe but called Frigate) have Unknown Object as a pilot and as far as I can tell, they are the only ones that do not show the actual ship type when the info screen is open on them and Betty leaves out part of her description.
You are right about how hard it is to find the source of the lockups.
I have had lockups in an empty sector, lockups while docked at Two Grand EQ dock (and you know there isnt much traffic there), lockups while fighting.
I can also fly through a sector overflowing with Conflicts ships and not get more than just a bit of slowdown. Just one lockup before I uninstalled the script, I went into a Khaak sector with a Boreas, 100 typhoons, 200 wasp missiles, MARS and 50 khaak ships shooting at me, missiles everywhere, drones, etc and didnt the FPS didnt even hiccup.
10 minutes later, in a nearly empty sector, with 4 vanilla pirate M3s and M4s, locked up halfway through the battle.
I know I have no scripting knowledge but, I wonder if it has something to do with those Conflicts Frigates.
*edit* scratch that idea. I got brave and took a look at the spawn script for Frigates, Corvettes. Now that I see that the ship is random and not based on race, I understand why there was an Unknown Object piloting. Argon ship with a Khaak pilot.
I did reinstall the script today. I like it and would like to help find this lockup bug. I may not be able to write scripts but, I am smart enough to decipher them =).
Since Conflicts spawns extra ships, above and beyond what is spawned ordinarily, maybe it is too many ships even if they arent in the same sector. Wonder what would happen if all the civvie ships were deleted...