Squiddy McSquids possibly short life - {Possible spoilers inside}
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I guess Squiddy's got seven or nine lives's after the pirate encounter unless Boron have more (or less) lives than cats.
Glad that's He's still around to pester the Paranid and the Split
And I think that he is allowing the bailed pilots that he's rescued to be sold into slavery as marines (replace pilot with a marine via a slave transaction)
Glad that's He's still around to pester the Paranid and the Split
And I think that he is allowing the bailed pilots that he's rescued to be sold into slavery as marines (replace pilot with a marine via a slave transaction)
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Inspired by this I decided to take my new TM on a run through the old pirate sectors. I jumped to Split fire, docked the TM and went for a fly around. I came across a pirate freighter or so I thought. I approached and was greeted by the sudden appearance of 3 blastclaws (one was a prototype) and a nova. Got pummelled big time and just managed to jump out in time to save my skin.
Think I'm going to have to upgrade from my Nova. I'm going to get me one of those Blastclaws to make up for the damage they did and perhaps I'll use that for a while.
Think I'm going to have to upgrade from my Nova. I'm going to get me one of those Blastclaws to make up for the damage they did and perhaps I'll use that for a while.

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Various: Yes, I convert passenger to slave then sell slave to Merc base in exchange for a Merc. Been training them in Argon Military outpost tho cos I wasn't aware Pirate bases could do it. Will probably find a Pirate base and use that from here on.
Update today contains funky bonus images for that additional multimedia razzamatazz.
In an effort to find a new Merc base I decided to scout out the pirate sectors south of Loomanckstrats. Today I'm test-driving my as yet unnamed Blastclaw Prototype as my Medusa was involved in a small incident with some flamethrower wielding maniacs yesterday and is in the CBSE shipyard getting a couple dents knocked out. Imagine my pleasure as I headed south to come across these guys..
http://dbbr17626.pwp.blueyonder.co.uk/brig1.jpg
It may not be my M2.. but I wonder how much damage I can do with it? Firing a couple Wasp missiles to get the Brigantines attention you can see where I've parked up behind that Thresher group. I've a fairly good idea what's going to happen next..
http://dbbr17626.pwp.blueyonder.co.uk/brig2.jpg
Yep, the Thresher group gets whacked hard. Here you can see I've moved down to the Paranid Ares group and am waiting on the Brigaintine to do it's stuff again. Centre of the screen there is a Kraken group that have woken up and are moving down to intercept the Brigantine. I suspect they'll regret that. From where I'm sat I can see the Kraken firing Hammer torpedoes..
http://dbbr17626.pwp.blueyonder.co.uk/brig3.jpg
The Kraken took a facefull of PPC and went down hard, new they'ld regret that. The Ares followed shortly after. What you see there is a big Boron/Paranid/Pirate furball as the respective escort groups take each other out. Meantime I've hopped up north and am heading in to grab all the dropped crates..
http://dbbr17626.pwp.blueyonder.co.uk/brig4.jpg
The Brigantine has finished off the Boron/Paranid fighters but lost it's own escort in the process. Meantime I'm hiding around the back of the Shark. There's also a second Thresher and a couple Hydras plus all their fighter escort in that area so I'm thinking the Brigantine might not do so well this time..
http://dbbr17626.pwp.blueyonder.co.uk/brig5.jpg
Brigantine finally went down but it took the Shark and Thresher with it in the process. Left me a present too, yay!
In other news Ho t'Sht's Raiders and Gaga Lo's Misfits have completed basic training to two-star in all fields and will shortly be entering negotiations with a number ship captains with a view to brokering a property 'loan'.
I'm thinking initially Ho t'Sht's Raiders being the squad with the fighting ability of a wet paper bag will cut their teeth by making an attempt on a TM class ship. Depending upon their performance (or lack of) will determine whether or not Gaga Lo's Misfits, the squad with the fighting ability of a three-legged donkey, make an attempt on something a bit toothier like an M6. Missions kick off tonight, results tomorrow..
Total Assets:
1x Medusa 'Questionable Ethics'
4x 25 Mj shield
4x EBC+Ammo, 4x PAC, 1x PBE
1x Perseus 'Shifty Business'
2x Blastclaw
1x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Dropship - 01'
1x Hermes 'Dropship - 02'
20,000cr
Update today contains funky bonus images for that additional multimedia razzamatazz.
In an effort to find a new Merc base I decided to scout out the pirate sectors south of Loomanckstrats. Today I'm test-driving my as yet unnamed Blastclaw Prototype as my Medusa was involved in a small incident with some flamethrower wielding maniacs yesterday and is in the CBSE shipyard getting a couple dents knocked out. Imagine my pleasure as I headed south to come across these guys..
http://dbbr17626.pwp.blueyonder.co.uk/brig1.jpg
It may not be my M2.. but I wonder how much damage I can do with it? Firing a couple Wasp missiles to get the Brigantines attention you can see where I've parked up behind that Thresher group. I've a fairly good idea what's going to happen next..
http://dbbr17626.pwp.blueyonder.co.uk/brig2.jpg
Yep, the Thresher group gets whacked hard. Here you can see I've moved down to the Paranid Ares group and am waiting on the Brigaintine to do it's stuff again. Centre of the screen there is a Kraken group that have woken up and are moving down to intercept the Brigantine. I suspect they'll regret that. From where I'm sat I can see the Kraken firing Hammer torpedoes..
http://dbbr17626.pwp.blueyonder.co.uk/brig3.jpg
The Kraken took a facefull of PPC and went down hard, new they'ld regret that. The Ares followed shortly after. What you see there is a big Boron/Paranid/Pirate furball as the respective escort groups take each other out. Meantime I've hopped up north and am heading in to grab all the dropped crates..
http://dbbr17626.pwp.blueyonder.co.uk/brig4.jpg
The Brigantine has finished off the Boron/Paranid fighters but lost it's own escort in the process. Meantime I'm hiding around the back of the Shark. There's also a second Thresher and a couple Hydras plus all their fighter escort in that area so I'm thinking the Brigantine might not do so well this time..
http://dbbr17626.pwp.blueyonder.co.uk/brig5.jpg
Brigantine finally went down but it took the Shark and Thresher with it in the process. Left me a present too, yay!
In other news Ho t'Sht's Raiders and Gaga Lo's Misfits have completed basic training to two-star in all fields and will shortly be entering negotiations with a number ship captains with a view to brokering a property 'loan'.
I'm thinking initially Ho t'Sht's Raiders being the squad with the fighting ability of a wet paper bag will cut their teeth by making an attempt on a TM class ship. Depending upon their performance (or lack of) will determine whether or not Gaga Lo's Misfits, the squad with the fighting ability of a three-legged donkey, make an attempt on something a bit toothier like an M6. Missions kick off tonight, results tomorrow..
Total Assets:
1x Medusa 'Questionable Ethics'
4x 25 Mj shield
4x EBC+Ammo, 4x PAC, 1x PBE
1x Perseus 'Shifty Business'
2x Blastclaw
1x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Dropship - 01'
1x Hermes 'Dropship - 02'
20,000cr
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Nice going Squiddy, god only knows how you are still alive!!!
Saying that though, with thoughts of taking on xenon sectors and one or two close shaves i'm lowering the odds to 3/1 for you to make it through the next week. I also think you'll have to keep upping the danger level to keep your audience hooked.
Thanks for the pics too, by the looks of all that red, you'll need to build yourself a factory soon just so you've got somewhere to dock
Saying that though, with thoughts of taking on xenon sectors and one or two close shaves i'm lowering the odds to 3/1 for you to make it through the next week. I also think you'll have to keep upping the danger level to keep your audience hooked.
Thanks for the pics too, by the looks of all that red, you'll need to build yourself a factory soon just so you've got somewhere to dock

"Out of the dirt, into the sky"
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I'll take that bet... 500,000 Credits... at 3/1 against, if he survives, I can add 1 Million credits to my X3R game... otherwise, 500,000 is 500,000.cobra mk2 wrote:Saying that though, with thoughts of taking on xenon sectors and one or two close shaves i'm lowering the odds to 3/1 for you to make it through the next week. I also think you'll have to keep upping the danger level to keep your audience hooked.
As for his continued survival, I would say that is down to luck, clever tactics, (RLSG) and more than an ounce of discretion.
I still think he should be trying to regain the trust of his people though...
Targeting and shooting Reds at every opportunity, and the occasional blue...
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
Thank you for your valuable assistance, we offer you a pittance in credits, and some goodwill for you covering for our incompetent defenses.
Please cease attacking our assets!
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Missiles, lots of missiles. And cowardice.Chealec wrote:How is he still alive?!!?
Get yourself a freightscanner ASAP. Survivabilty goes way up when you can check what your up against.nitromethane wrote:I'm trying a restart using your rules and i have under estimated the power of the RSLG maneuver. very important strategy
Right, it's about time Ho t'Sht and his Raiders prove that they are indeed the t'Sht and earn their keep. For our first combat mission we will be attempting the acquisition of a TM class vessel so that I don't have to keep making lengthy treks back to Terracorp for a new jumpdrive every time I capture a ship. Having consulted the ever-wise encyclopaedia I've selected the OTAS Zephyras as target as it has the best specs for the role I think and because it seems to have escaped the fugliness disease that inflicts the rest of the OTAS product line.
Troops for this mission will consist of:
'Ho t'Shts Raiders'
1-Star Fighters, 2-Star everything else.
---------------
Ho t'Sht
Ha t'nst
Olmanckelttak
Fui t'Nnt
Cho t'Knt
Jumping into Nopileos Memorial I survey the sector and choose a position for what may be an extended stakeout. Within 10 seconds of my arrival however a Zephyrus comes belting past me from the west gate. How fortuitous, looks like we're onto a winner here!
I've downgraded to one of my Blastclaws for this exercise as they're the only ION capable ship I have currently. First thing I need to do is remove any escorts so tucking in behind the Zephyras at about 6km I launch a couple Wasps at it to encourage it to go defensive and launch it's Solanos. Once it does that they get a couple Wasps and eight Dragonflies launched at each just to make sure, which is slightly overkill but it garuntees the job. That leaves just the Zephyras.
With phase 1 of the plan complete and the escort removed I switch to phase 2 which entails switching my secondaries to ION-D and frying the bejeezus out of the Zephyras to kill off the turrets. This takes a few mins but with that done I've got a defenseless Zephyras with a single 200mj shield at my mercy.
Phase 3 involves bringing in the Mercs so they can explain my point of view to the Zephyras captain firsthand. I jump in my Toucan to the south gate. Transferring myself across to the Toucan I remove all but one gun and set my Blastclaw to attack shields. This actually works really well and he follows behind it firing the odd shot at it. Only problem is the shields are slowly going up so I have to add weapons to his loadout until he's doing enough damage to keep the shields low. I also set IRE turrets to attack all enemies so that it can maintain light fire even when maneuvering.
This is a mistake.
With the Blastclaw very slowly whittling away the Zephyras' shields I move into position alongside and as soon as the shields drop below 4% I make my move and quickly order my Mercs to go kick ass. (I've been practicing running thru the menus so can do it quite quick now) Ho t'Shts Raiders jettison themselves off into space towards the Zephyras and report back to me that they're 'Moving in'.
Now you're probably all thinking you know where I've cocked up but I bet you don't. You see I've overlooked a small consideration. My fireteam is made up of four Split and a Paranid. The Paranid don't like me overly but I'm not at shoot-on-sight status with them. The Split however...
http://dbbr17626.pwp.blueyonder.co.uk/astro.jpg
... and I've only gone and set my Blastclaws turrets to fire at all enemies. Anyone see the potential for misfortune here? Predictably my Blastclaw chooses that moment to make a turn and the rear turret loses it's lock on the Zephyras.. but hey, no problem, it's just found four new ones!
Fortunately the Raiders are almost on top of their target at this point so even tho one of the team gets insta-gibbed by IRE fire the remaining four manage to latch on before anyone else bites it. A short time later, much weapons fire and complaints by Split to watch where people are pointing their guns and it's all over, Olmanckelttak hacks the ship and it's green. Success!
Debrief:
It was a commendable attempt by Ho t'Shts Raiders. Even tho they managed to lose a total of three soldiers, one to err... friendly fire. The mission was a success. The two remaining Mercs, Ha t'nst and Olmanckelttak, are now 2-star fighters and have been promoted to the Misfits. That leaves no surviving soldiers in the Raiders so their unit has been regretfully disbanded.
Total Assets:
1x Medusa 'Questionable Ethics'
4x 25 Mj shield
4x EBC+Ammo, 4x PAC, 1x PBE
1x Zephyras TM
1x Perseus 'Shifty Business'
2x Blastclaw
1x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Dropship - 01'
1x Hermes 'Dropship - 02'
130,000cr
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Oh Squiddy I don't know if I should laugh or cry at some of your own misforturne.shinpl wrote:Go Squiddy!!
Man, im playing this game for two weeks, and after reading this story i think it should be titled 'Manual how to play'. Ive learned lots of usefull things by now (RSLG maneuver FTW).
Can wait till Squiddy grabs some M6

OK so Squiddys short life is getting longer by the day (Hooray) but some of those not so fatal for the Squid accidents are problematic and occur at innapropriate moments.

Well keep going at your exciting life of a boron.
Possibly the next Squiddy McSquid Tactic you could use would be squad your marines by race and expertise.
Squiddy McSquids Combat Strategy and Tatics Logbook includes
RSLG and RSLG & JD variation
Task Force Free for Squid
I'm also starting a dead is dead game as Anonymous Argon
Read the Exploits here
http://forum.egosoft.com/viewtopic.php? ... 75#2660775
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between my overly itchy trigger finger and lack of patience i have bean forced to restart(multiple times) again rslg maneuver is underestimated seems i have not yet perfected it so all i can say is congratulations cause its taking me some time to adjust to your rules which by the way have put some more fun back in the game