Is there a timescale for release of 1.3 yet?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Honvik
Posts: 56
Joined: Sat, 29. Oct 05, 13:30
x3

Post by Honvik »

will it fix my yaki spawning unlimited number bug?
shireknight
Posts: 1094
Joined: Mon, 9. Feb 04, 21:31
x3tc

Post by shireknight »

Sandalpocalypse wrote:Shire, try the cheat scripts in the "X3 Scripts and Modding" forum.
Well I appalled and disgusted at this discovery!!! -cheers mate :lol: :wink:
My (new) PC:-

Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
Angrybeever
Posts: 88
Joined: Sat, 3. Sep 05, 16:43
x3

Post by Angrybeever »

The_Abyss wrote:
There will be an update available quite soon which will be a version 1.2.1 (at present) prior to the release of 1.3.

Without wanting to be pinned down to an exact time, I'd be surprised if this was not available before the weekend.

The feature list will be posted at the time of release, so I'm not going to run through all of them now or later. However the priority areas of focus are:

- re-building the plot missions
- overall game performance, specifically looking at the HUD and menus
- Tooltips
- crashes / freezes upon targetting
Thanks Dude will see me through until 1.3 is ready
Auros
Posts: 253
Joined: Sun, 23. Nov 03, 07:10
x3tc

Post by Auros »

I think we'll just have to be patient for the missing/broke things in X3. It only makes sense they fix the ctds, bugs, optimise the framerates etc first. A stable game is needed before all the content. I guess that is what 1.3 will be for, the missing content etc......anyway looking forward to this update whatever is included. Thanks for shedding some light on the situation Abyss :)
In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move...
karvala
Posts: 317
Joined: Fri, 17. Dec 04, 20:37
x3

Post by karvala »

shireknight wrote:Oh no this is terrible news :o -I don't mind replaying the missions everytime a new patch is released but what about everything I have gained up to that point specifically speaking my ship?

Will there be an option where I can tap in a starting amount of money so I can quickly buy a ship equal to what I have now?

I brought X-BTF and X2 after all the patches had been released so never had to worry about this problem before :(
I'm not sure why you think you'll have to. One positive point of previous Egosoft patches is that savegame compatibility remains (hear that, Activision? :P ), so you should be able to continue with your existing ship etc..
shireknight
Posts: 1094
Joined: Mon, 9. Feb 04, 21:31
x3tc

Post by shireknight »

"I'm not sure why you think you'll have to. One positive point of previous Egosoft patches is that savegame compatibility remains (hear that, Activision? ), so you should be able to continue with your existing ship etc.."

From this post which is on page 1 of this thread :)

"If you're using a save from 1.0, then the crashing will keep happening. I started again and haven't had any issues since. If you're using 1.2 from the start then I don't have any ideas"

It makes sense from what the guy said, if the instability is carried into the 1.2 save then if you don't restart you will carry the problem into your 1.3 installation yes?
My (new) PC:-

Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
Mightysword
Posts: 4350
Joined: Wed, 10. Mar 04, 05:11
x3tc

Post by Mightysword »

Hum, now that I set my goal at buying a Paranid M2, this worries me hearing people reporting problem with the Paranid's plot reputation :shock:
User avatar
youki
Posts: 268
Joined: Tue, 16. Aug 05, 22:41
x3tc

Post by youki »

wow, good news indeed. :wink:
User avatar
Chips
Posts: 5116
Joined: Fri, 19. Mar 04, 19:46
x4

Post by Chips »

The_Abyss wrote:There will be an update available quite soon which will be a version 1.2.1 (at present) prior to the release of 1.3.

Without wanting to be pinned down to an exact time, I'd be surprised if this was not available before the weekend.

The feature list will be posted at the time of release, so I'm not going to run through all of them now or later. However the priority areas of focus are:

- re-building the plot missions
- overall game performance, specifically looking at the HUD and menus
- Tooltips
- crashes / freezes upon targetting
Is the front page going to get updated too? It's still announcing the fact that 1.2 should be reading for the 28th... but never said it actually was

Oh no, it's another annoying niggling post - but it would be nice if it was reflected ;)
DemaeRamen
Posts: 414
Joined: Sat, 6. Mar 04, 09:32
x3

Post by DemaeRamen »

@Shireknight

I started on 1.2 and now get the CTDs all the time. I think that was just speculation.
Always welcome! Cheap and filling!
prodaytrader
Posts: 63
Joined: Wed, 9. Nov 05, 00:00

Post by prodaytrader »

I was getting a CTD when dealing with pirates. I could target them around 15 km out but when i got to within 5 or so km then the crash would happen. I fixed my issue two ways. First I went into the dxdiag and reduced audio hardware acceleration to nothing and that seemed to work. I didnt really like that solution since the audio seemed a little buggy so I went a bought a new audio card. I ended up with an audigy 2 sound card since they were only 50 bucks. That has since fixed my issues. I was useing the onboard audio for a Nforce 2 motherboard. It had surround sound so I thought it was good enough. I guess not. At any rate I dont crash anymore with the new card.
Button1
Posts: 162
Joined: Sun, 5. Oct 03, 19:48

Post by Button1 »

prodaytrader wrote:I was getting a CTD when dealing with pirates. I could target them around 15 km out but when i got to within 5 or so km then the crash would happen. I fixed my issue two ways. First I went into the dxdiag and reduced audio hardware acceleration to nothing and that seemed to work. I didnt really like that solution since the audio seemed a little buggy so I went a bought a new audio card. I ended up with an audigy 2 sound card since they were only 50 bucks. That has since fixed my issues. I was useing the onboard audio for a Nforce 2 motherboard. It had surround sound so I thought it was good enough. I guess not. At any rate I dont crash anymore with the new card.
Make me think... What common things happen when you target a ship, dock and comes 'into range' of pirates!.
'Argon .. Nova', 'Welcome to ...', 'You are now in fireing range'.
The sound clips are played!!

I'm at work now so can't really check this out, but some of you with spare time might try to check if the CTDs happen when those audio clips are about to start. Maybe there is some indexing error or something and game try to play mp3 (or whatever format they have) from some random memory location ??
Apryllon
Posts: 33
Joined: Sat, 28. May 05, 16:19
x3ap

Post by Apryllon »

So, what's up now with the release of patch v1.3 ? :gruebel:
XenonBuster
Posts: 183
Joined: Mon, 17. Oct 05, 00:03
x3

Post by XenonBuster »

Apryllon wrote:So, what's up now with the release of patch v1.3 ? :gruebel:
it's not ready for release yet

Return to “X Trilogy Universe”