Galaxy Editor.

The place to discuss scripting and game modifications for X³: Reunion.

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Galaxy613
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Post by Galaxy613 »

Burianek wrote:
Galaxy613 wrote:Pssh, I wish when they said that Modding X3 will be easier they instead correctly say scripting X3 will be easier because I doubt any the devs are going to lift a finger to help the True MODDING community, not scripting. Modding and Scripting are two different things, I can't believe they messed it up on all the previews...
Please don't confuse limited support at the beginning when all of us are still hunting down core areas of the game to improve / fix with limited support over the life of the game.
If I remember correctly the script editor / galaxy editor weren't released for X2 right away either. Don't worry, things are chaotic still right now. They will settle down and things will fall into place. (as is the natural course of pretty much any released game) In the meantime, there honestly is quite a lot you can play with. ;)

I understand your frustration. It's likely born of the same deep desire I have to take anything and make it better. I promise you'll get your opportunity. :)
Good... because when the Galaxy Editor opens up I have some planet/moon rearranging to do! :P
10,000 Lightyears of awesomeness
AdmiralTigerclaw
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Post by AdmiralTigerclaw »

Some of us have an intelligence department that can get info.

Released to us or not, Terradine will come to X3. The sooner I get info on it from my intelligence department- *Camera cuts to a room filled with chimpanzees and typewriters...* -... I said... My INTELLIGENCE department. *Camera makes hurried pan to a door the opposite side of the hall, filled with large supercomputer terminals, big mission control screens, and a hurridly crossed out NORAD on the door.*

... My intelligence department will get me the data I require.
Baleur
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Post by Baleur »

Quit watching planet of the apes :P
Well i was never 100% into X2, so i didnt even know there was a galaxy editor!
What does it enable you to do? Or, what will the X3 galaxy editor enable us to do? Retexture planets? Position them surely, as the stations and so on, what about the backdrops? Will we be able to change those? Are they composed of one huge image map in a sphere, or of 6 different square images such as in EVE Online?

Thx i got plenty of planets & systems i've made during the years i wanna put into a game :D
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
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Post by Deleted User »

Do you think maybe there's a sector or two that's not been implemented to the game yet... perhaps it would give too much away to have the GE now...?
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twistedtech
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Post by twistedtech »

I'm already playing round manually with the galaxy map. Some of the old X2 tools by doubleshadow still work. Discovering the changes at this level is more fun than playing the game... as is seeing that it is much the same as X2. Nice thing is that all the cockpit references are still in there... don't know about the models yet or whether you can replace the HUD overlay with them. I think a cockpit with the HUD indicators in a MFD would be cool.

Still alot of exploring to do. It will take some time. If I find anything interesting, I'll post it here.
Try not to let your mind wander... It is too small to be out by itself.
pcr231
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Post by pcr231 »

twistedtech, where did you find the galaxy map in the x3 files? Looked in the map folder as in x2 but only dummy text found. Could not find the map anywhere :?

EDIT: Found it in04 dat. let the fun begin :lol:
AlexYar
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Post by AlexYar »

Unrealpg
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Post by Unrealpg »

Perhaps, AlexYar you could kindly give spefic intructions in english?

(Not all of us can read Russian)

I'm sure it would be greatly appreciated by the marjority of the forum. :)
Droflek
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Post by Droflek »

This is the babelfish translation:-

Babelfish elite translation

It looks like you need to change a registry key to unlock the Galaxy Editor currently and so far as I can tell its unstable and crashes a lot - or something like that.
Hopefully someone else can make sense of this.
Galaxy613
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Post by Galaxy613 »

sweet! Thanks a bunch! I found my X3 registion keys and now messing with the one named "GameStarts".

Now trying hex:"0001017f", though it SEEMS to ONLY give me "Enemy of the State" and "Boring Boron" :P

DISCLAIMER: I DO NOT suggest people who do not know what they are doing to do this! If you are not comptent with the Registery Editor do NOT try to edit ANYTHING! You might screw it up!
10,000 Lightyears of awesomeness
Unrealpg
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Post by Unrealpg »

Well.. I can confirm changing registory key:

HKEY_CURRENT_USER\Software\EGOSOFT > GameState

to the value of 1017F (In Hex [Default Value is 17F]) will enable Galaxy Editor (After you type Thereshallbewings in menu)

However, I would like to recommend againest it at the moment, clearly it isnt finshed and I am unable to change that much other then:

Sector background (Space picture)
Set Name ID
Sector Radio (How big it is)
Sector Core

Oh and use Galaxy editor cheats (And yes before you ask it does appear to have the ability to add stations etc but when I attempted it failed (Then again on my Cheat save {Yeah I know..} I could never get the station spawning to work anyway.)

If you would like to attempt to spawn stations you have to goto your properity click on your ship scroll all the way down to "Add Wares" etc. Let me know if you get it to work please.

And once again. I recommend AGAINEST doing this, don't even try this if you are not sure what I'm talking about or how to use registory editor! I will NOT be responsable or frankly care if you mess up your computer because you were to impatient to get a full working and unbuggy version of the galaxy editor.
AlexYar
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Post by AlexYar »

Unrealpg wrote:Perhaps, AlexYar you could kindly give spefic intructions in english?

(Not all of us can read Russian)

I'm sure it would be greatly appreciated by the marjority of the forum. :)
Regedit:

old:
HKCU\Software\EGOSOFT\X3 "GameState"=dword:0000017f

new:
HKCU\Software\EGOSOFT\X3 "GameState"=dword:0001017f



ps: HKCU = HKEY_CURRENT_USER

ps2: Extended editor menu call by pressing Num_Enter button! :)
Galaxy613
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Post by Galaxy613 »

I can agree that it is gamestate=0001017f :D DAMN this new Galaxy Editor is AWESOME! :O If you used the old X2 one, then once you learn this one, you will L.O.V.E IT! Heck! You can add default wares templates to stations! Not even DoubleShadow's X2 Editor did that! :O It also has a object clipboard that I have not mastered yet.

NOTE FOR THOSE USING IT: In the sector map press "P" to get to the properties of the selected object.

Low Orbit? I'll give you low orbit! :twisted: :twisted:
10,000 Lightyears of awesomeness
Unrealpg
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Post by Unrealpg »

Perhaps someone would be kind enough to tell me how to place objects/stations? And yes I have looked around for tutorials I can't seem to find any (Yeah I looked at the Developer controls in-game to.)
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Flic
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Post by Flic »

Yea now i have it i don't know how to use it :'(
Galaxy613
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Post by Galaxy613 »

Press Numpad-Enter and that should bring you to the old-school X2 main menu(unlike the standard X3 quick menu), you'll be doing most of your galaxy modding through the sector map, and the in-game main menu. In the main menu theres a new tab called "Debug", go over there and you'll find all the creation items. Once you created some stuff goto the sector map to move it around, and if you want to change some stuff on stuff like planets or stars (or ship or stations, but that gets into some heavy stuff), press P.

You do NOT need to give ships/stations shields. And one thing I have not worked out is how to make unowned traders that you see in normal X3...

Just take it slow learning the Galaxy Editor, try a few stuff out and mess around with them. Add in some random option pressing, rinse, and repeat. :)
10,000 Lightyears of awesomeness
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Burianek
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Post by Burianek »

Unowned traders (freetraders) are spawned at universe creation according to the parameters given in the jobs.tx types file. I don't believe you need to add them to the map.
Actually I think most ships are handled this way.
I've never opened the galaxy editor though, do you see trader ships in there already?
"Nature's first green is gold" . . . stay golden.
Galaxy613
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Post by Galaxy613 »

Somehow it tied to the map file, because I took the x3_universe.xml file from the cat/dats and played it in a custom universe, and no free traders! SOMEHOW it gets started.. but donno how.
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trav
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Post by trav »

I was able to use doubleshadow's galaxy editor to open 04 security cat, open maps, select X3 universe pck, then opened it and saved it as XML into deepsilver/X3 reunion/maps folder, not inside that cat04 file.
you can get doubleshadow galaxy editor here
http://www.doubleshadow.wz.cz/x2e/index.php?p=download
I hope doubleshadow is currently working on making new updates for this editor since we see new sectors are not in names but in numbers, new stations, ships, wares, etc which this editor does not recognized. Only thing we can make changes for now is by adding or removing, moving asteroids or change their yields, and add gates, maybe create new sectors too. I tested it by adding a 40 yield silcion and ore roids in argon prime, then they do appear in X3 game, so it does works. But I wouldnt touch new ships and stations even the wares inside stations until doubleshadow get new editor or updates for it.
trav
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Post by trav »

Oops I realized after what I did, now theres no other race ships flying around, even frieghters except for priates or khaak in their sectors. So X2 galaxy editor doesnt mix with X3. either have to wait for update or try new editor myself.

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