[Tutorial] Copy/Paste ships from a mod to another

The place to discuss scripting and game modifications for X²: The Threat.

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Duendote
Posts: 183
Joined: Sat, 19. Nov 05, 06:40
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Post by Duendote »

This has become my Hitchhikers Guide to the Galaxy of Modding. I was able to follow it step by step and combined a couple of mods. It works great, the only problem I have found is after I run my mod, sometimes the names don't work. they will come up with Read Tex 14-18031 and such. If i grad the .xml file from the original sometimes it fixes the names, but not always. Is there a trick to this I don't know?
Duendote
Posts: 183
Joined: Sat, 19. Nov 05, 06:40
x3

Post by Duendote »

Okay I found a key point, your .xml has to be just right or the names and descriptions will not work. Meaning if you have trouble with the name showing up, try going back to the original source .xml file and starting over.
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Serial Kicked
Posts: 3823
Joined: Fri, 12. Aug 05, 20:46
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Post by Serial Kicked »

@jwt22 : no, i've already stated why in my first post. btw patch09b is an old version now, i guess something more advanced is out now.



@Duendote : Yup you may have ReadText issues. You must be sure that your XML syntax is correct (google for "scite", free text editor with syntax highlighting), and that you do not have 2 or more ships with the same Text ID (18031 and such :) in your XML file.

btw, sorry i didn't saw your message earlier.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

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Duendote
Posts: 183
Joined: Sat, 19. Nov 05, 06:40
x3

Post by Duendote »

Serial Kicked-Yes thank you I am down loading the scite editor now. I love the tutorial. I would be lost without it. Its cool to see hard work put into action. I think that my problem was the ships that had the same Id. When all else fails read the instructions. :oops:
Mik Balser
Posts: 11
Joined: Sat, 3. Nov 07, 21:38

Post by Mik Balser »

Hello all,

I'm a n00b when it comes to modding but I've hit a snag when following the instructions here.

Quick question for all you modding experts out there.

What do you do if your source mod does not contain a l\x2story.obj file ?

Do you use the original one from the X2\l\ directory ?

I'm trying to combine ships from 2 of my favourite mods atm, but am struggling at this point.

Any help would be much appreciated.

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