I think it is good to ease some of the "busywork" for the "less patient players". It is true, though, that we should not make the game play it's self so well that it does not need the player.

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Hmm buit what if it did a better jobCarl Sumner wrote:I like it! FLDS sounds like a classic example of "Computers should work, people should think." If a script can reasonably figure out something for it's self, then it should.
I think it is good to ease some of the "busywork" for the "less patient players". It is true, though, that we should not make the game play it's self so well that it does not need the player.
Well... If the player does not have anything to do then they might stop playing. On the other hand, it might give them time to do other things in the game. On the third hand, who needs to feel "outsourced".TycoonSpaceMan wrote:Hmm buit what if it did a better jobCarl Sumner wrote:It is true, though, that we should not make the game play it's self so well that it does not need the player.
Being outsourced don't sound so badCarl Sumner wrote:Well... If the player does not have anything to do then they might stop playing. On the other hand, it might give them time to do other things in the game. On the third hand, who needs to feel "outsourced".TycoonSpaceMan wrote:Hmm buit what if it did a better jobCarl Sumner wrote:It is true, though, that we should not make the game play it's self so well that it does not need the player.![]()
(With apologies to Larry Niven.)