Okay here is an update on the problem described herein. The problem does not seem so much related to the logic of the script but in how fast the script tries to execute (my workstation is a 3+ ghz machine and it works fine for me without the waits). I have seen in other threads where additional waits are added to scripts, and that this corrects issues like this. Well, I am happy to say that this appears to be the problem.The_Vamp wrote: I just got a report of a potential bug with the positioning argument that causes lock ups. I can not duplicate it on my machine, but please note, I am only running/testing these on 1.4 patched machines. I have no idea what effect running my scripts will cause on another version level.![]()
I have heard of one complaint so far, so we are at condition yellow, and I will let you know what we find out.![]()
I was already rewriting my scripts into a more modular process, and that has been going along at a nice little clip. I have all of the freighters completed, and should have most ships ready by the weekend (with new wait statements!). And yes several stations have been completed as well, though I was really hoping to get an equipment dock done with this release - maybe....
Take care.
The Vamp!