[BONUS ADD-ON] Tuningkit MK1 v3.0
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 53
- Joined: Tue, 18. May 04, 00:14
-
- Posts: 408
- Joined: Tue, 6. Apr 04, 10:58
-
- Posts: 41358
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 377
- Joined: Sat, 6. Dec 03, 18:32
-
- Posts: 408
- Joined: Tue, 6. Apr 04, 10:58
-
- Posts: 217
- Joined: Tue, 13. Jan 04, 16:07
-
- Posts: 132
- Joined: Sun, 20. Jun 04, 01:57
-
- Posts: 70
- Joined: Wed, 17. Mar 04, 20:10
-
- Posts: 975
- Joined: Thu, 15. Jan 04, 09:52
Great Googley Moogley! It's all I can do to keep from restarting - again. This is not a complaint in any way. With 1.4 and all of the new scripts, it's like a whole new game - kinda. Decisions ... decisions ...
Thanks a ton for all of the new signed scripts. I'll buy a lottery ticket in your name the next time I land.
Thanks a ton for all of the new signed scripts. I'll buy a lottery ticket in your name the next time I land.

I sure do like biscuits
-
- Posts: 577
- Joined: Sun, 9. May 04, 23:30
-
- Posts: 72
- Joined: Fri, 25. Jun 04, 06:05
-
- Posts: 286
- Joined: Thu, 11. Dec 03, 07:40
-
- Posts: 164
- Joined: Fri, 5. Mar 04, 11:37
-
- Posts: 1460
- Joined: Wed, 13. Nov 02, 11:49
Its on my, "look strongly into it" List. Like Xai's AI Scripts, too.Constipated_Vigilante wrote:Could the moderators tell us if Mark's Fight Command MK3 is getting signed? SDS kinda interferes with it a little bit.
And if it interferes with it, we have to change Marks scripts.

I'm depressed
-
- Posts: 498
- Joined: Tue, 23. Mar 04, 16:30
michael edwards wrote:from what ive noticed through using the tuning kit on my centaur chasing marks in assaination missions, is that if you use the boost unitill it times out, you take a sharp shield drop (generally about 50%, ish) not sure what happens if you have low shields at the time the boost expires.This is not entirely without its problems and contributes to drive damage, especially in M1, M2 and TL class ships. TS drives, similarly, display symptoms of fatigue
explain damage in game terms please
-
- Posts: 1460
- Joined: Wed, 13. Nov 02, 11:49
michael edwards wrote:You don't want to know this!This is not entirely without its problems and contributes to drive damage, especially in M1, M2 and TL class ships. TS drives, similarly, display symptoms of fatigue
explain damage in game terms please![]()
And for that question, you better ask the "trustworthy" pirat mechanic, who implements that thing in your ship.(you don't leave him alone, while you are asking the question here, do you? )
I'm depressed
-
- Posts: 53
- Joined: Tue, 18. May 04, 00:14
-
- Posts: 260
- Joined: Mon, 22. Mar 04, 21:20
Ok... a few questions.
1) It works on a TL right? Because that'd be cool, I could cap some (read:loads of) spaceflies and go faster in my Hercules. Its speed being the only thing I wondered about when buying it, which almost made me get an Elephant.
2) How long would it take going 1700 m/s to say... go in between the average two planets? on SETA?
3) Where do you get it? Only on pirate bases?
is it?
because I'm starting to regret blowing up every single pirate base I could find...
1) It works on a TL right? Because that'd be cool, I could cap some (read:loads of) spaceflies and go faster in my Hercules. Its speed being the only thing I wondered about when buying it, which almost made me get an Elephant.
2) How long would it take going 1700 m/s to say... go in between the average two planets? on SETA?
3) Where do you get it? Only on pirate bases?

because I'm starting to regret blowing up every single pirate base I could find...