
[BONUS Plug-In] Trade Command Software MK3
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so... anymore signed suprises in the waiting......
not that the Universe Trader was too much of a suprise
not that the Universe Trader was too much of a suprise
want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.
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Here's your chance to "control" the activity of the AI - no one forces you to use the maximum number of Universe Traders so it's entirely up to youjames_2k wrote:not sure that i like the AI becoming less active thou, but i'll only have a couple of these guys

BurnIt!
In der Ruhe liegt die Kraft. / In peace lies strength.
In der Ruhe liegt die Kraft. / In peace lies strength.
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There's a readme that explains the logging procedure in detail - it also explains how to use the on/off scripts.Xenon_Slayer wrote:Where do I put the files.
plugin.autotrade.logging.xml (from the logging off folder)
And
plugin.autotrade.logging.xml (from the logging on folder)
Because it's you I'll quote that part from the readme:
Trader Readme wrote:The logging
In the new MK3 trader there's an additional "Trader" folder. Within this folder there are two sub directories
"Logging on" and "Logging off". If you want to activate the log, which is standard deactivated, you have to copy
the "plugin.autotrade.logging" located in the corresponding folder "Logging on" into your "scripts"-folder
located in your game directory. If you want to turn Logging off again, you have to choose the corresponding file
located in the "Logging off" folder. With it you have to heed, that the logging is first changing when the
trader starts a new selling series. So delays for turning on or off of the logging can happen!
BurnIt!
In der Ruhe liegt die Kraft. / In peace lies strength.
In der Ruhe liegt die Kraft. / In peace lies strength.
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Re: [SIGNED] Trade Command Software MK3
To quote everyone else - WOW!ticaki wrote:Trade Command Software MK3.

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shouldnt it be Mk3.1 or Mk4 something 

want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.
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From all that new stuff, I'd say Mk6 at least ...
If at first you don't succeed - better not try parachuting
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simonnance wrote:shouldnt it be Mk3.1 or Mk4 something
To be exact the SectorTrader is version 34 now and the UniverseTrader is on version 16

We always promised the Universe Trader as a free upgrade and it just wasn't in the initial release because it was not feature complete at the time (partly due to lack of required script commands)
So you could say the SectorTrader alone was just a Beta and now you have the final Mk3 - therefore, no change in numbers.
BurnIt!
In der Ruhe liegt die Kraft. / In peace lies strength.
In der Ruhe liegt die Kraft. / In peace lies strength.
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so the original (1.3/1.4 patch) Mk3 was Mk3 beta........
nice job though, i can see how all that scripting might have taken a little while

nice job though, i can see how all that scripting might have taken a little while


want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.
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Was it anounced in the X news ? (doesnt matter I probably would not have seen it any way)
Somebody needs to pm me about these things

Sounds wonderful...this is the kind of stuff I been waiting for...dreams of of a whole Expansion pack stuffed with goodies like this

Cheers/Thrangar