Propheta wrote:Non so a voi ma a me l' AL non si disabilita!

Le navi soppratuto quelle di pattuglia rimangono sempre li!

Beh? Ti piacerebbe vedere dei "giochi di prestigio" tipo cose che appaiono e scompaiono come se fosse nulla?

Le pattuglie se vengono disabilitate devono essere distrutte dai nemici. Col plug-in abilitato se vengono distrutte ne vengono "costruite" altre.
Il tutto per rendere un pò di realismo...
Ciao.
P.s.:
Post:
http://www.egosoft.com/x2/forum/viewtopic.php?t=55326
- AL Engine, my favorite, being planned since XT, now finally in.
This is a collection of AL Plugins/Scripts you can control via the option menu (Shift-O, last entry, Enter -> AL Plugin list). There you can find a lot of entries, most of them regarding the new sector guards. Those plugins can be started and stopped, however you should be careful. It doesn't mean, the plugin will vanish with all ships, but it depends on how the stop is handled by the plugin. For all default plugins in 1.4 the following is valid: if you stop a plugin, no plugin-related ships will be *rebuild*! (I didn't like the idea of having ships simply vanishing when a plugin is stopped).