X Online-Possibilities?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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(/\)arped
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Post by (/\)arped »

That's a really good idea for the BB. Anyone who spams/abuses it, can be hunted down by all of us! :)
Perhaps a limit of thirty messages per station tho. (Too many makes searchng through them slow and painful... especially if half are spam!)

P.S Who changed the font colours???? I'm not angry-just want to know why it's changed.
junj.chan
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Post by junj.chan »

how about simply not being able to build stations? if every1 builds stations then there will be soooo many ships, the sectos will be crowded to the point where u cant fly an m2 through it at full speed (as PE is at the moment on my game), and there will be massive wars which will just wreck the economy even more. but every1 wants a station for income so: have shares, an even ore realistic economy, simply buy shares in a station, get dividend, and let the game do the rest... but then all this shares business is going to get so complicated, and if anything like this ever hapens i'm going to kill myself...
(/\)arped
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Post by (/\)arped »

if every1 builds stations then there will be soooo many ships, the sectos will be crowded to the point where u cant fly an m2 through it at full speed (as PE is at the moment on my game)
Exactly! That's why I origionally said only weapon factories-not as many out there as normal facts. As for wars... I think most people would like a nice bit o' turf war or something.

*New Idea* Just thought of something!
When you log into the online universe, you should be able to see everyone playing online. (The names of the people, like on this forum when you log on) However, perhaps, with people you know or like to play co-op with or against, you should be able to know exactly where they are, like a tracking system. This hould only be granted if the person to be tracked is willing to accept. (Stops people you don't know from stalking you in the X-universe!)

What do you think?
junj.chan
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Post by junj.chan »

tracking for people in your clan and anybody who broadcasts their location. kind of like IFF on planes, except saying where you are instead of who, your allies will know where you are anyway (so ur clan/allies can track u) or u could simply turn it on/off.
and u cant simply just add wep forges, u have to build mines and other factoreis to supply them... there certainly need to be many more factoreis for the number of people playing but i think they sdhould all be game controlled/automated, as i said above. (so i wont repeat myself)
(/\)arped
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Post by (/\)arped »

That's the beauty of a forum: Someone makes an idea, then other people expand on it!
Khang
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Post by Khang »

The key here seems to be longevity, both for the player, and the game as a whole. In that, an attempt has to be made to cater to the varied playing styles, to some degree, granted everyone can't be 'pleased'.

What if the vast majority of the galaxy was as it is now, on a larger scale of course. Provision could be made for a different 'transit' system so the lanes don't get clogged, I'm not sure how best to do that. But in essence, this 'normal' area of the galaxy could be flown around in, built in, etc., just as it is now. I like the idea of keeping the races as is, and allowing the players to choose their race. Combat could occur between players and the AI in this system, just like it does now, with improved AI of course... This would be PvE... Player vs. Environment mode. All the current options a player has would be available, and hopefully many more added...

Then you mark off certain sectors of the galaxy as PvP.... Player vs. Player. The minute a player enters any of these sectors he is on his own. Anything he loses there is lost forever. He can build there if he so chooses, clans could form allowing for the control of various PvP sectors for some form of PvE gain. (A place of his own, or a race trading station could be the 'respawn' point on death, in a light fighter or another so designated if the player owns one). You could even designate various PvP areas for different purposes.... One for M5 combat, another for M3 or lower, etc... That way the player is the one that decides when he fights and his decisions are those that cause his own loss. He doesn't have to stay up all day to defend his 'economic base'... he doesn't have to join a clan to insure that someone is 'watching his back'... he can do what he desires within this framework and is afforded the opportunity to compete on a level which he chooses.

Build/Relax in PvE.... head to head in PvP... The best of both worlds without the worries of what happens to what in the downtime.

That being said, I do admit to wondering about the 'physical' limitations of the game itself. As others have said, all those stations... all those ships... how about the need to have a TON of asteroids just to support the building/mining needs of the community on a particular server...

Perhaps that is just as simple as limiting the total amount of server population? I don't know.

I just do not want to see player's 'long term' potential cut short because they get cut down upon game launch in their M5 by some guy in a fully kitted out M3... or spending real time and real money (in online fees) creating a factory loop that gets toasted because he's not on to defend it and there isn't anywhere to build one safely....

Respectfully -

Khang
BazzaAlpine
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Post by BazzaAlpine »

Just so long as it doesn't wind up like Mankind. Spend a fortune in money and time to biuld up a system and then have some ****** of a clan come along and blow it all up whilst you were off line.
(/\)arped
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Post by (/\)arped »

Like I've said oh so many times:

Strict rules should be applied, so human stations are not attacked!


Any way as for PvP and PvE areas, the idea is good, but then you might as well have a simple deathmatch mode for PvP, and a trading mode for PvE.
Chris H
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Post by Chris H »

Remember this is X-online, so anything can change.

I say this..

SETA
Scrap it, go Freelancer style with Cruise engines. Its the only way for fast travel online.

The UNIVERSE
Make it huge. Have lots of unknow sectors, lots of new sectors, have lots of enemy sectors. Have sectors with local "gangs" for you and some other players to go start a fight with.

Also go all Matrix Online on the universe, update it regulary, add new sectors. (In Matrix Online once the game is relesed they will dedicate a team to constantly update the city and add new areas for people to explore)

Ships
Its gonna be a MMORPG yes? Good, have loads of ships. It will add varitey, ships that are invisable to rader but arnt as good in combat, and ships that are heavly armed but has slow speed. (Species spacific perhaps?)
Perhaps you could add a function to create your own ship from a wire frame model at a local ship yard? That way the game would bring new challenges everyday. Clans could have their own "uniform" etc.

PLANETS
Humm, the biggie, to do, or not to do? It would be good, to dock on a planet, add a nice touch. But is it needed?


Natural Hazzards
More natural hazzards, at the moment, the threat of the hull eating nebula doesnt cut it. Nor does the threat of the local police. Make players fear more than getting shot down by anouther player. Make the player be on his guard, for the next ion storm etc.
In Freelancer after you got a very heavy figter there wasnt much to do, so the server introduced the "NPC revenge mod" basicly, it makes the NPC ALLOT harder. Improved the game a treat.

Sport?
Races? I dunno, will it be used by the communtiy?

I could go on for ages. Ill add more later..
Comment on them ideas if you want. But dont flame for no reason, these are possiblities, not serious thoughts.[/b]
--end.
(/\)arped
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Post by (/\)arped »

The much talked about jump gate races that are in the BBS messages would be good. A cash prize for the winner... Perhaps, to spice things up a little, you have to travel through a xenon sector! As for SETA, (Which I had thought about, but kept forgetting to write about) you could, like Chris H said, have some sort of device which acts exactly like SETA, but which doesn't affect anyone else but you. Ideas?
junj.chan
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Post by junj.chan »

just scrap seta but make the ships a lot faster. every1 will be going around in seta and there will be so many crashes, even if there wasnt anybody shoting u your still likely to die from crashing (possibly more likely). the ships will need to be fast enough so the player doesnt get bored but not that fast as too be the same as having seta on.
how about a jumpdrive that uses the shipboard generator? that way every1 can get where they want quickly but u have to recharge, like weapon energy, use and recharge, the larger the generator the larger your jump. and then u can add ecells to stretch your jump, so its just upgraded jumpdrives so u dont need seta as u can do your short trips without using up ecells (so u dont need to use any money) but long jumps u would normaly do with a jumpdrive still works the same way.
(/\)arped
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Post by (/\)arped »

just scrap seta but make the ships a lot faster. every1 will be going around in seta and there will be so many crashes, even if there wasnt anybody shoting u your still likely to die from crashing (possibly more likely). the ships will need to be fast enough so the player doesnt get bored but not that fast as too be the same as having seta on.
SETA turns itself off when you get to around 3km of a station and 1km of a ship, so no collisions. However, if everyone was going really fast, (Using extra speed) then people would be more likely to crash, 'cos you don't suddenly stop rocketing along.
blackhan7
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Post by blackhan7 »

I was thinkng, to solve the owning fabs problem, perhaps X-online line could borrow from OU online. It all about how you, or anyboby else, starts. You would basically need to make a choice as to what branch of manufacturing ( or Trade ), you wish to puruse. However this need not limit you game, as in X2 - think-build-fight


Then after a decision is made, a set a of other possible fabs become available. this should then be governed by several factors

a) wealth
b) trading status
c) crimiality ( this can change over time )
d) a race standing

This would obvoiusly need to be balanced, so as that all players don't chose the most profitable fabs.

Also, you can only own so many stations, say 3 and their existance depends on how they compete with other stations whilst online. This would include costs on protection be the authories/clans, and basic maintenance.

and/or

Another thought would be to make it equally as benefical not to own a station, but still to trade. So you could have players acting as "truckers" - please no jokes :lol: but taking the advantage of supply and demand.

What this would do is allow those players who wish to concentrate on manufacturing, to do so.

There needs to be some form of anthropy/decay in X-online so that those that have established fabs loss them. Perhaps as part of the BBS, missions to protect offline player fabs can be a source of revenue for newbies, by attacking NPC ships/ other player that threaten this offline installations, each kill would be paid for out of the account of the factory owner whilst there offline.

However, your first fab would be set up in a safe sector, and so protected for free until you reached a certain level.

Because other fabs would be worth more in the final returns most ppl would allow there first fab to be destroyed or they could/ewould sell it.

Finally, and before I get to addled, it shopuld become more difficult for establish plays tomaintan there fabs - graduated by time, tier of fab, and their expereince.

I reckon that would keep things fresh. :)

Ps....

definately some good ideas so far guys. :thumb_up:
junj.chan
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Post by junj.chan »

jack morphew wrote:
just scrap seta but make the ships a lot faster. every1 will be going around in seta and there will be so many crashes, even if there wasnt anybody shoting u your still likely to die from crashing (possibly more likely). the ships will need to be fast enough so the player doesnt get bored but not that fast as too be the same as having seta on.
SETA turns itself off when you get to around 3km of a station and 1km of a ship, so no collisions. However, if everyone was going really fast, (Using extra speed) then people would be more likely to crash, 'cos you don't suddenly stop rocketing along.
but if your on autopilot it doesnt turn off... and u can still crash with autopilot, its not perfect... my autopilot has crashed into other ships many a time
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UziSuicideUkLtd
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Post by UziSuicideUkLtd »

in game communications :

it took ages for counterstrike to implement a half decent system of in game comms , and it wasnt a bad effort they made , tbh though anyone who wants to run their own clan comms only has to set up a ventrillo or teamspeak server. for anyone unfamiliar with this , its a seperate program you run allowing a group of you to talk on your own private channel and can be hosted 24/7 on a remote server or as and when needed on a home pc with a decent connection. comms isnt a problem at all , its already been sorted way back when :)

would one "universe" be enough ? i think not. if only the people on this forum used one server process it would be rather unworkable surely ? what sort of bandwidth would one single user take up ? and with x2 being so cpu intensive i would expect their to be a particularly low client connection level. did other online universe games sort this out by offering a reduced level of actual interactivity ? whilst i have been immersed in counterstrike for the past three years playing 30 matches a week i must admit to having had the rest of the online gaming world float past me. i dont want to sound negative about it at all cos frankly im really taken with x2 , perhaps the constraints of my "previous gaming career" blinker me to other solutions , but the bandwidth and server processing does seem to be a obstacle. it just strikes me that x2 is more fast response action orientated than many of its contempories....

as for the seta implementation , its going to take a blinding flash of inspiration from somewhere to sort that out , pls correct me if im wrong but isnt it simply impossible for a game to be played by two people on the same server , but one of them is sitting with their game running at ten times the speed ? the other at one times ? thats got to be a big headache eh ? surely there can only be one speed for everyone or youre going to have some wierd stuff going on - think about it.......
(/\)arped
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Post by (/\)arped »

but if your on autopilot it doesnt turn off... and u can still crash with autopilot, its not perfect... my autopilot has crashed into other ships many a time
Then don't use auto-pilot. Simple :) Or watch the screen while autopilot is working.
as for the seta implementation , its going to take a blinding flash of inspiration from somewhere to sort that out , pls correct me if im wrong but isnt it simply impossible for a game to be played by two people on the same server , but one of them is sitting with their game running at ten times the speed ? the other at one times ? thats got to be a big headache eh ? surely there can only be one speed for everyone or youre going to have some wierd stuff going on - think about it
That's what we're discussing. No way could one prson be travelling at 2X while another at 10X. It would muck up the system. Basically, SETA cannot be used. :(
DarkSeraven
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Post by DarkSeraven »

Capturing ships in X-olnine would be a waste of time because someone would see a pirate ship traveling at 36-67m/s and think "Oh target practice".

Also because the xuniverse would become so big after a say 6 months (i am talking about size and amounts of players) The jump drive should be changed so say it is cheeper to jump (less e-cells per gate) or the jumpdrive uses excess energy from your ship to power it and there is a maximum charge (level of power) you can get and the larger the ship is the more power can be stored and the quicker it recharges (because it is larger). I think if this was so it should take at least 15mins to recharge for a small ship to stop people from traveling great distance really quickly.
junj.chan
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Post by junj.chan »

with the jumpdrive the ship board genertor should be used first, then additional ecells for longer jumps.
and some1 said use crusie engines, like in FL. i only just got FL and now that i know what he/she was talking about and i think that is probably the best answer.
Xarch
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Post by Xarch »

For in game coms you could use an aplication like team speak, i use it on other gameing servers and it is very good.
proteus2
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Post by proteus2 »

Okay then, read through and have a few tuppences of my own to throw into the mix.

1: Bigger sectors, MUCH bigger sectors.
Has already been mentioned in the german online chat with The Boss(Benrd?) (sorry, forgot the link). Also mentiioned where some form on 'space highway' where faster ship speeds / cruse drive would come into operation (Think 'EAC' in Finding Nemo :D)

2: Building, Territory and Stations.
Suggestion, only 'guilds' (registered exploration companies in game?) can build in new sectors. Each guild has a method to 'claim' and empty sector in the name of their sponcering government. (constantly occupied for 48 hours, defend the nav becon 'flag' type of thing)
Once the sector is 'claimed' the sponcer race provides a trading station or pirate bace as appropiate. This acts as the guilds head quarters.
Only guilds can place facts, and only in their own sectors. The members of the guild become shareholders in the entire sectors profitability. Taxes are applied to all trades that take place in that sector, the sponcer race takes a cut each week, all the usual on line town building stuff.
As the sector reaches milestone levels of profitablilty, the sponcer race sends ships/equipment to protect their investment / future profits. By this I would suggest sector defence ships, laser towers, nav becons, maybe even NPC Mk3 traders linked back to the guild HQ. You get the idea.
If a guild ever leaves its sector completely undefended they deserve everything they get, and will most assuridly be given everything they deserve by rival guilds.
So, that way, every station built stays online all the time and is therefore always open for business, is always destroyable, promoting co-operation between guild members and same race guilds, and still provides opportunities for profit for independantly minded souls who just want to sightsee their way around the online universe.

Many more thoughts, no time to type then.

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