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After posting I did more research and came to a similar conclusion that the NPU may not be suitable.
Yes. It's another fix that nerfs VIG as far as I can tell. Which was the only real late game fight that required fleets and some planning.
As far as I can tell they are not nerfing anything, just going to stop the excessive amount of VIG fighters gathering which should never have been able to happen, and which brings our machines to its knees.
To be fair, people have been sharing saves showing an excessive VIG fighter presence for quite some time now - pretty much since the first VIG sector was visited methinks. It seemed to have become the accepted norm, they have lots of fighters, deal with it (I did, pew pew!). My assumption was that this was a "point of lore" in that VIG are very fighter-centric, which is cool in isolation. The problem being of course that performance can take a hit. I will mention though that generally a large numbers of fighters doesn't make for bad fps in isolation, it's when they start shooting that fps drops, which is to be expected.Alan Phipps wrote: ↑Thu, 10. Jul 25, 23:53 ... and that shows the power of supplying evidence and saves over just unsupported complaints ...
j.harshaw wrote: ↑Thu, 10. Jul 25, 18:15The Vigor Syndicate apparently sneakily accumulates more and more ships as the raiding parties they send out get destroyed and the survivors of those raiding parties limp home. Fix should be in a future update. Thanks for the report and the save.alt3rn1ty wrote: ↑Wed, 9. Jul 25, 16:53OH HOLY COW .. YEEES!linolafett wrote: ↑Wed, 9. Jul 25, 16:34 Could you please supply us with your (unmodified) save game?
This looks indeed excessive, they should not bunch up like that.![]()
https://drive.google.com/file/d/1ZSumE2 ... sp=sharing
Thank you Egosoft, my machine now is still at 120 fps when looking at the map there[Beta 2] Fixed Vigor Syndicate accumulating excessive number of ships over time.