[Linux] Game won't start, stuck on logo screen (wine and native)

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Tosenaeus
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Joined: Fri, 21. Jun 24, 16:59

Re: [Linux] Game won't start, stuck on logo screen (wine and native)

Post by Tosenaeus »

Running on Ubuntu 25.04, problems also happened on Ubuntu 24.10.
I am running two Monitors as well, but both via the same GPU.
Launching through steam.

I have the same problem where the game wont load into the main menu without -skipintro.
I also had the same problem, where the menu items in the main menu wouldn't load, but I had figured out that if I alt-tabbed out of the game within the first 1-2 seconds after the game launches, I just need to wait a bit and can then alt-tab back in with the main menu fully loaded.
That has indeed been fixed by using gamescope.

But this brings me to another problem, since gamescope seems to break the steam overlay, I am now running into the (steam overlay) bug where all games launched without the overlay enabled get massive fps-losses after 45-90 minutes of playtime. I tried getting it to work with this, but that didn't seem to work.
Anyone got some ideas?

current launch options in steam are these:

Code: Select all

gamescope -H 1440 -f --force-grab-cursor -- %command% -skipintro
Alan Phipps
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Re: [Linux] Game won't start, stuck on logo screen (wine and native)

Post by Alan Phipps »

@ Tosenaeus: Please start a new thread for adding a report about a different issue to that in the thread title as otherwise the right dev may not see it.
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Tosenaeus
Posts: 3
Joined: Fri, 21. Jun 24, 16:59

Re: [Linux] Game won't start, stuck on logo screen (wine and native)

Post by Tosenaeus »

Well, the way I see it, the underlying issue is the same. I wouldn't need all that gamescope workaround if it would load normally.
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PGeyer-Ego
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Re: [Linux] Game won't start, stuck on logo screen (wine and native)

Post by PGeyer-Ego »

Hi Tosenaeus,

It is possible that the underlying issue may be the same. We are not seeing that issue here, but I will try to set up a computer with Ubuntu 25.04 to test and verify.
As a gut feeling, I believe this is due to some issues we're having with Wayland right now. The game was originally written with only X11 support and until recently, this has been sufficient. We are looking into updating to better support Wayland, but there are a few roadblocks that need to get sorted.

Until then, it's nice to know that gamescope can solve the issue, even if it's a far from ideal solution. Unfortunately if this is causing extended playtime performance issues, I'm not sure I can help at all with that.

PG

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