The New Flight Mechanics are Amazing!

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Captain_Canard
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Re: The New Flight Mechanics are Amazing!

Post by Captain_Canard »

Do people still actively mod for this game? Other games I play have seen a departure of some of their star modders as the game has aged. I ask because I'm surprised nobody has modded this new flight model yet, unless I'm just not looking in the right place using the appropriate keywords (Steam workshop). There's a wiki on all the flight parameters, and it looks easy enough to mod a ship's flight profile. Heck, I might try it myself someday once I have time to learn the tools for this particular game.

And yes, I know, some people are diabolically opposed to using mods. But for those of us who could care less about "modified" tags, mods are an amazing tool to at least partially "fix" this game of all sorts of annoyances, including how ships fly.

Anyway, there seems to be a demand for a modified flight model, so where's the supply?
Targ Collective
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Re: The New Flight Mechanics are Amazing!

Post by Targ Collective »

Yes, there are still people modding the game. :) Check the Scripts and Modding forum, it is still active.

I don't know if anyone is working on a flight model reversion but you should ask there as you'll have more chance of being seen by the modding crowd. I have no idea how such a thing could be achieved, and as I've said, I leave the piloting to the AI so the new model has minimally impacted my gameplay. But that's the place to ask. :)
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MarStrMind
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Re: The New Flight Mechanics are Amazing!

Post by MarStrMind »

Captain_Canard wrote: Wed, 30. Apr 25, 15:08 Do people still actively mod for this game?
https://www.nexusmods.com/games/x4foundations/mods

1284 results

And https://www.nexusmods.com/x4foundations ... ewrecently

So... yes.

PS: VRO has its own take on the flight model, so you may also want to check that out. Or the REM (Real Engines Mod) - hardcore Newtonian physics if you are into that.
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Captain_Canard
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Re: The New Flight Mechanics are Amazing!

Post by Captain_Canard »

MarStrMind wrote: Wed, 30. Apr 25, 17:071284 results
So... yes.
The key word in my post is "actively", as I've been plagued with countless outdated and broken mods in other games (Space Engineers is my current "alt" to X4) because the mods remain in the workshop despite being abandoned several updates ago, and thus no longer work. I suspect 7.50 broke at least a few mods that worked in 7.10 and before. Speaking of, does VRO work in 7.5? I've never tried it because it feels a bit TOO modded. I like the core of X4 for what it is, I just like to tweak some things.

I will check the recently added and updated list, as there are some other things I don't like about 7.50 that maybe someone else has fixed. Worst case, I'll fix it myself.
MarStrMind
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Re: The New Flight Mechanics are Amazing!

Post by MarStrMind »

You did see my second link about recent mod activity, yes?
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NightIntruder
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Re: The New Flight Mechanics are Amazing!

Post by NightIntruder »

Captain_Canard wrote: Wed, 30. Apr 25, 15:08 Anyway, there seems to be a demand for a modified flight model, so where's the supply?
Modding is a hobby, you do it for yourself, always. If there're modders who do all their work for the masses for free - glory hallelujah!, find them and task them. Please, let me know who they are, too. I do have some unfulfilled modding wishes, as well ;) Thus, there's a chance that some day FM will be modded in vanilla X4, and it'll happen when some modder decides to change it for themselves. It could be you, and I can tell you right away - everyone would love it, as having an alternative is always better than not having it at all :) But tbh, I don't see "the demand for a modified FM". I just see a few players who don't like the new FM. I do like it and consider it an improvement over the previous iteration, tho.

When it comes to question about activity of modding scene. Yes, it's active. Egosoft discord channel that supports the modding community is full of active people every single day.
Jeraal
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Re: The New Flight Mechanics are Amazing!

Post by Jeraal »

Captain_Canard wrote: Wed, 30. Apr 25, 19:52
MarStrMind wrote: Wed, 30. Apr 25, 17:071284 results
So... yes.
The key word in my post is "actively", as I've been plagued with countless outdated and broken mods in other games (Space Engineers is my current "alt" to X4) because the mods remain in the workshop despite being abandoned several updates ago, and thus no longer work. I suspect 7.50 broke at least a few mods that worked in 7.10 and before. Speaking of, does VRO work in 7.5? I've never tried it because it feels a bit TOO modded. I like the core of X4 for what it is, I just like to tweak some things.

I will check the recently added and updated list, as there are some other things I don't like about 7.50 that maybe someone else has fixed. Worst case, I'll fix it myself.
If you get around to and manage to "fix" the flight model, I would definitely be interested in trying.
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Submarine
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Re: The New Flight Mechanics are Amazing!

Post by Submarine »

The problem with playing modded is it is not helpful when beta testing. Call me grumpy but I take beta testing seriously and have done a lot over the years with different studios, including engaging with egosoft since X2. It is second nature for me to not mod but play the beta release version as is, as part of the professional discipline required for replicating bugs.

Its also the whole point to test that version, report observed issues and let the devs decide so the final release is what they want. If you are playing two different versions it kind of defeats the purpose of beta testing.

Besides which, any experienced modder will consider it a bit early to mod the flight model if it has only just been introduced and discussion of the flight model only just started and the beta is ongoing with comments suggesting tweaks may be incoming.

This is why imho this is not the time to consider mods, this is the time to consider the gameplay and give feedback on how you find it.

That said, it might one day be something modders could do and it would be nice if egosoft could expose (and document) as much as they can to modders, while they are working on it.
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MarStrMind
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Re: The New Flight Mechanics are Amazing!

Post by MarStrMind »

Submarine wrote: Thu, 1. May 25, 15:42That said, it might one day be something modders could do and it would be nice if egosoft could expose (and document) as much as they can to modders, while they are working on it.
VRO and REM work just fine in 7.5. Both have different approaches and feels to the flight model. REM is very close to actual physics.
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Captain_Canard
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Re: The New Flight Mechanics are Amazing!

Post by Captain_Canard »

Jeraal wrote: Thu, 1. May 25, 02:25 If you get around to and manage to "fix" the flight model, I would definitely be interested in trying.
I'll be honest, I find myself continually being tugged back to 7.1 version. There's just so much that I do NOT like about 7.5, which is definitely a new experience for me in X4 (I was always happy with previous updates, bugs notwithstanding). Now, as I said earlier, there ARE things I like about 7.5 - visually it is more impressive, I love the new radars, the "skid / slip" indicator is quite nice, etc.

But...

I won't use this thread to rant about non-flight model stuff. What's driving me nuts with the flight model now is not my own experience behind the flight stick (I'm actually slowly getting used to it), but rather how the AI, specifically my own NPC pilots, are struggling with this new model. While I do see some graceful maneuvers, I'm seeing way more disgraceful maneuvers - overshooting gates and taking forever to turn around, getting stuck on the sides of stations trying to dock and undock (something affecting my large ships much more than it did in previous versions), drunk teenagers doing donuts in the parking lot because they are bored (NPC S&M ships on patrol), destroyers bobbing around like drunks, aiming at everything but the large enemy destroyer that's an immediate threat, etc. Even my own autopilot is glitchy in a way I haven't seen in previous versions.

I'm guess I'm just fussy, as everyone else thinks 7.5 is perfect. I'm just getting really bugged watching NPCs trying to fly these ships. And I doubt I can fix that by changing some flight stats in an XML file. So once again, I'm strongly considering going back to 7.10 until the Diplomacy update, and hopefully by then Egosoft will have trained their AI pilots to use this new flight model appropriately. To all you who love 7.5, more power to you! I have no problem with you loving it. I tried, I really did, but I'm just not enjoying myself. To Jeraal, I guess it's just you and me against the world, lol.
LameFox
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Re: The New Flight Mechanics are Amazing!

Post by LameFox »

L ships getting stuck on stations is peculiar. I get it with M and S ships (not related to flight mechanics though, the AI just paths straight into them sometimes) but L and XL always teleport away from things they ram into in my games.
***modified***
birdtable
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Re: The New Flight Mechanics are Amazing!

Post by birdtable »

Getting back to Flight Mechanics .. Has anyone suffered glitches where drift or acceleration will not disconnect (for want of a better description) ending up with total loss of control and you go careering all over the sector. My only solutions so far is to pass control to a pilot with a given instruction or log off totally and reload.... Using X52 pro Hotas so I do not know if that is causing the problem ...

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