Please make container magnet a toggle

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Falcrack
Posts: 5653
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Please make container magnet a toggle

Post by Falcrack »

Just to be clear, I do not mind having my thread necroe'd like this, particularly since this issue was never officially addressed!
z1ppeh
Posts: 651
Joined: Sat, 8. May 04, 21:19
x4

Re: Please make container magnet a toggle

Post by z1ppeh »

StoneLegionYT wrote: Mon, 17. Feb 25, 06:21
Imperial Good wrote: Sun, 16. Feb 25, 17:32 On top of having it toggle by default or as an in-game option (not hidden custom config file), I would like it if its sound could be quieter. It could still use the same sound, but maybe at 10% or 20% current volume so you hear it subtly in the background when quiet rather than it drowning out most other sound effects while active.
100%, it's way too loud to want to use a toggle haha. But if they reduced it a lot or all of it and add a indicator that being amazing.

Set it as a toggle.

Pause, turn on, turn off, turn on.

No sound and its on
Raptor34
Posts: 3446
Joined: Sat, 12. Jun 10, 04:43
x4

Re: Please make container magnet a toggle

Post by Raptor34 »

I've been thinking. Why do you even need to hold it anyway? I'll change it so you click once and anything in the area of effect would come to you as long as you stay within the radius. But of course only those that were in the radius to begin with.
chibiphoenix
Posts: 29
Joined: Sat, 19. Apr 25, 11:48

Re: Please make container magnet a toggle

Post by chibiphoenix »

You can do so in the input.xml file.

You first have to save your control scheme I think, so you can edit it per:
https://www.reddit.com/r/X4Foundations/ ... p_for_you/

Setting it true, means you can toggle it :-)

I did this and I don't think I can ever go back.

Return to “X4: Foundations”