Falcrack wrote: ↑Wed, 29. Jan 25, 14:56
Part of the fun of games is having to make choices and deal with
We already have ships with no travel drive in the game, and the practical result is they are not being used. Those are racing ships from timelines, with exception of Dart. In my experience, early game was not about making choices, but figuring out how things even work. For dozens of hours.
I recommend to play X Rebirth. Explore Torride in the Albion Skunk. It is completely unfun. Skunk has max speed of about 320 m/s, and no travel drive. There's boost, but you'll spend eternity waiting for it to recharge. Novelty of this wears off in about 15 minutes then the only thing that remains is boredom. It doesn't help that Torride has navlines which wreck navigation of cap ships, meaning you cannot use cap ship as taxi there either (cap ships in rebirth have infinite boost, but you can't control them).Now... the most distant sector is ... I think... 500 kilometers away, so it'll take half an hour to get there. Actually I think it was a full thousand. Meaning a hour to fly to it. The sector also designed with assumption that you'll explode gas clouds to discover zones in it. Which is not interesting in practice.
So your suggestion will effectively delete ships from the game. Because player will not be using a ship without travel drive as their main. It is, in general, a good idea to occasionally stop and ask yourself "how is this going to be fun".
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Going back to the OP's question, I think an interesting mechanic would be being able to use repair drones on other ships. That could make some of the frigates more useful.