Hi Alan, thanks for the info.Alan Phipps wrote: ↑Sat, 30. Nov 24, 21:43 Just to be clear, no change has been made in the current game version since CBJ's last post above and so the issue that you helped to identify has not been fixed yet.
For the devs' information, was it a fresh vanilla gamestart with the new rig or did you carry on from prior saves made with the old rig(s)?
It was the same old saves I'd moved over, but all the os/etc were fresh installs on new hardware. They actually worked well for a while but then started grinding to a halt after a couple of days. To trigger a CTD in this quicksave all I have to do is keep repairing the engine I was working on for a few seconds.
I also learned about the "-debug all" flag, which was interesting. I'd suspected the crashes were happening whenever the Xenon ran into my laser farm (now with added defense platform), and the last three debug files show them preparing for just that each time, and then CTD. I once teleported to a ship in the area just before the expected crash and there was a blinding flash of white from somewhere and the game hung instead of crashed. That was kind of cool.
I am patiently waiting to see if it is something the devs can help with. Heck I'm a coder myself and I love this game so much that I'd even try to debug it myself if I could. I could be way off track, but it appears to me to be an especially difficult-to-pinpoint threading-related issue, and those are always the most interesting to solve.
Anyway, unless EGOSOFT are hiring, the only thing I can think of left to try is self-destruct that entire area near the gate and see if the invasion proceeds as planned. If I discover that it does, I'd be fine just starting a new game and not overdo concentrated defense like that.