Scoob wrote: ↑Fri, 28. Feb 25, 22:36
Hi DeadAir,
A question regarding DeadTater...
I set an Anchor Space, and a "Max gate distance to buy / sell" of 4 sectors. How I thought it worked was that the ship will now travel no more than 4 sectors away from the Anchor to Buy and, in turn, travel no further away than 4 sectors from the anchor to Sell. Basically, a ship configured thus would NEVER be more than four sectors away from the assigned anchor sector.
I'm running the SWI Mod and have utilised this to restrict my Dead Taters to a certain group of sectors, which worked great. I had them set to just two sectors from their anchor space, and they obeyed this perfectly, never venturing outside that range. However, I recently set one of the DTs to FOUR sectors from anchor, and here's where the slightly unexpected behaviour occurs.
The DT in question travels the full four sectors from the anchor away to BUY something, perfectly within the rules. It then travels four sectors
from there to the SELL location. Now, strictly speaking the SELL sector is indeed four sectors from the anchor, BUT the DT actually followed a different route, which takes it more than four sectors from the anchor en-route. Does that make sense?
So, strictly speaking, the BUY location was four sectors from the anchor, as was the SELL sector - perfectly within the rules. However, the DT traversed sectors OUTSIDE this limit to get to the SELL sector. It could have easily done this route while remaining inside the four sectors from anchor limit, it did not. This may well all be working perfectly as intended, I just found it interesting that it would pick a route that takes it OUTSIDE the four sector limit. Of course, the wording does say Max
gate distance to Buy / Sell, and this particular scenario is within that.
This might seem like such a trivial distinction, but it was the difference between the DT following a SAFE route - sticking
within four sectors of the anchor at all times, and following a somewhat riskier route, passing through sectors that are more than four sectors from the destination. The path it chose WAS shorter, so I see the logic, but it wasn't as safe. I applied the 2, then 4 sector limits by counting sectors from the anchor, noting all that fell within 4 sectors of it - all safe. The DT strayed outside this.
This isn't a bug report or anything like that, more an observation. Likely it's working exactly as you intended, it just threw me seeing that ship traverse sectors outside that 4 sector limit, even if the destination with still within in.
Outside of that ramble, DT remains EXCELLENT, performant and very quick to find trades when I add another to the fleet. I really missed DT while I was beta testing v7.5!