I really don't understand how people are so keen to think having a fully fledged diplomacy system somehow contradicts to the plot and storylines we are offered to.
These issues can be fixed on a vast array of possibilites, to my view is far more interesting than having to complete a plot and settle a choice A or B for the rest of the game, talk about static stuff ...
Also I would only imagine if I have deep relations with a faction - to the point that we can offer each other some protection, it's because I already fixed their most important stuff they wanted me to do.
Not because I sold them a bunch of Hull parts.
As for the "canon" argument, you as a player can definitely wipe entire factions if you got the means, how it is respecting the canon / lore to settle in Terran or Paranid space as a Teladi ?
It does.
I can also, after completing Kingdom's End, wipe the Argon without seeing a single Boron fighter rescuing them, which definitely should happen.
Ultimately the game is built so we are some sort of jack of all trades / wealthy mercenary going from faction to faction to engage on their most important issues, as if we were some kind of Chosen One, I hate that.
This should stay as is for a Chosen One starter or Mercenary because I think some players might like this, but we should have the possibility to have narrower starters to make up for the diplomacy to shine = more choices, everyone is happy.
I don't understand how me as a Terran can fiddle on Argon space that easily.
All of these are the main reason my immersion is tarnished towards the endgame, I'm expected to do everything to move the game around outside it's narrow boxes, and even then it's not that expanded ( renaming a Split faction ... )
So as much as the game wants us to think we're just a pawn on that giant organic universe, where everything can live without our actions, ultimately we can destroy or spare entire empires without them smartly deciding how to react, let alone update their relationship as the time goes by ... This is not what I can picture as a sandbox.
PS : Mount & Blade with all it's faults, does this so much better, if you're a mercenary, then you won't have any chance to fiddle on plots, if you have a wealthy empire, you can expect your neighbours to prop up some rivalries.
chew-ie wrote: ↑Tue, 2. Jul 24, 07:58
No - there is diplomacy available to work on the subfractions. Additionally I'd rather not have a 4X-gamey dynamic systems that gives the player control over the main factions standing to each other.
The player shouldn't be omnipresent, X4 should stay a universe simulation which doesn't center around the player - no matter how many credits / assets he is able to get.
It kinda is though, this is why a diplomacy is needed by many of us.
( see my above points )