Xenon H location, number and respawning?

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Mookau
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Re: Xenon H location, number and respawning?

Post by Mookau »

Caedes91 wrote: Sun, 30. Jun 24, 17:50 So if only two spawn in the new Xenon sector, does this mean you can only get one in the end? Since you need to destroy the other one to get the tech research.
Those 2 are related to 'jobs'. They will be remade by the Xenon. You can get an unlimited number of Hs if you're patient.
Imperial Good
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Re: Xenon H location, number and respawning?

Post by Imperial Good »

Chrisxx1990 wrote: Sun, 30. Jun 24, 06:49 Do you need the Timelines DLC to get Xenon H?
If you want one easily, yes. If you want to coin flip with wave after wave of 5 star marines then no.

1.5 star marines are unlikely to ever capture a H. It is my understanding that Hs have perfect defence crew that respawns after every attempt.
Caedes91 wrote: Sun, 30. Jun 24, 17:50 So if only two spawn in the new Xenon sector, does this mean you can only get one in the end? Since you need to destroy the other one to get the tech research.
If your Xenon committed economic suicide then yes. Otherwise Xenon will send wave after wave of H to replace losses around their core sectors, if they do not commit economic suicide.
jlehtone
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Re: Xenon H location, number and respawning?

Post by jlehtone »

Imperial Good wrote: Mon, 1. Jul 24, 07:16 Otherwise Xenon will send wave after wave of H to replace losses around their core sectors, if they do not commit economic suicide.
Unfortunately an "until" seems more likely than an "if" (just like it often is with ZYA at start).


This is same as with every faction. They have predefined set of "jobs". For example, TER has a "Intervention Asgard" job. It is one Asgard and its escorts. So TER builds those ships, if it does not currently have them. The job has a task to sail out to do what it does. If they get killed, then TER rebuilds the job.

TER has at most one instance of the Intervention Asgard job. There can be only one. Some jobs, like ARG police patrol (Frigate and fighter escorts, with task to patrol), can have many instances. Perhaps one (or more) per Argon sector.

My Satellites in Xenon sectors do occasionally spot Xenon H. The most I've seen simultaneously has been three, each in different Xenon cluster. I have practically only three clusters, so can't tell whether that sets the limit. Neither can I say whether they are instances of same job, or different jobs. (For example, the Asgard at entrance to Moon is different job than the Intervention. Its job is to guard the gate.)


I captured or slaughtered (Intervention) Asgard and TER Shipyard did immediately build a replacement. Rince and repeat, until their storage ran dry, and since I did slaughter their freighter traffic too, they no longer can build anything. You can expect the same from Xenon; they will replace their lost jobs as long as they can.
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Kot77
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Re: Xenon H location, number and respawning?

Post by Kot77 »

Koizuki wrote: Sat, 29. Jun 24, 21:06 The simplest way to mass-produce trained marines is to get to a position where you can begin Terraforming, and then construct the Martial Arts Academy that will let you train groups of 100 people at a time up to 4-stars, then individually to 5-stars.
Prior to that, you will want to board some easier ships, like miners or traders, or SCA ships, so that more of your marines survive. 7.00 also recently buffed the amount of veteran marines on board the Terran's Asgards, I believe, so they will be harder to board now as well.
Thank you very much.
I trained 100 to 4 stars, then to have some fun I take over few builder-ships and get 50 "Elit" 4.5 stars.
Caedes91 wrote: Sat, 29. Jun 24, 19:44 I gave up. The Xenon H is impossible to board now. You can't even whittle it down over mutliple attempts. Its boarding resistance power always resets to full. So if you want one, you now have to buy the Timelines DLC. Very sneaky from the devs :twisted:
Finally with 16 of "Elit" 4.5 stars I succesfully take over the H. :mrgreen:
To be sure, reloaded the save game and 2nd time I also took it.

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