Why not use missiles? Resupply

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Scoob
Posts: 11203
Joined: Thu, 27. Feb 03, 22:28
x4

Re: Why not use missiles? Resupply

Post by Scoob »

L-Class ships docking an an AUX ship was always painfully slow. The ship attempting to dock would literally slow to a crawl - like 10m/s - while still dozens of km away. My work-around was to issue a fly to order right next to the AUX, so the ship flew there relatively promptly. Does this work-around no longer work?? I had no AUX ships in v7.0 during the beta, as I planned to rely on Ship Maintenance Bays for such things - they're static, but well defended being stations and are easy to keep stocked and can hold as much as you want - however, this module is broken in v7.0, has been since the beta.
Caesar999
Posts: 61
Joined: Sun, 2. Jun 24, 20:07

Re: Why not use missiles? Resupply

Post by Caesar999 »

As a temporary fix until these issues get resolved I've modded all missiles to only cost 1 Energy Cell. This will at least reduce the frequency with which one has to manually deal with resupply. The mod is here if you're interested: https://steamcommunity.com/sharedfiles/ ... 3279222157

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