TroubledRabbit wrote: ↑Thu, 25. Apr 24, 04:35
The point is the game wants to be 'somewhat RTS of a kind but not really' while it does not give the player tools to do this.
The X games have been mainly first person shooters. The RTS-like UI is very recent.
TroubledRabbit wrote: ↑Thu, 25. Apr 24, 04:35
You have never been pissed of that your flotilla is unable to simply execute the order 'destroy the station' without all the mess?
That is a standard Bond trope.
"See that some harm comes to him." That is what you, the villain, expects to happen (
"Station, I expect you to die.") but do the subordinates ever succeed? No, it is the villain that ends up dead (and/or possibly pissed). Faring generally better than Bond villain is not proper comfort though.
RISK is perhaps closer to that (desired) level of "RTS"; one tells armies to take an area and they do (or die). We have no control on details, on tactics. We can only harness the logistics to send enough numbers to beat the odds. (I presume, can't remember rules of that game.)
For the record: I've used only two approaches with stations:
A) Shoot everything myself
B) Shoot turrets myself and then let fleets do the rest
Neither is a mess. Oh, and I don't play other FPS games.