To get the TS work with the new scripts after extraction to the folders /scripts and /t you need to command them new. Sorry, there is no other way to perform this. I hope in future this behavior is gone - this is one of the changes, described below. Because of changes in the language file ships with the older 'Supply Software' will show wrong messages in the menues. But the old script running on a TS from your savegame, works in normal behavior.
New in Version 7.00 of 09/17/2005:
1.)
Changed the filename of the scripts and the name of the software inside the game. Because the script is able to buy
and sell for factories
and docks this is a complete trade software. So I changed the old name "Supply Software ST1" to the new name "Improved Trade Software ST1".
2.)
Changed the way (arguments) the player scripts start the main scripts. Now in player scripts (bind to the commands) the complete work to setup the array for stations and wares is done.
3.)
Programmed a script restart functionality if scripts are updated. With this function I hope there is no need to command the ships new for further updates.
4.)
Now the scripts support buying of secondary resources too. No players factory in the standard game has secondary resources. But may be someone developed a mod with secondary resources for player factories too. So this script should work there to buy also these secondary resources and not only primary like before.
5.)
Buying and selling for
docks. Trade docks and equipment docks are supportet now. The command "Supply with resource" give you the function to choose a dock and a ware to buy for. A new command "Sell Dockware for best price" give you the function to sell for docks.
6.)
Buy
only at your own factories. With setting of Goner = Foe a TS search
first at players factories an buy there if 50% or more of the amount of ware the TS want to buy is in store. If no players factory was found, then the TS search (and buy) at aliens factories.
Now you can change this if you equip the TS with Ecliptic projector. A TS with Goner = Foe and installed Ecliptic projector buy only at players factories and not at alien factories anymore. And it buy immediately, don't look for the 50%. If Goner = Friend the Ecliptic projector has no influence.
7.)
Audio messages. I programmed a brandnew error handler. This included audio messages for the player if an error happens.
8.)
Wares are shown in players log. Now the message in the players log not only show the factories a TS buy or sell for. It shows the product too if the command "Supply with resource" or one of the sell commands is given.
9.)
Short help. In the command menue of the ship you can read short informations about the functions with the key 'i'.
10.)
And major changes in the main script to get the functions work with the changed arguments and especially the docks.
After successfully installed the new scripts version 7.00 with the changed filenames you can delete the following files in folder /scripts:
- init.plugin.fabsupplysoftST1.xml
plugin.fabsupplysoftST1.helper.xml
plugin.fabsupplysoftST1.main1.xml
plugin.fabsupplysoftST1.main2.xml
plugin.fabsupplysoftST1.sect.pl.xml
plugin.fabsupplysoftST1.sellc.pl.xml
plugin.fabsupplysoftST1.sellw.pl.xml
plugin.fabsupplysoftST1.stat.pl.xml
plugin.fabsupplysoftST1.ware.pl.xml
remove.plugin.fabsupplysoftST1.xml