police turn hostile because AI ships fail to maintan distance

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Killin_Kilo
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Joined: Mon, 10. Dec 18, 21:54
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Re: police turn hostile because AI ships fail to maintan distance

Post by Killin_Kilo »

CBJ wrote: Tue, 30. Jul 24, 23:27 Nobody is suggesting you are. But if we can't see it, it's almost impossible for us to diagnose what's happening. That's why we need a savegame.
Apologies for coming back around to this but I had a question for you for troubleshooting purposes. The behavior is almost impossible to repro on demand because of the random nature of police scanning but what I could do is immediately after it occurs I could drop a save and provide that. Would that be helpful? At minimum you would see the police interdiction that occurred to make them hostile, the reputation hit, and the lack of illegal cargo. Not sure if the saves contain adequate logging or not but its the best I can do in terms of showing the possible bug. Thanks as always!
CBJ
EGOSOFT
EGOSOFT
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Re: police turn hostile because AI ships fail to maintan distance

Post by CBJ »

No need to apologise. This is unresolved and any extra input is valuable.

A save shortly after it happens would be great, but what would be even better would be two saves, one before and one after. I realise that's tricky to do, but if it's happening quite frequently for you then by saving regularly you may have be able to capture it. :)
Killin_Kilo
Posts: 10
Joined: Mon, 10. Dec 18, 21:54
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Re: police turn hostile because AI ships fail to maintan distance

Post by Killin_Kilo »

CBJ wrote: Tue, 13. Aug 24, 19:26 No need to apologise. This is unresolved and any extra input is valuable.

A save shortly after it happens would be great, but what would be even better would be two saves, one before and one after. I realise that's tricky to do, but if it's happening quite frequently for you then by saving regularly you may have be able to capture it. :)
Below is a link to my save file (dont judge my ridiculous trade network :) ). That save is immediately after the issue happened. The notifications are fresh in the logbook. What you will see is that one of my traders in Titan (KKR-876) was ordered by TER police to stop and be inspected with a response of "Comply". At what seems to be the exact same time the TER Police Kukri (VWF-077) and the rest of the sector police went hostile with a reason of Illegal Cargo Discovered. You will notice that there is no illegal cargo onboard (KKR-876). Not sure if its related or not but I did notice that the trader passed through the gate from Titan into Saturn 1 as soon as it was going to be stopped by the police Kukri. Hope this is helpful!

As for a save immediately before, as stated previously I unfortunately cannot repro the issue on demand. It happens seemingly at random so I can only catch it right after it happens. When I pull a save from a couple minutes before the issue it doesn't happen again with the same trader and police. The issue happens anywhere from every 15 min to a couple times a day so impossible to see coming.

https://1drv.ms/u/c/042eedfe8c37bba2/EY ... Q?e=grRYwk

Cheers!
NemesisBosseret
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Joined: Sun, 2. Dec 18, 23:12
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Re: police turn hostile because AI ships fail to maintan distance

Post by NemesisBosseret »

CBJ wrote: Tue, 13. Aug 24, 19:26 No need to apologise. This is unresolved and any extra input is valuable.

A save shortly after it happens would be great, but what would be even better would be two saves, one before and one after. I realise that's tricky to do, but if it's happening quite frequently for you then by saving regularly you may have be able to capture it. :)
I can confirm I'm experiencing this bug as well. It's extremely rare and this is the first time in thosands of hours have I noticed it. It could of happened before and I dismissed it but this time it hit in astroid belt . Had all the terrans attacking my stations and traders and miners from 4 different money making stations. It was brutal and a wall of red. Only notification I got was contraband found and then boom entire sector is red while I was at heretics end oos. My game is heavily modified so a save is probably not useful
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Sir Squallus
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Joined: Thu, 10. May 07, 17:45
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Re: police turn hostile because AI ships fail to maintan distance

Post by Sir Squallus »

Same issue in this thread, maybe a Mod kan combine the 2? viewtopic.php?t=463642

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