Newinger wrote: ↑Thu, 11. Mar 21, 19:57
Ah I see...
Hmm after playing for a while, I like the basic premise of your mod, but I really miss home worlds for the factions... or some "lore" explanation why they are living only in space. Maybe they are all descendants of one people which has lost its home way way back and they fell apart into several factions who are now roaming through the universe, at war with their neighbours... yes, that could work...
also, that the sectors of one faction are exactly next to each other feels a bit unnatural in comparison to the rest of the game, where there are longer distances between some hexes (i mean just how it looks on the map; the gate connections themselves are fine).
I'm actually not big on lore or immersion features. I care about clean and organized, functional, and efficient designs/implementations. I would counter that the rest of the systems make zero sense from my stand point (and if you consider my original map mod, you would understand).
The inspiration for the factions are from eve online. I could say that they are small portions of those factions that were stranded in null sec systems when the gates suddenly connected to a different universe (but I have near zero creativity).
The purpose of my factions are to add more economies, more variety, and more conflict to the vanilla universe that I consider far too static (pre scripted storylines are the opposite of what I want from the game).
I have plans for more polish so to speak, but they are low on the priority list, on hold due to engine limitations, or waiting until I learn how to implement something.