pref wrote: ↑Wed, 21. Oct 20, 15:27
The engine is pretty solid imo. What did not get nearly enough attention was the game scripting.
Just take an internet "stroll" in Vulkan... they are still releasing Betas and Hotfixes...
Think about it every time you get face to face with those Argons (and now Terrans) or you are one of them.
Think about it twice as your fleet does not travel in unison and a part of it tries to cross Xenon territory so never arrives.
Think about it thrice every time you get stuck in the elevator, or trying to "talk" to an NPC for a mission and you have to save and reload.
BTW you don't have to think about it when you have to completely close X4 and start it again because your map is filled with yellow lines and you don't see the real guideline.
Don't even think why the map is obscuring everything on screen, or why 20 words mission descriptions have to take the whole screen and accept/decline is in the a*s end of the screen in the opposite direction (usually obscured by my mug of coffee but that's just me).
Of course the FPS drop in the map and on station, or the time that your game will become too complex (happens with 100 stations and 1000 ships moving around) and just crawl no matter what you do, so you have to leave your empire just before achieving Galactic domination has nothing to do both with the graphic environment and the game engine (why we should need all these above mentioned stations and ships still boggles my mind but it's just me).