Game duration could have an impact. Elapsed time in my game is at a bit over 33 days. Not much SETA here either, just a few hours near the start when I was keen to get my HQ up & running (mostly to research ship mods) when there was a nasty bug with station build times.taztaz502 wrote: ↑Thu, 27. Feb 20, 20:22 Yeah this save was started in 3.0 beta when it was first released, current save game time is 3 days 16 hours and all of the sectors remain the same, apart from company regard and heras twin which have now been claimed by the xenon so i think i'll go wipe them out and claim those sectors for myself to avoid a war with the teladi![]()
I don't use SETA either so maybe just needs longer for it to run the simulation, HOP have been constantly trying to build and fighting in second contact II but haven't made any progress, they keep sending in a few ships at time.
Could also be there's a fair bit of variation between different people's games. In mine the Teladi fleet managed a competent defence of Company Regard. Sky around the gate to Scale Plate Green is absolutely littered with abandoned build storage modules (presumably failed attempts to construct defence platforms), but Xenon never managed to gain a foothold. When I arrived in the region there were plenty of Teladi capitals lurking around, not many Xenon.
Depends a lot on your definition of 'formation' - I mean would you really call this mess 'Point Guard'?Edit: By the way have you ever managed to find a way to move your fleet in formation, rather than having them fly to sectors peacemeal and getting owned?
https://www.dropbox.com/s/llur76vqnbiu2 ... 1.jpg?dl=0
Command ship is the Behemoth in the middle of the image, flying alongside the Colossus. At least half the fleet is on entirely the wrong side of it! Suspect the carrier might be distorting the formation, but ship's absolutely essential to avoid destroyers flying too far ahead of their fighter support (800m/s difference in speed between my capitals & fighters in travel mode). Subordinate roles for those ships is 'Attack' for the Behemoths, 'Interception' for the Colossus (& it's fighters).
On long journeys tend to move them in stages a few sectors at a time, so they remain in proximity to each other & elements of the fleet don't get split up (e.g. waiting in a queue at busy gates).