Not really immersion-less, All X games from Beyond the Frontier to X3 AP have a story line and it takes a good year and a half at 2+ hours of game per day to complete. More than that time we are talking about people with serious problems of different kinds (btw I'm not taking any sentimental politically correct flack about this, since I have personally been a quadraplegic for a year and blind for 3 months so I DO have personal experience).surferx wrote: ↑Wed, 8. Jan 20, 15:03 I gather that what you want is a completely immersion-less game(no engine noise, point and click station building like X3 and one click docking)- and the quick reward, instant gratification arcade game(reduced payouts.)
I'm fine with the improvements. They were needed to make the game enjoyable and something to become immersed in and enjoy. I have no interest in a game that has to be played "frantically" and "win" after a few hours of gameplay.
Besides, as I said before all of these previous X Universe games had the option of manual docking for those wanting to use it. You want to make the docking procedure more "reality like"? Fine with me but it's not everybody's preference or liking.
As for frantically... what's more frantic than being on a highway lane speeding at 10K m/s watching for the correct time to exit it, since the Autopilot will either malfunction (take you further away, usually to the next system) or get disabled in the most crucial moment leaving you circling in that Highway ad infinitum?
I love personal duels, against any ship, even though the discriminations between small fighters, medium fighters and heavy fighters have been lost (a Discoverer going against two Falcons should result in almost instant obliteration of the smaller ship, instead I don't only stand a chance but I even manage to capture the two Falcons!!!), still what is absolutely new in X4 (it did not even exist in X Rebirth) is ships operating at 100% with 95% damage!!! No speed reduction, no manoeuvrability lost etc, as if combat inflicted damage is just a statistic that has nothing to do with reality.
As for fleet combat I refrain from commenting since it's still a work in progress.
Station building? Real Life immersion (designing and installing factories in the print industry) has taught me that once you know what you want is a constant repetition, so I prefer to be done with it by hitting a button or two... but that is preference...