Is it me or does the game becomes boring at early stage?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: Is it me or does the game becomes boring at early stage?

Post by tomchk »

Is taking out a Xenon I still possible with a S ship? One of the developers said during the AMA that he thought shields now regenerate all the time (rather than pausing when getting hit), making this impossible. If you’re able to do it still, please let us know! A video would be great if you can swing that. I haven’t had time to test yet.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
User avatar
Axeface
Posts: 3034
Joined: Fri, 18. Nov 05, 00:41
x4

Re: Is it me or does the game becomes boring at early stage?

Post by Axeface »

tomchk wrote: Wed, 30. Oct 19, 21:43 Is taking out a Xenon I still possible with a S ship? One of the developers said during the AMA that he thought shields now regenerate all the time (rather than pausing when getting hit), making this impossible. If you’re able to do it still, please let us know! A video would be great if you can swing that. I haven’t had time to test yet.
I never saw anything about shield regen delay being changed in patch notes (I saw the comment you are talking about though).
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: Is it me or does the game becomes boring at early stage?

Post by tomchk »

Yeah but I think many changes do get omitted. Hopefully this has been changed. I’ll try to check soon.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
The3rdWings
Posts: 74
Joined: Tue, 29. May 12, 09:04

Re: Is it me or does the game becomes boring at early stage?

Post by The3rdWings »

Axeface wrote: Wed, 30. Oct 19, 22:17
tomchk wrote: Wed, 30. Oct 19, 21:43 Is taking out a Xenon I still possible with a S ship? One of the developers said during the AMA that he thought shields now regenerate all the time (rather than pausing when getting hit), making this impossible. If you’re able to do it still, please let us know! A video would be great if you can swing that. I haven’t had time to test yet.
I never saw anything about shield regen delay being changed in patch notes (I saw the comment you are talking about though).
Not sure about shield, but i could destroy its modules (weapons, engines) and then i flew away while it was hammered by the local defense force
tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: Is it me or does the game becomes boring at early stage?

Post by tomchk »

The3rdWings wrote: Thu, 31. Oct 19, 16:31
Axeface wrote: Wed, 30. Oct 19, 22:17
tomchk wrote: Wed, 30. Oct 19, 21:43 Is taking out a Xenon I still possible with a S ship? One of the developers said during the AMA that he thought shields now regenerate all the time (rather than pausing when getting hit), making this impossible. If you’re able to do it still, please let us know! A video would be great if you can swing that. I haven’t had time to test yet.
I never saw anything about shield regen delay being changed in patch notes (I saw the comment you are talking about though).
Not sure about shield, but i could destroy its modules (weapons, engines) and then i flew away while it was hammered by the local defense force
Okay that I wouldn't consider a problem necessarily, although I do think the modules should probably be tougher for a single S ship to destroy. I don't have strong feelings about that, though. I still need to test this recharge delay... I rarely see Xenon these days due to their losses against the factions.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
The3rdWings
Posts: 74
Joined: Tue, 29. May 12, 09:04

Re: Is it me or does the game becomes boring at early stage?

Post by The3rdWings »

tomchk wrote: Thu, 31. Oct 19, 16:54
The3rdWings wrote: Thu, 31. Oct 19, 16:31
Axeface wrote: Wed, 30. Oct 19, 22:17
I never saw anything about shield regen delay being changed in patch notes (I saw the comment you are talking about though).
Not sure about shield, but i could destroy its modules (weapons, engines) and then i flew away while it was hammered by the local defense force
Okay that I wouldn't consider a problem necessarily, although I do think the modules should probably be tougher for a single S ship to destroy. I don't have strong feelings about that, though. I still need to test this recharge delay... I rarely see Xenon these days due to their losses against the factions.
The devs could hide the modules behind the ship shields, so that only when the shields are at 0 you can damage the modules.
I wonder whos idea was it to leave the modules out of the shields cover... i mean thats the whole point of shields right?
User avatar
Axeface
Posts: 3034
Joined: Fri, 18. Nov 05, 00:41
x4

Re: Is it me or does the game becomes boring at early stage?

Post by Axeface »

The3rdWings wrote: Thu, 31. Oct 19, 17:24
tomchk wrote: Thu, 31. Oct 19, 16:54
The3rdWings wrote: Thu, 31. Oct 19, 16:31

Not sure about shield, but i could destroy its modules (weapons, engines) and then i flew away while it was hammered by the local defense force
Okay that I wouldn't consider a problem necessarily, although I do think the modules should probably be tougher for a single S ship to destroy. I don't have strong feelings about that, though. I still need to test this recharge delay... I rarely see Xenon these days due to their losses against the factions.
The devs could hide the modules behind the ship shields, so that only when the shields are at 0 you can damage the modules.
I wonder whos idea was it to leave the modules out of the shields cover... i mean thats the whole point of shields right?
I like that we can destroy modules without dropping the main shield first, but I dont like that we can just sit next to a ship in a safe spot and destroy them. If we couldnt latch onto (enemy) ships grav-wells then I think it would be a LOT harder to destroy those turrets.
Hopefully egosoft explore the idea of removing the grav-well feature, or even making it have something to do with reputation? First we'de have to define what it is and why we latch on in the lore (im looking at you, underdeveloped encylopaedia)... could be something to do with the fact that we can walk on ships in space, maybe the gravity they generate for this could be part of the phenomenon, and threfore you could actually control it (allow friendlies to latch on, and not enemies). Could even have you breifly latch on and then get thrown/pushed off violently, with a wrenching noise and camera shake etc ;p
The whole grav-well feature is just left over from rebirth, theres a few things like that in X4 - that are there just because they were in rebirth and i dont think much thought was put into whether they should still be present. Another example is boost shield drain.


And I tested the regen delay, its still there.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
The3rdWings
Posts: 74
Joined: Tue, 29. May 12, 09:04

Re: Is it me or does the game becomes boring at early stage?

Post by The3rdWings »

Axeface wrote: Thu, 31. Oct 19, 18:20I like that we can destroy modules without dropping the main shield first, but I dont like that we can just sit next to a ship in a safe spot and destroy them. If we couldnt latch onto (enemy) ships grav-wells then I think it would be a LOT harder to destroy those turrets.
Hopefully egosoft explore the idea of removing the grav-well feature, or even making it have something to do with reputation? First we'de have to define what it is and why we latch on in the lore (im looking at you, underdeveloped encylopaedia)... could be something to do with the fact that we can walk on ships in space, maybe the gravity they generate for this could be part of the phenomenon, and threfore you could actually control it (allow friendlies to latch on, and not enemies). Could even have you breifly latch on and then get thrown/pushed off violently, with a wrenching noise and camera shake etc ;p
The whole grav-well feature is just left over from rebirth, theres a few things like that in X4 - that are there just because they were in rebirth and i dont think much thought was put into whether they should still be present. Another example is boost shield drain.


And I tested the regen delay, its still there.
The grav-well is just super lame and against any logic, now sure i can understand games adding artificial gravity, otherwise it will make the game design very much more over complicated, but being able to float alongside a ship? why?!
I guess the devs had to let casual noobies take on enemy ship modules, otherwise people would of complain that its impossible?

About shield drain, i got a positive approach to it.
When you are using boosters, the engines demand for energy is extreme and it have to take it from somewhere...
now if you could take it from the normal power core, then all ships would of fly on boosters.
So the energy that goes to the shields is being drained, thus making the shields weaker, and when no shields left it means that all the alternative energy sources are dried out, thus no more boost.

Now they could implement a better system, where we could actually control the energy output (engines, weapons, shields) like in FreeSpace2, but i doubt they ever will

Return to “X4: Foundations”