Are The Modders On Strike?
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 168
- Joined: Mon, 15. Jun 09, 23:10
Re: Are The Modders On Strike?
While I have played X3:TC, X rebirth. Enjoyed both. Modded some in Rebirth but found issues that made it impossible to mod what i wanted to fix. The other note is Egosoft has once again made it where mods break things but still have the online stuff poping in to my games even tho i am modify. I like the idea of the online stuff silly but interesting. It is funny when they do not want mods but then take ideas that everyone from the mod community enjoys and add them to the game. Which is great that us modders are getting things added to the game.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
-
- Posts: 1466
- Joined: Wed, 16. Nov 11, 18:37
Re: Are The Modders On Strike?
I don’t see anything off spec with the XML or the XML patching.
Also XML patching is far more powerful and targeted with way less chance for conflict between mods than the CSV t file replacement from X3
-
- Posts: 55
- Joined: Sat, 23. Feb 19, 17:24
Re: Are The Modders On Strike?
Which features are they cutting people off from for having mods? I've always played with mods am I missing out on essential content?adeine wrote: ↑Fri, 6. Dec 19, 16:52MegaJohnny wrote: ↑Fri, 4. Oct 19, 10:32 The game is still changing quite quickly (for the better!) and I don't want to "fix" something if there's a good chance Ego will get to it in time.Definitely this, not to mention X4 is more difficult to mod than prior titles. Both due to its detail (interiors, etc.) as well as being based on a largely new system of abhorrently illegible xml, whereas X3 was iterative over X2.Angsaar wrote: ↑Wed, 9. Oct 19, 03:23 Due to the history of modding support from earlier titles some types of mods are relatively fast to make for a recently released game, but contents of patch notes show there are still key issues being resolved and chances of more lurking beneath the code are still too high for me to be willing to keep up with them.
I think we will see more development once the core gameplay and balancing has settled down/been properly addressed and a healthier selection of community tools exist to facilitate the modding workflow (tools to deal with models, scripting, etc.), assuming the game can maintain a player base. It's a lot of work, and not many people will be motivated to sink time and effort into something that will break or become obsolete a couple weeks down the line (cf. what 3.0 did to ship mods).
I'd also imagine it doesn't help that Egosoft are actively cutting people off from gameplay features for having modded installs.
-
- Posts: 2298
- Joined: Sat, 26. Feb 05, 01:47
Re: Are The Modders On Strike?
ventures, see wiki for explanation, but there is a offline mod for it too
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
-
- Posts: 504
- Joined: Mon, 1. Oct 18, 16:28
Re: Are The Modders On Strike?
You're restricted from sending ships on ventures, you'll be able for still receive guests in your game, that is NOT a bug like a previous post says. Bernd mentioned this in a few videos early on. Personally, ventures are so small, that I find them a worthwhile loss. Plus, there's a mod already out, that enables offline ventures for modded games.
-
- Posts: 22
- Joined: Fri, 3. Jul 09, 05:10
Re: Are The Modders On Strike?
Granted I've never released any mods for any of the X series. I have for Arma 3. I made the mistake of releasing it when the game was fairly new. I had to update it very often till finally I got so burned out of rewriting the mod that I gave it up. So I'm guessing these modders being more seasoned than I. Know better. lol Be patient. Eventually we will see Star wars, Star Trek, Battle Star Galatica, and much much more. Just wish Crylow was still doing his thing.AquilaRossa wrote: ↑Fri, 27. Sep 19, 09:49 A fair amount of X4 mods exist on the Nexus. But most of them are old. Some are updated for 2.50. Hardly any new releases. Same at Steam Workshop. Are the modders on strike, or are mods hiding somewhere I do not know about?

Edited: What would really help. Is if someone willing and with time could create a few video tutorials. I've got tad bit experience in coding, but none in creating modals. I'm dieing to create some star trek ships. Unfortunately my time is limited. Video tutorials would cut back on frustration, time researching and I'm great with following examples, but suck at reading and comprehending.
