EmperorDragon wrote: ↑Tue, 28. May 19, 09:02
Karmaticdamage wrote: ↑Tue, 28. May 19, 02:04
EmperorDragon wrote: ↑Mon, 27. May 19, 09:01
Doing this causes the attached build storage to bug out and it is therefore not advised to destroy unfinished stations in this manner - unless the player is willing to do frequent savefile edits to delete such build storages.
Also, this does not help with partially-built AI faction stations in warzones, like bugged ARG, ANT and HOP stations in Second Contact for example, if the player is not at war with these factions, then there is nothing you can do.
The bug is as bad as ever in 2.5. No change.
Hate to break it to ya, but those build storages are still there even when new fully completed stations are destroyed, and incomplete stations are destroyed by the factions themselves, these incomplete build storages are going to be populating heavy warzones sectors regardless of the player, scale plate green for example will be littered with ghost build storages of dead teladi defense stations. If a station starts to rebuild a mod while you are in the middle of destroying it? Ghost storage left over. Either deal with the eye sores, or don't play conquest. Having derelict build storages hasn't affected my game play at all, have conquered half the map at this point. Everytime I post this work around you try to discourage others from using it like it will break peoples game, it won't.
If a station is completely built, then the build storage despawns by itself. It's the best way to see if a station is still under construction, just check if it has a build storage or not. Of course there are bugs with it, that's why we are awaiting fixes but, if build storages of completed stations not despawning and staying behind is as common as you describe in your game, then you have an even bigger problem, all the more reason to advise against using the workaround method.
AI factions cannot and will not attack bugged partially-built stations, they will only destroy completed modules and leave the rest. AI ships are constantly distracted by such stations (or the leftover build storage if using the workaround) if it's in their flight path but, they will never destroy such stations fully. They can't.
Now here's the deal: People can either try all sorts of workarounds and risk breaking the game even further, or they can rather wait it out until proper fixes arrive. I will always advise the latter and will continue to do so regardless of whether it may hurt someone's feelings for whatever reason. It's simply the logical choice, be patient and wait it out.
Wrong on several accounts, In the 2.5 beta I have destroyed half the game world, just helped the HOP take profit center alpha the other day. I have blown up hundreds stations and will give you a list of things that I've seen cause ghost build storages to be left behind.
1. The station is incomplete
2. The station is complete but tries to rebuild a module while you are in the middle of destroying it.
3. Excess build material in build storage of a fully constructed station that is destroyed.
4. Nothing at all, I have blown up completely built stations and still had the build storage left behind. Sometimes they do, sometimes they don't, they are not properly cleaning themselves up.
Players want to conquest, I provide information so they can do this within the current limitations of the game. Many players believe it is not possible to do at all. Eventually players will reach a level that conquest is the only real content left. What do you do when you have 50-100 destroyers? Wait for a patch? I want to play now and several others do too. You're not going to have an OCD pleasing environment in the game world atm. Some things are gonna be wacky and others broken, its not going to be clean. Tell people how they can play the way they want to play if they are having trouble, rather then tell them its not possible and wait for a patch because their single player game save might break. I've beta tested for X3, XR, and now X4, and I have never had an instance where the game world "broke" because of actions or workarounds I've done in the game.