Working and waiting...

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Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
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Re: Working and waiting...

Post by Buzz2005 »

Socratatus wrote: Mon, 27. May 19, 21:02
Buzz2005 wrote: Mon, 27. May 19, 16:08

none of this is in 2.5 so start hoping and praying for 3.0
Like I said, 2.5 isn`t actually out yet, Don`t beat the eggs before they`re hatched.
In this case I will beat them silly :twisted: :lol:
2.5 is in beta 6 so all the big things are in there already, its not like they will add crew managment in beta 7, and devs or CBJ said its out very soon and this is the last beta
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
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Re: Working and waiting...

Post by Socratatus »

Buzz2005 wrote: Mon, 27. May 19, 21:07
Socratatus wrote: Mon, 27. May 19, 21:02
Buzz2005 wrote: Mon, 27. May 19, 16:08

none of this is in 2.5 so start hoping and praying for 3.0
Like I said, 2.5 isn`t actually out yet, Don`t beat the eggs before they`re hatched.
In this case I will beat them silly :twisted: :lol:
2.5 is in beta 6 so all the big things are in there already, its not like they will add crew managment in beta 7, and devs or CBJ said its out very soon and this is the last beta
But what if you are wrong? you just might be, stranger things have happened lately.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
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Re: Working and waiting...

Post by Buzz2005 »

Socratatus wrote: Mon, 27. May 19, 21:09
Buzz2005 wrote: Mon, 27. May 19, 21:07
Socratatus wrote: Mon, 27. May 19, 21:02

Like I said, 2.5 isn`t actually out yet, Don`t beat the eggs before they`re hatched.
In this case I will beat them silly :twisted: :lol:
2.5 is in beta 6 so all the big things are in there already, its not like they will add crew managment in beta 7, and devs or CBJ said its out very soon and this is the last beta
But what if you are wrong? you just might be, stranger things have happened lately.
If im wrong then that would be apsolutly great, honestly hoping they release a 2.7 to solve the crew management and indestructible stations just by the number of threads and complaints lately about this on all fronts
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Karmaticdamage
Posts: 718
Joined: Fri, 16. Sep 11, 00:15
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Re: Working and waiting...

Post by Karmaticdamage »

EmperorDragon wrote: Mon, 27. May 19, 09:01
Karmaticdamage wrote: Mon, 27. May 19, 04:56 You can destroy unfinished stations in the current version and the beta. In the object list expand the station, select the unfinished module, then set turrets to attack current enemy. That being said, factions are much more capable of finishing their stations in 2.5 so that they can be destroyed properly.
Doing this causes the attached build storage to bug out and it is therefore not advised to destroy unfinished stations in this manner - unless the player is willing to do frequent savefile edits to delete such build storages.

Also, this does not help with partially-built AI faction stations in warzones, like bugged ARG, ANT and HOP stations in Second Contact for example, if the player is not at war with these factions, then there is nothing you can do.

The bug is as bad as ever in 2.5. No change.
Hate to break it to ya, but those build storages are still there even when new fully completed stations are destroyed, and incomplete stations are destroyed by the factions themselves, these incomplete build storages are going to be populating heavy warzones sectors regardless of the player, scale plate green for example will be littered with ghost build storages of dead teladi defense stations. If a station starts to rebuild a mod while you are in the middle of destroying it? Ghost storage left over. Either deal with the eye sores, or don't play conquest. Having derelict build storages hasn't affected my game play at all, have conquered half the map at this point. Everytime I post this work around you try to discourage others from using it like it will break peoples game, it won't.
EmperorDragon
Posts: 380
Joined: Sat, 13. Apr 13, 14:45
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Re: Working and waiting...

Post by EmperorDragon »

Karmaticdamage wrote: Tue, 28. May 19, 02:04
EmperorDragon wrote: Mon, 27. May 19, 09:01
Karmaticdamage wrote: Mon, 27. May 19, 04:56 You can destroy unfinished stations in the current version and the beta. In the object list expand the station, select the unfinished module, then set turrets to attack current enemy. That being said, factions are much more capable of finishing their stations in 2.5 so that they can be destroyed properly.
Doing this causes the attached build storage to bug out and it is therefore not advised to destroy unfinished stations in this manner - unless the player is willing to do frequent savefile edits to delete such build storages.

Also, this does not help with partially-built AI faction stations in warzones, like bugged ARG, ANT and HOP stations in Second Contact for example, if the player is not at war with these factions, then there is nothing you can do.

The bug is as bad as ever in 2.5. No change.
Hate to break it to ya, but those build storages are still there even when new fully completed stations are destroyed, and incomplete stations are destroyed by the factions themselves, these incomplete build storages are going to be populating heavy warzones sectors regardless of the player, scale plate green for example will be littered with ghost build storages of dead teladi defense stations. If a station starts to rebuild a mod while you are in the middle of destroying it? Ghost storage left over. Either deal with the eye sores, or don't play conquest. Having derelict build storages hasn't affected my game play at all, have conquered half the map at this point. Everytime I post this work around you try to discourage others from using it like it will break peoples game, it won't.
If a station is completely built, then the build storage despawns by itself. It's the best way to see if a station is still under construction, just check if it has a build storage or not. Of course there are bugs with it, that's why we are awaiting fixes but, if build storages of completed stations not despawning and staying behind is as common as you describe in your game, then you have an even bigger problem, all the more reason to advise against using the workaround method.

AI factions cannot and will not attack bugged partially-built stations, they will only destroy completed modules and leave the rest. AI ships are constantly distracted by such stations (or the leftover build storage if using the workaround) if it's in their flight path but, they will never destroy such stations fully. They can't.

Now here's the deal: People can either try all sorts of workarounds and risk breaking the game even further, or they can rather wait it out until proper fixes arrive. I will always advise the latter and will continue to do so regardless of whether it may hurt someone's feelings for whatever reason. It's simply the logical choice, be patient and wait it out.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
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spankahontis
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Re: Working and waiting...

Post by spankahontis »

Socratatus wrote: Thu, 23. May 19, 15:44 Looking forward to starting a new game soon. I`ve been watching almost every day the progress of fixes and beta in beta fixes as I work... I still believe this game could be a Classic in time to come despite how it was on release.

With 2.50 it appears a huge slew of fixes and changes have been made. This could be THE version we`ve been waiting for since release and therfore will deserve a brand new start.

Anyone else agree?
From what i've played? Wars are still broken, the Xenon and the Kha'ak seem to be the only Factions making an effort to invade it's neighbours.

I wanted a Paranid Vs HOP playthrough and watching both side build in each others territory and generally ignore each others presence is disheartening to say the least.
Everything about the War Mechanics stinks for me, a new supply class ship simply wont cut it. 3.0 better be something special?
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 8.00 {Beta 1]
--------------------------------

- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT :D
Karmaticdamage
Posts: 718
Joined: Fri, 16. Sep 11, 00:15
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Re: Working and waiting...

Post by Karmaticdamage »

EmperorDragon wrote: Tue, 28. May 19, 09:02
Karmaticdamage wrote: Tue, 28. May 19, 02:04
EmperorDragon wrote: Mon, 27. May 19, 09:01

Doing this causes the attached build storage to bug out and it is therefore not advised to destroy unfinished stations in this manner - unless the player is willing to do frequent savefile edits to delete such build storages.

Also, this does not help with partially-built AI faction stations in warzones, like bugged ARG, ANT and HOP stations in Second Contact for example, if the player is not at war with these factions, then there is nothing you can do.

The bug is as bad as ever in 2.5. No change.
Hate to break it to ya, but those build storages are still there even when new fully completed stations are destroyed, and incomplete stations are destroyed by the factions themselves, these incomplete build storages are going to be populating heavy warzones sectors regardless of the player, scale plate green for example will be littered with ghost build storages of dead teladi defense stations. If a station starts to rebuild a mod while you are in the middle of destroying it? Ghost storage left over. Either deal with the eye sores, or don't play conquest. Having derelict build storages hasn't affected my game play at all, have conquered half the map at this point. Everytime I post this work around you try to discourage others from using it like it will break peoples game, it won't.
If a station is completely built, then the build storage despawns by itself. It's the best way to see if a station is still under construction, just check if it has a build storage or not. Of course there are bugs with it, that's why we are awaiting fixes but, if build storages of completed stations not despawning and staying behind is as common as you describe in your game, then you have an even bigger problem, all the more reason to advise against using the workaround method.

AI factions cannot and will not attack bugged partially-built stations, they will only destroy completed modules and leave the rest. AI ships are constantly distracted by such stations (or the leftover build storage if using the workaround) if it's in their flight path but, they will never destroy such stations fully. They can't.

Now here's the deal: People can either try all sorts of workarounds and risk breaking the game even further, or they can rather wait it out until proper fixes arrive. I will always advise the latter and will continue to do so regardless of whether it may hurt someone's feelings for whatever reason. It's simply the logical choice, be patient and wait it out.
Wrong on several accounts, In the 2.5 beta I have destroyed half the game world, just helped the HOP take profit center alpha the other day. I have blown up hundreds stations and will give you a list of things that I've seen cause ghost build storages to be left behind.

1. The station is incomplete

2. The station is complete but tries to rebuild a module while you are in the middle of destroying it.

3. Excess build material in build storage of a fully constructed station that is destroyed.

4. Nothing at all, I have blown up completely built stations and still had the build storage left behind. Sometimes they do, sometimes they don't, they are not properly cleaning themselves up.

Players want to conquest, I provide information so they can do this within the current limitations of the game. Many players believe it is not possible to do at all. Eventually players will reach a level that conquest is the only real content left. What do you do when you have 50-100 destroyers? Wait for a patch? I want to play now and several others do too. You're not going to have an OCD pleasing environment in the game world atm. Some things are gonna be wacky and others broken, its not going to be clean. Tell people how they can play the way they want to play if they are having trouble, rather then tell them its not possible and wait for a patch because their single player game save might break. I've beta tested for X3, XR, and now X4, and I have never had an instance where the game world "broke" because of actions or workarounds I've done in the game.

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